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Steam Has Reached 1 Billion Users

Steam

Steam has reached its 1 billionth lifetime user.

It’s kinda hard to comprehend 1 billion. Like, we know there are 7.7 billion people alive on Earth right now, and even considering a fraction of those people all sitting down on a computer to play video games is just a little too hard to parse. But it’s happened.

According to Steam ID Finder (by way of PCGamesN), Steam has just acquired its ultimate achievement: 1 billion total users. The lucky user is apparently named “amusedsilentdragonfly” and we can tell he’s the 1 billionth user based on his “steamID3” field where there’s a big 1,000,000,000 present.

It should be noted (and is pointed out by PCGamesN), that a significant number of these accounts are probably either duplicate or “smurf” accounts, spam accounts, scam accounts, or bots. So while 1 billion is an impressively incomprehensible number, it’s probably not a total number of actual human beings interfacing with Steam on the regular.

For that number, we turn to the total number of active monthly users which Valve revealed to be 90 million last October during their annual review. That’s still a significant portion of the total population of the United States and is nothing to sneeze at.

RELATED: EPIC STORE WILL STOP EXCLUSIVES IF STEAM AGREES TO 88% REVENUE SHARE

Valve also revealed that total active daily users numbered 47 million, while peak concurrent users totaled 18.5 million.

via wccftech.com

Compared to the other big gaming platforms Steam is the biggest fish in the sea. Total active monthly Xbox users are around 64 million, while total active monthly PSN users just passed 90 million last March.

Epic Games still has a lot of ground to make up for with their recently debuted store. Business Insider reports that Epic now has just 85 million total users, but the number of active monthly users remains undisclosed. It’s likely to be a significant portion of that 85 million due to Epic’s controversial practice of acquiring exclusive rights to games very soon to their release date.

Still, Steam is the biggest player in gaming today, and that doesn't look like it's about to change any time soon.

NEXT: GEARBOX CEO THINKS COMPETITION BETWEEN EPIC GAME STORE AND STEAM CAN ONLY BE GOOD FOR CONSUMERS

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