This article is part of a directory: Tactics Ogre: Reborn - Complete Guide And Walkthrough
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Tactics Ogre: Reborn is a game packed with choices. Some determine the outcome of critical narrative events, sending hero Denam on one of three markedly different story routes. Many choices are tied with gameplay, from which classes to pick for each character to which path is safest across a battle map.

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But before you can begin the game in earnest, the Starseer Warren asks you a series of questions via tarot cards. Your answers are crucial to determining Denam's starting stats and element. No matter what class you envision for the protagonist, we'll help you pick the proper answers to suit your fighting fancy.

Every Tarot Answer's Stat Adjustments

Tarot Sun Tactics Ogre

Below, our table will cover each tarot card's queries. Players will only receive five of these questions, randomly selected, when starting the game. Find yours, which is an easy feat since the names are written at the top of your screen as you answer. Do you want your Denam to start out with a small boost to Strength? Agility? Intelligence? Here's how to do it.

What about your birthday? Consider it a bit of flavor. It won't affect Denam's stats. Do you want to enter your own birthday? Go for it. Do you want to choose a month that sounds rad? Do that instead. Does your own birthday correspond with a cool-sounding month? Terrific!

Remember, these stat boosts are relatively small, so when we say 'Major', we're only talking a few points more than the rest.

Tarot Card

Question

Answers

Stat Changes

The Fool

You are about to embark on a long journey. Whom do you want at your side?

"My family."

  1. Major Boost to HP
  2. Moderate Boosts to Agility and Resistance
  3. Minor Boosts to Dexterity and Avoidance

"My beloved."

  1. Moderate Boosts to Vitality and Intelligence;
  2. Minor Boosts to HP, Dexterity, and Avoidance

"My friend."

  1. Major Boost to HP;
  2. Moderate Boost to Intelligence;
  3. Minor Boosts to Vitality and Mind

The Magician

You brew an arcane elixir. What power will it hold?

"Order and obedience."

  1. Moderate Boost to Intelligence;
  2. Minor Boosts to HP, Dexterity, Avoidance, and Mind

"Concession and regret."

  1. Moderate Boosts to HP, Strength, Agility;
  2. Minor Boosts to Vitality, Avoidance, and Resistance

"Liberty and turmoil."

  1. Major Boost to HP;
  2. Moderate Boosts to Avoidance and Mind;
  3. Minor Boost to Dexterity

The High Priestess

All men have flaws. Which of yours would you remedy?

"My sloth."

  1. Moderate Boosts to HP, Vitality, Agility;
  2. Minor Boost to Dexterity

"My envy."

  1. Major Boost to HP;
  2. Moderate Boost to Vitality;
  3. Minor Boosts to Strength, Agility, and Resistance

"My pride."

  1. Moderate Boosts to HP, Avoidance, Resistance;
  2. Minor Boost to Agility

The Empress

In what thing do you stand above all others?

"My beauty."

  1. Major Boost to HP;
  2. Moderate Boosts to Dexterity and Mind;
  3. Minor Boosts to Agility and Avoidance

"My wealth."

  1. Moderate Boost to Intelligence;
  2. Minor Boosts to Strength, Agility, and Mind

"My wisdom."

  1. Moderate Boosts to HP, Strength, Agility;
  2. Minor Boosts to Dexterity, Avoidance, and Mind

The Emperor

The people of your kingdom rise against you. What course do you take?

"Treat for peace."

  1. Moderate Boosts to Strength, Intelligence;
  2. Minor Boost to Vitality

"Rally my armies."

  1. Moderate Boosts to HP, Strength, Dexterity;
  2. Minor Boosts to HP, Vitality, Dexterity, and Intelligence

"Abdicate the throne."

  1. Moderate Boost to Agility;
  2. Minor Boosts to HP, Vitality, Dexterity, and Intelligence

The Hierophant

Of the many evils men do, which is the most necessary?

"Deceiving others."

  1. Moderate Boosts to HP, Avoidance, Dexterity;
  2. Minor Boosts to Agility and Mind

"Sacrificing others."

  1. Major Boost to HP;
  2. Moderate Boosts to Strength and Resistance;
  3. Minor Boosts to Vitality and Intelligence

"Stealing from others."

  1. Moderate Boost to HP;
  2. Minor Boosts to Vitality, Avoidance, Intelligence, and Resistance

The Lovers

What do you seek in a lover?

"Wisdom and ability."

  1. Moderate Boosts to Strength, Intelligence;
  2. Minor Boosts to HP, Dexterity, and Avoidance

"Wealth and power."

  1. Moderate Boosts to Resistance, HP, Dexterity;
  2. Minor Boost to Mind

"Youth and beauty."

  1. Major Boost to HP;
  2. Moderate Boost to Mind;
  3. Minor Boosts to Strength, Avoidance, and Resistance

The Chariot

How do you define victory?

"Means and ends."

  1. Moderate Boosts to HP, Strength, Agility;
  2. Minor Boosts to Vitality, Avoidance, and Resistance

"Ending the conflict."

  1. Major Boost to HP;
  2. Moderate Boost to Intelligence;
  3. Minor Boosts to Vitality and Mind

"Preserving my allies."

  1. Moderate Boosts to Vitality, Mind;
  2. Minor Boosts to HP and Strength

Strength

All men hold darkness in their hearts. What lurks in yours?

"Vengeance for family."

  1. Major Boost to HP;
  2. Minor Boosts to Strength, Agility, and Resistance

"Vengeance for friends."

  1. Major Boost to HP;
  2. Moderate Boosts to Avoidance and Mind;
  3. Minor Boost to Dexterity

"Vengeance for country."

  1. Moderate Boosts to HP, Resistance;
  2. Minor Boosts to Agility, Intelligence, and Mind

The Hermit

A sage will grant you a single piece of wisdom. What would you learn of him?

"The secret of wealth."

  1. Moderate Boost to Intelligence;
  2. Minor Boosts to Strength, Agility, and Mind

"The secret of victory."

  1. Moderate Boosts to HP, Avoidance, Resistance;
  2. Minor Boost to Agility

"The secret of winning hearts."

  1. Major Boost to HP;
  2. Moderate Boosts to Agility and Resistance;
  3. Minor Boosts to Dexterity and Avoidance

Wheel of Fortune

You stand at the end of a hard-fought battle. Why have your forces lost?

"Inadequate troops."

  1. Moderate Boosts to HP, Strength, Dexterity;
  2. Minor Boosts to Vitality, Agility, and Avoidance

"Poor leadership."

  1. Moderate Boosts to HP, Strength;
  2. Minor Boosts to Vitality, Avoidance, and Mind

"Ill Luck."

  1. Moderate Boost to Intelligence;
  2. Minor Boosts to HP, Dexterity, Avoidance, and Mind

Justice

How would you bring together two disparate clans?

"By force."

  1. Major Boost to HP;
  2. Moderate Boosts to Strength and Resistance;
  3. Minor Boosts to Vitality and Intelligence

"By religion."

  1. Moderate Boost to Agility;
  2. Minor Boosts to HP, Vitality, Dexterity, and Intelligence

"By diplomacy."

  1. Moderate Boosts to HP, Vitality, Agility;
  2. Minor Boost to Dexterity

The Hanged Man

You stand poised to take the life of another. Why do you attempt this dire act?

"To satisfy revenge."

  1. Moderate Boosts to HP, Dexterity, Resistance;
  2. Minor Boost to Mind

"To defend my honor."

  1. Moderate Boost to HP;
  2. Minor Boosts to Strength, Vitality, Avoidance, Intelligence, and Resistance

"To defend my life."

  1. Major Boost to HP;
  2. Moderate Boosts to Dexterity and Mind;
  3. Minor Boosts to Agility and Avoidance

Death

In the final reckoning, who will prove false?

"My king."

  1. Major Boost to HP;
  2. Moderate Boost to Intelligence;
  3. Minor Boosts to Strength, Avoidance, and Resistance

"My beloved."

  1. Major Boost to HP;
  2. Moderate Boost to Mind;
  3. Minor Boosts to Strength, Avoidance, and Resistance

"My dearest friend."

  1. Moderate Boosts to Strength, Intelligence;
  2. Minor Boost to Vitality

Temperance

Your reckless plan has ended in disaster. What has it cost you?

"My friends and beloved." Major Boost to HP; Moderate Boosts to Avoidance and Mind; Minor Boost to Dexterity "My position and honor." Moderate Boosts to Vitality, Mind; Minor Boosts to HP and Strength "My family and fortune." Moderate Boosts to HP, Dexterity, Avoidance; Minor Boosts to Agility and Mind

  1. Major Boost to HP;
  2. Moderate Boosts to Avoidance and Mind;
  3. Minor Boost to Dexterity

"My position and honor."

  1. Moderate Boosts to Vitality, Mind;
  2. Minor Boosts to HP and Strength

"My family and fortune."

  1. Moderate Boosts to HP, Dexterity, Avoidance;
  2. Minor Boosts to Agility and Mind

The Devil

A devil will grant you any wish... for a price. What are you willing to endure?

"Grotesque disfigurement."

  1. Moderate Boosts to HP, Avoidance, Resistance;
  2. Minor Boost to Agility

"Complete isolation."

  1. Moderate Boosts to HP, Resistance;
  2. Minor Boosts to Agility, Intelligence, and Mind

"Relentless fear."

  1. Moderate Boosts to Vitality, Intelligence;
  2. Minor Boosts to HP, Dexterity, and Avoidance

The Tower

A fire engulfs your home. Whom do you save from the flames?

"My beloved."

  1. Moderate Boosts to HP, Strength;
  2. Minor Boosts to Dexterity, Avoidance, and Mind

"My child."

  1. Major Boost to HP;
  2. Moderate Boosts to Agility and Resistance;
  3. Minor Boosts to Dexterity and Avoidance

"My parents."

  1. Moderate Boosts to HP, Strength, Agility;
  2. Minor Boosts to Vitality, Avoidance, and Resistance

The Star

Stars shoot across the night sky. For what do you wish?

"Success for my friends."

  1. Moderate Boost to Agility;
  2. Minor Boosts to HP, Vitality, Dexterity, and Avoidance

"Happiness for myself."

  1. Moderate Boost to Intelligence;
  2. Minor Boosts to HP, Dexterity, Avoidance, and Mind

"Peace for the world."

  1. Major Boost to HP;
  2. Moderate Boost to Vitality;
  3. Minor Boosts to Strength, Agility, and Resistance

The Moon

In a fit of passion, you take your friend's lover. What will you do next?

"Keep the lover for my own."

  1. Moderate Boost to HP;
  2. Minor Boosts to Strength, Vitality, Avoidance, Intelligence, and Resistance

"Savor the moment."

  1. Moderate Boosts to HP, Vitality, Agility;
  2. Minor Boost to Dexterity

"Put it out my mind."

  1. Moderate Boost to Intelligence;
  2. Minor Boosts to Strength, Agility, and Mind

The Sun

You stand at the end of a hard-fought battle. To what do you owe your victory?

"My own ability."

  1. Major Boost to HP;
  2. Moderate Boost to Mind;
  3. Minor Boosts to Strength, Avoidance, and Resistance

"The strength of my allies."

  1. Major Boost to HP;
  2. Moderate Boosts to Dexterity and Mind;
  3. Minor Boosts to Agility and Avoidance

"The grace of god."

  1. Moderate Boosts to HP, Strength, Dexterity;
  2. Minor Boost to Vitality, Agility, and Avoidance

Judgment

The man who slew your family stands chained before you. What punishment will you mete out?

"Imprisonment."

  1. Moderate Boosts to Vitality, Mind;
  2. Minor Boosts to HP and Strength

"Beheading."

  1. Moderate Boosts to Strength, Intelligence;
  2. Minor Boost to Vitality

"Banishment."

  1. Major Boost to HP;
  2. Moderate Boosts to Strength and Resistance;
  3. Minor Boosts to Vitality and Mind

The World

What is god to you?

"An exemplar."

  1. Moderate Boosts to HP, Resistance;
  2. Minor Boosts to Agility, Intelligence, and Mind

"A weapon."

  1. Moderate Boosts to HP, Dexterity, Avoidance;
  2. Minor Boosts to Agility and Mind

"An illusion."

  1. Moderate Boosts to HP, Dexterity, Resistance;
  2. Minor Boost to Mind

Choosing A Patron Deity

Fire Tactics Ogre

After you've answered your five-question set and modestly influenced Denam's stats, the game requests that you select a deity. The element of your chosen deity becomes Denam's element (until and unless you change it with an Elemental Mark at some point in the game).

Only six of the eight elements in Tactics Ogre are covered here. In the PSP version of Tactics Ogre, subtitled 'Let Us Cling Together', it was possible to choose between the Light and Dark deities as well. There are (highly limited) opportunities to acquire these Elemental Marks throughout the adventure.

Which element you pick for Denam means achieving even greater power with weapons and spells of the same type. Elements also have their own elemental strengths and weaknesses, slightly empowering your characters in certain circumstances whilst slightly enfeebling them in others.

Elements Tactics Ogre

Perhaps unsurprisingly, there's no "wrong" answer here. Since you can't pick Light or Dark, their dualistic nature is off the menu. We haven't noticed a higher number of foes of any given element than the rest. There are more than enough options for elementally-infused weapons and spells to make any suggestion serviceable.

In the final telling, pick your favorite and go from there. You'll find plenty of marks for the base six elements throughout the game if and when you change your mind, as well as a stalwart few Light Marks and Dark Marks if you're feeling, you know, saintly or devilish.

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