In a forum post on April 12th, Re-Logic announced that it has cancelled it's Terraria spinoff, titled Otherworld. Terraria: Otherworld was announced in early 2015 and was intended to be a direct spinoff of the highly popular original game.
When the game was first announced, it was explained to be a game where players had a mission to clear the world of the antagonist in the game, the Corruption.
Otherworld's production was far from smooth in the three years since it was announced, meaning that consumers are likely less surprised than they would be if the game had been issue free until this point. In April 2017, Re-Logic announced that they would be moving away from Engine Software, the original partners in development for the game, and instead partnered with Pipeworks Studio to complete Terraria: Otherworld.
In the update on April 12th, 2018, just a year after the announcement that Re-Logic would be working with Pipeworks Studios, Re-Logic said:
"Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state. As a result, we have made the decision to terminate development of Terraria: Otherworld."
Re-Logic continues to reflect on their lessons learned with Terraria: Otherworld and what they are going to take away from the unfortunate cancellation of this game. They explain that they recognize that the announcement of the game happened far too early in the game's development and that they, "...fully own that error in judgement."
Additionally, Re-Logic explains that,"trying to outsource development of such a critical title for our company – even if just in part – was not the way to go."
While it's unfortunate and sad to see a game that had been anticipated for three years not make it to the finish line, Re-Logic understands better than anyone what the status of the game was and whether or not this was the right move.
Plus, in some ways this is good as it allows Re-Logic and their developers to focus on creating something new that they can be proud of and that players will enjoy!