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Buildings and other constructions are the core of The Hundred Year Kingdom. Over the century in which you have direct control over the development of an entire civilization, you'll be in charge of building what you need to acquire the three resources that the game revolves around: Food, Production, and Culture.

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Whether you're building from scratch on top of a Plains tile or converting a tile's Potential into a reality, you'll need to know exactly what you're getting. You'll quickly develop specific strategies for hitting high scores and knowing the game's building roster is key to that.

The tables in this guide provide the cost of upgrading a tile into a specific building. This is not the cost of developing a Potential building - these cost more thanks to being a shortcut for certain buildings.

Plains Tiles

The Hundred Year Kingdom Plains Tile

The most basic tile in the game is the humble Plains. This is the tile that you'll begin with on every map and is unique in that it can branch into two separate building trees - one that prioritizes Food and one that prioritizes Production.

It is impossible to build a Plains tile - the only way to get them is to establish them on Undeveloped Plains tiles or by Destroying any building that you have already developed.

In this guide, Plains is considered a Tier One tile, as it is only found as a starting point.

Food Buildings

The Hundred Year Kingdom Production Buildings

These buildings start from the Farmland tile, which is built upon a Plains tile.

Building

Produces

Upgrades Into

Tier 2 Food Buildings

Farmland

  • 5 Food
  • Pasture
  • Farm Estate

Tier 3 Food Buildings

Pasture

  • 5 Food
  • 5 Production
  • Windmill
  • Orchard

Farm Estate

  • 10 Food
  • Water Wheel
  • Winery

Tier 4 Food Buildings

Windmill

  • 20 Production
  • Amsterdam
  • Kinderdijk

Orchard

  • 10 Food
  • 10 Production
  • Chichén Itzá
  • Cévennes

Water Wheel

  • 5 Food
  • 15 Production
  • Lighthouse of Alexandria
  • Hanging Gardens

Winery

  • 15 Food
  • 5 Production
  • Palace of Versailles
  • Saint-Émilion

Tier 5 Food Buildings

Amsterdam

  • Food = Windmills x 30

-

Kinderdijk

  • Production = Windmills x 30

-

Chichén Itzá

  • Food = Farmland Tiles x 50

-

Cévennes

  • Food = Orchards x 30

-

Lighthouse of Alexandria

  • Production = Water Wheels x 30

-

Hanging Gardens

  • Culture = Water Wheels x 5

-

Palace of Versailles

  • Production = Wineries x 30

-

Saint-Émilion

  • Food = Wineries x 30

-

Production Buildings

The Hundred Year Kingdom Food Buildings

These buildings all originate from a Mine tile, which can be built on a Plains tile.

  • The Palace of Westminster is exclusive to Arianrhod.
  • Himeji Castle is exclusive to Amaterasu.

Building

Produces

Upgrades Into

Tier 2 Production Buildings

Mine

  • 5 Production
  • Quarry
  • Workshop

Tier 3 Production Buildings

Quarry

  • 10 Production
  • Coal Mine
  • Sand Mine

Workshop

  • 5 Food
  • 5 Production
  • Factory
  • Library

Tier 4 Production Buildings

Coal Mine

  • 20 Production
  • Pyramid

Sand Mine

  • 10 Food
  • 10 Production
  • Taj Mahal
  • Himeji Castle

Factory

  • 25 Production
  • Palace of Westminster

Library

  • 15 Production
  • 2 Culture

-

Tier 5 Production Buildings

Pyramid

  • Food = Quarries x 40

-

Taj Mahal

  • Production = Quarries x 40

-

Himeji Castle

  • Production = Sand Mines x (Building Level x 5)

-

Palace of Westminster

  • Production = Factories x (Building Level x 5)

-

Culture Buildings

The Hundred Year Kingdom Culture Buildings

These buildings must be developed from Potential tiles and cannot be built from Plains tiles.

  • The Colosseum is exclusive to Gaia.
  • The Ancient City of Damascus is exclusive to Inanna.
  • Cologne Cathedral is exclusive to Freyja.

Building

Produces

Upgrades Into

Tier 1 Culture Buildings

Settlement

  • 1 Culture
  • Village

Tier 2 Culture Buildings

Village

  • 2 Culture
  • Town
  • Fortress

Tier 3 Culture Buildings

Town

  • 3 Culture
  • City
  • Temple

Fortress

  • 10 Production
  • 2 Culture
  • Castle
  • Citadel

Tier 4 Culture Buildings

City

  • 10 Food
  • 3 Culture
  • Colosseum
  • Ancient City of Damascus

Temple

  • 4 Culture
  • Cologne Cathedral

Castle

  • 10 Production
  • 3 Culture
  • Forbidden City

Citadel

  • 20 Food
  • 2 Culture
  • Alhambra
  • Hagia Sophia

Tier 5 Culture Buildings

Colosseum

  • Culture = Cities x Building Level

-

Ancient City of Damascus

  • Culture = Sum of Culture from adjacent tiles

-

Cologne Cathedral

  • Culture = Temples x Building Level

-

Forbidden City

  • Culture = Castles x 10

-

Alhambra

  • Food = Citadels x 60

-

Hagia Sophia

  • Production = Citadels x 60

-

Environmental Constructions

The Hundred Year Kingdom Undeveloped Mountain

These constructions may only be built on top of the really expensive undeveloped tiles that randomly dot the landscape at the beginning of a game. Some may be further developed into other buildings, sometimes even Legacy buildings that you could build elsewhere.

Tile

Produces

Upgrades Into

Developed Tiles

Mountain

  • Culture = Sum of Culture from adjacent tiles / 2
  • Machi Picchu
  • Great Wall of China

Island

  • Food = Sum of Production from adjacent tiles / 2

-

Forest

  • Production = Sum of Production from adjacent tiles / 2
  • Angkor Wat
  • Prambanan Temple

Desert

  • Production = Sum of Food from adjacent tiles / 2

-

Sea

  • Food = Sum of Food from adjacent tiles / 2
  • Lighthouse of Alexandria

Ruins

  • Culture = Legacy Level
  • Hanging Gardens

Tier 5 Legacy Buildings

Machu Picchu

  • Food = Sum of Production from adjacent tiles

-

Great Wall of China

  • Production = Sum of Food from adjacent tiles

-

Angkor Wat

  • Food = Farmland x 100

-

Prambanan Temple

  • Production = Farmland x 100

-

Lighthouse of Alexandria

  • Production = Water Wheels x 30

-

Hanging Gardens

  • Culture = Water Wheels x 5

-

Legacies Explained

The Hundred Year Kingdom Build Menu
The option to build Himeji Castle and Taj Mahal from a Sand Mine in The Hundred Year Kingdom

Legacy Buildings are special constructions that may only be built once per game. They are very powerful buildings with unique effects that seriously boost your resource intake.

  • When a Legacy's effect takes adjacent buildings into account, this only counts the tiles directly touching it. It will not include tiles at each corner.
  • When a Legacy's effect takes specific buildings into account, this counts each individual tile as a one. Leveling up a building's Legacy will not increase this number.
  • Legacies that are exclusive to certain Oracles will level up as you play with that Oracle. This will boost their effects in-game considerably.

NEXT: The Hundred Year Kingdom: Beginner Tips