Quick Links
Just started in Stardew Valley and wondering how to fill all the space on the farm you've been handed? Never fear — there are a ton of different buildings, each with a different purpose and appearance. But, which should you build first?
Typical wisdom suggests building a silo or a shed first, but really, the choice is up to you. To help you decide which buildings you want to build and when, just look to this guide, which lists every farm building and its purpose.
Updated August 14, 2023 by Jacqueline Zalace: There are a lot of farm buildings that you can construct. We've updated this guide with a bit more information, as well as tweaked the formatting so you can easily see all the materials needed to make every possible building.
The Farmhouse
Upgrade |
Cost |
Features |
---|---|---|
First Upgrade |
10,000g 450x Wood |
Adds a kitchen, which allows you to cook meals and get married. |
Second Upgrade |
50,000g 150x Hardwood |
Adds two rooms. One you can use however you like, and the second acts as a nursery with two small beds for children and a crib. |
Final Upgrade |
100,000g |
Adds a basement, where you can use casks to age some products and increase their value. |
When you first start, you'll have a small farmhouse with just one room. Depending on which farm layout you chose, the starter furniture inside will change. Head to Robin's Carpenter Shop north of town to upgrade, renovate, and customize the exterior of your Farmhouse.
There are also some renovations and customizations available after the second upgrade, including adding more rooms and changing the color of the Farmhouse.
Coops
Coop Size |
Cost |
Number Of Animals Housed |
Animals Unlocked |
---|---|---|---|
Basic |
4,000g 300x Wood 100x Stone |
4 |
Chickens |
Big |
10,000g 400x Wood 150x Stone |
8 |
Ducks Dinosaurs |
Deluxe (unlocks auto-feed system) |
20,000g 500x Wood 200x Stone |
12 |
Rabbits |
One of the first major quests tasks you with building a coop. Head to Robin's to build your coop.
Once you've upgraded to the Big or Deluxe Coop, the associated animal unlocks can be housed in any coop, regardless of size.
The door on the outside can be opened to let your animals out during the day. If the door is closed at night, they'll get stuck outside, which will make them upset and leave them exposed to animal or monster (if you have monsters on your farm toggled on) attacks.
Lastly, all coops are six tiles wide and three tiles tall. You don't have to worry about taking up more space as you upgrade the coop.
Barns
Barn Size |
Cost |
Number Of Animals Housed |
Animals Unlocked |
---|---|---|---|
Basic |
6,000g 350x Wood 150x Stone |
4 |
Cows |
Big (unlocks animal pregnancy) |
12,000g 450x Wood 200x Stone |
8 |
Goats Ostriches |
Deluxe (unlocks auto-feed system) |
25,000g 550x Wood 300x Stone |
12 |
Sheep Pigs |
The second major animal-housing building is the barn. Like coops, it has a door that can be opened and closed for the animals living inside.
Every barn level is seven tiles wide and four tiles tall.
Fish Ponds
Materials Needed |
---|
5,000g |
200x Stone |
5x Seaweed |
5x Green Algae |
Next, we have the fish pond. You can add a fish to this pond, with each species producing different items over time. The fish will multiply, asking for certain items at different levels that will allow them to reproduce more, up to ten in total.
Each species produces different items; however, most will produce roe, which can be placed into a Preserves Jar to make aged roe. Sturgeon, though, produce roe that is turned into the ever-valuable Caviar.
The decorations around the edge of the pond can be changed once there is a fish inside, and signs can be placed on them to show which fish are contained within.
Some fish, including Lava Eels, Super Cucumbers, Slimejacks, and Void Salmons will change the color of the pond at certain population levels.
Sheds
Upgrade |
Cost |
Features |
---|---|---|
Original Build |
150,000g 300x Wood |
11x9 Interior |
Second Upgrade |
20,000g 550x Wood 300x Stone |
17x12 Interior |
Sheds are one of the most versatile buildings you can add to your farm. Some people use them for storage, others fill them with kegs or other machinery, and some people even decorate them to make them look like cafes, display rooms, and many other things.
While the exterior is a seven-by-three tile building, the inside is mysteriously much larger at 11x9. This allows you to fill space on your farm more efficiently. For example, filling it with kegs allows more of them in the same amount of exterior space.
Sheds can be upgraded to big sheds, which retain the same exterior size while expanding to 17x12 inside.
Mills
Materials Needed |
---|
2,500g |
150x Wood |
50x Stone |
4x Cloth |
A mill is used to turn beets into sugar, wheat into flour, and unmilled rice into rice. With a footprint of four by two tiles, this is a great little building to fill the empty space on your farm.
While flour and rice may not be the most useful items, there is no denying that this building has a very quaint-looking appearance, and adds some movement to your farm with the spinning portion on the top.
Silos
Materials Needed |
---|
100g |
100x Stone |
10x Clay |
5x Copper Bars |
Silos are a very useful building if you plan on having any animals on your farm. They store hay automatically when you use your scythe on grass, and you can also manually place hay inside.
You can retrieve that hay from the hopper inside a coop or barn to place on the feeding bench, or, if your barn/coop is upgraded enough, allow it to auto-fill. Each silo is three tiles wide and three tiles tall and can hold 240 hay.
It's worth building a silo first, as they're relatively cheap, and you can gather a good amount of hay before buying animals.
You definitely need one before winter if you plan on keeping your animals fed, as you can't rely on grass growing.
The Stable
Materials Needed |
---|
10,000g |
100x Hardwood |
5x Iron Bars |
By building the stable, you'll gain access to your very own horse, which you can ride most places to increase your speed. The stable has a footprint of four by two, making it another relatively small building.
At first, a horse might not seem too important, but with this traditional mode of transportation, you can quickly zip around the map in no time.
Don't worry about your horse being out of the stable at night. It always finds its way home and will be found waiting for you the next morning.
Wells
Materials Needed |
---|
1,000g |
75x Stone |
The well allows you to fill your watering can like any body of water or your kitchen sink.
It's a good idea to place a well in a spot on your farm where water is a good distance away to save yourself the walk.
This is especially helpful if you are growing crops in an area that doesn't have the most amount of water. Rather than running all the way to a pond, you can place a few wells on your land. They are relatively cheap to make, so try placing a few!
Slime Hutches
Materials Needed |
---|
10,000g |
500x Stone |
10x Refined Quartz |
1x Iridium Bar |
The slime hutch is often considered relatively useless, especially given its size. However, it's a pretty fun addition if you've got the room. The building is 11 tiles wide and six tiles tall, and allows you to house and raise Slimes, up to 20 in total.
After you purchase the slime hutch, Marlon will provide you with your first slime egg. This slime egg can be placed into the Slime Incubator inside the slime hutch to hatch a Slime.
There are four water basins inside, which can be filled with your watering can. When watered, slimes produce Slime Balls; the Slimes can also breed new ones if there's room inside the hutch.
It's a good idea to wear a Slime Charmer Ring while inside to avoid being damaged. Additionally, furniture (including fences) can be placed in a certain manner to prevent the Slimes being able to get to you while you fill the water troughs.
Cabins
Materials Needed |
---|
100g |
10x Stone (Stone Cabin) |
5x Fiber and 10x Wood (Plank Cabin) |
10x Wood (Log Cabin) |
If you're playing on single-player, you may find little use for the cabins that Robin can build for you. However, they're important in a multiplayer game.
Cabins basically function as an additional Farmhouse. They are five tiles wide and three tiles high and can be upgraded in the exact same ways as the main Farmhouse, down to the cost and included upgrades.
If you select some cabins from the opening settings at the start of a game, they'll be built automatically. However, you can add more by visiting Robin and requesting construction. Each costs 100g and a handful of resources depending on the exterior appearance.
Only the farmhand who occupies the cabin may upgrade it. While cabins are built instantly, they take three days to upgrade, just like the Farmhouse.
Shipping Bins
Materials Needed |
---|
250g |
150x Wood |
You can build additional shipping bins, and you can place them basically wherever you want on your farm. They function exactly like your original shipping bin.
They're only two tiles wide and a single tile high and will be built instantly, meaning you don't have to wait for Robin to finish constructing them.
The Greenhouse
The Greenhouse, like the Farmhouse, comes with your farm and doesn't need to be purchased. However, you won't be able to use it at first.
In order to access and use the Greenhouse, you'll need to complete all of the Community Center bundles in the Pantry or purchase its repair from the Joja Community Development form for 35,000g.
The Greenhouse can be moved. It occupies a grid seven tiles wide and six tiles tall.
The purpose of the Greenhouse is to grow crops and trees, allowing you to grow any crop in any season. Any type of crop will grow and fruit trees will produce their fruit year-round.
There is a wood border around the edge where sprinklers can be placed. Additionally, the area around the plot of land allows for fruit trees to be planted, even though it doesn't immediately appear that way. The Greenhouse also has a water trough at the back where you can refill your watering can.
Obelisks
The next few buildings cannot be built by traditional means at Robin's shop and instead need to be built via the magic book at the Wizard's Tower.
In order to access this book, you'll need to finish the quest 'Goblin Problem' and return the Wizard's Magic Ink.
This quest itself is also locked behind the 'Dark Talisman' quest, which you can unlock after completing the Community Center or the Joja Community Development form.
Once you have access to this magic book, there will be a few new farm buildings for you to construct on your farm. The most fascinating are the obelisks, of which there are four.
Type Of Obelisk |
Cost |
Feature |
---|---|---|
Earth Obelisk |
500,000g 10x Iridium Bars 10x Earth Crystals |
Warps you to the mountains, just in front of Linus' tent. |
Water Obelisk |
500,000g 5x Iridium Bars 10x Clams 10x Coral |
Warps you to the northwest corner of the beach. |
Desert Obelisk |
1,000,000g 20 Iridium Bars 10x Coconuts 10x Cactus Fruits |
Warps you to the Calico Desert. |
Island Obelisk |
1,000,000g 10x Iridium Bars 10x Dragon Teeth 10x Bananas |
Warps you to Ginger Island. |
Each of the obelisks is three tiles wide and two tiles tall.
The Gold Clock
This strange building is a true late-game item for any completionist. The Gold Clock will prevent debris like stones, branches, and weeds from appearing on your farm. It also stops your fences from decaying.
It costs a whopping 10,000,000g, and no other resources. Luckily, it only takes up a 3x2 grid.
Junimo Huts
Materials Needed |
---|
20,000g |
100x Stone |
9x Starfruit |
100x Fiber |
The final building on this list is the Junimo Hut. They take up a space three tiles across and two tiles high.
Junimos reside inside these buildings, and they'll harvest the crops in the surrounding area when they're ready for harvest. The crops can then be found in a small bag in front of the hut. You can also toggle the switch on the Hut's menu screen to make Junimos stop harvesting.
Harvest Conditions
Junimos will not harvest crops if it's raining, or if the entrance is blocked. They also stop collecting when you attend a festival or at 7:10pm if there are still crops to be collected.
Additionally, you do not receive Farming experience for crops collected by Junimos, but the quality of the crops they collect are affected by your Farming level as if you collected them yourself.
Junimos will collect flowers, crops that normally require a scythe for harvest, and crops that you can't reach because they're blocked by trellises. However, they will not collect crops grown from Wild Seeds, nor will they harvest crops grown in garden pots or in winter.
Placing gems inside the Junimo Hut will change the color of the Junimos residing within, and if you place a Prismatic Shard inside, they'll change colors, which is very cute.