One of the most prominent rewards you will receive throughout your time in Steelrising is Modules. These are everywhere; and in the blink of an eye, you may find yourself swimming in them. At a glance, many of these Modules seem pretty obviously good. Others, however, may appear less useful at first blush, while actually being quite potent when you pair them with the appropriate weapons.

Related: Steelrising: Most Enjoyable Weapons, RankedWhen it comes down to it, we think that nearly every Module in the game has some utility. There don't appear to be many straight-up bad Modules. However, there are a few that stand out as being particularly potent. Those are the ones we are going to outline here.

8 Survival Instinct Module And Fight or Flight Module

Steelrising, Severly Injured

Both of these Modules have one goal: to make you stronger when you are low on health. Survival instinct will increase the amount of immobilization you do, and Fight Or Flight makes you do more damage and stagger more easily. So, when you are at your most injured, you will also be at your most powerful.

If you are looking for an optimal way to play, then we don't think these modules are the best fit for you. But on the other hand, if you like to play a little risky, and you want to live life on the edge, we recommend equipping both of these and getting dangerous. Does it make for some extremely stressful moments? Of course. But that is sorta that point. Live a little, people!

7 Stable Charging Module

Steelrising, Charged Attack Aimed At The Camera

The Stable Charging Module will give you balance when you are charging an attack, which is another way of saying that it will make you more capable of absorbing hits to deliver your own. If you are already using a weapon that heavily focuses on delivering charged attacks, this module is going to make your life so much easier.

Once you get the higher grade version of this, you will be able to just eat big attacks, only to then deliver your own. Obviously, this is going to be way more potent if you are using a weapon that will sit an opponent down. Lighter-hitting weapons are probably better off using other modules (and don't worry, we'll get to some of those).

6 Long Infusion Module

Steelrising, Using Elemental Infusion

This is a simple one, but a great one. If you use a weapon that has the ability to infuse your attacks with an element, this module will prolong that infusion. At the higher levels, it will double the amount of time your weapon is imbued with an element. You don't even have to have a great alchemy stat for this to be worth it.

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Setting Automats on fire does a ton of damage. Freezing them opens them up to fully-charged attacks. Nearly all these infusion special moves cost a grand total of two capsules (which isn't a whole lot). This module is an absolute no-brainer if you use a weapon with an infusion special move.

5 Longevity Module And Reinforced Armour

Steelrising-Blocking-With-The-Armored-Fans-1

Okay, we get it. These modules are SO BORING. One increases the amount of health you have, and the other improves your defense. I can see you falling asleep as you read this. But we gotta level with you, guys: they are both excellent modules.

Will they be the centerpiece of your novelty build as you complete the game for the sixth time? Almost certainly not. However, they will probably play a role in your first build, the one you use when you are just trying to survive. Absolutely. Because, at the end of the day, being able to survive attacks is shockingly useful.

4 Critical Repair Module

Steelrising, Landing A Critical Attack

If you use one of the quicker, combo-focused weapons, then a big part of your gameplay is inevitably going to revolve around immobilizing your opponent and then hitting them with a critical attack. It is going to be a huge part of your gameplan. So, adding a healing effect whenever you land a critical attack...? That is huge.

Using this module also encourages a riskier gameplay style, as now you can choose to hold off on using your Oil Burette and aim to land a few criticals instead. Not only is it a great fit for people using lighter weapons, but it is also genuinely fun. Fun is good. We like fun!

3 Efficient Charging Module

Steelrising, Charging An Attack

Gah, another module that is weapon specific. The Efficient Charging Module will increase the amount of damage a fully-charged attack does. That may sound a little basic, but hear us out, guys. If you play with a Halberd, Hammer, or Wheel, you are using your charge attack nearly exclusively. It really feels like that is how you are supposed to use those weapons.

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Half the fun of the charge attack is how landing a fully-charged version of it on an enemy—when you are using one of those hard-hitting weapons—will just eviscerate health bars. The Efficient Charging Module lets you ramp those numbers up even higher. Maybe we have a bad brain that just likes seeing the big numbers get bigger, but we cannot deny the appeal of wrecking foes with fully charged attacks. Big numbers good!

2 Fortifying Counter Module

Steelrising, Using The Fire And Ice Parry

Earlier we talked about how great the Critical Repair Module is, as it rewards you by healing you every time you land a critical attack. However, outside of boss battles, you are unlikely to land more than one critical before your foe dies. Well, how about healing every time you land a counter? Do we have your attention?

That is what the Fortifying Counter Module does. And it is glorious. If you are a counter-heavy player, you are going to land multiple counters with every enemy you slay. This means you can go from being on death's door to making a few clutch counters and being perfectly healthy. It is extremely rewarding and very potent. The only thing that stops us from putting this on the top is that it is only useful for certain styles of play.

Better yet, if you are using the counter, you are likely using a weapon that immobilizes. You can pair the Fortifying Counter Module with the Critical Repair Module. Actually, that is exactly what we recommend you do. These modules will allow you to play a risky, fast, and incredibly fun style of play.

1 Efficient Ventilation Module

Steelrising-Rapid-Cooling-1

Initially, the Efficient Ventilation Module really doesn't seem like it is that great. It is one of the first Modules you will encounter in the game, and, at that time, you probably won't see what the big deal is. But of course, like all babes new to the world, your understanding is flawed. The Rapid Cooling mechanic is your one-way ticket to escaping sticky situations, while also allowing you to double down on aggressive play.

Rapid Cooling allows you to keep going even when you are right out of stamina. It allows you to commit to that big attack, even when you know it should leave you vulnerable. It is Steelrising's most interesting mechanic and adds an incredible degree of flexibility to combat. And this module allows you to use it more often without being as concerned about the side effects.

The Efficient Ventilation Module affords you an extra level of freedom and expression. And as you get more powerful versions of it, that flexibility will just continue to expand. Best of all, every playstyle benefits from it.

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