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When starting Theatrhythm: Final Bar Line's Series Quest mode, your choice is limited to six introductory Series Titles. Fortunately, the six games repped are fan favorites that will immediately pull you in! For instance, you may wish to start your rhythmic journey with Cloud Strife and AVALANCHE from Final Fantasy 7!

Related: Best Items In Crisis Core: Final Fantasy 7 Reunion, Ranked

There's plenty of FF7 content in Theatrhythm: Final Bar Line and this first group of quests is only the tip of the iceberg. You can enjoy eight playable characters and fourteen songs from the original game. Later in your campaign, you can delve into more demanding challenges featured in stages based on Crisis Core, Advent Children, and FF7: Remake!

Series Title Bullet Points

Red XIII, Barret, Aerith, Cloud, Tifa, Yuffie, Vincent, and Sephiroth stand under a glowing Rhythmia crystal on Theatrhythm: Final Bar Line's Series Title Select Screen.

Quest Difficulty: 1

Stages: 14

Map

  • Read from bottom to top
  • Clear at least one stage to move up to the next tier
  • FMS = Field Music Stage
  • BMS = Battle Music stage
  • Boss = Boss Stage (usually a Battle Music Stage)
  • Key = Series Title Key (unlocks a new Series Title)

Boss

BMS

BMS

FMS

FMS

Boss

FMS

FMS

FMS

Key

FMS

BMS

BMS

FMS

BMS

Characters

Character Name

Type

Description

Cloud

Physical

"Former SOLDIER who can deal consecutive blows of wind damage."

Tifa

Physical

"A member of Avalanche, she can master numerous physical abilities, turn misses into hits, and avoid taking damage."

Aerith

Healing

"This descendant of the Ancients can heal and strengthen the party."

Barret

Defense

"The leader of Avalanche who can lower enemy defense as he attacks."

Red XIII

Physical

"A protector of the planet, he can drastically strengthen the party at the cost of increasing damage taken."

Yuffie

Hunter

"A materia hunter adept at finding summonstones"

Vincent

Magic

"Formerly one of the Turks, he can deal heavy fire damage in exchange for lowering his Strength."

Sephiroth [Must Clear Series Title]

Physical

"This legendary hero lowers enemy defense and attacks with a number of physical and magical abilities."

Complete Series Quest List

A Guard  confronts your party inside a Shinra generator facility on the Let The Battles Begin FF7 Quest Summary Page from Theatrhythm: Final Bar Line.

There are fourteen Final Fantasy 7 Series Quest stages: seven Battle Music Stages and seven Field Music Stages. Below is a complete list, including each stage's song difficulty, music stage type, quest condition, reward, enemies, enemy weaknesses/resistances, and damage effect.

Opening - Bombing Mission

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 10
  • Supreme: 13

Music Stage Type

BMS

Quest

  • Defeat three or more MP enemies.
  • Difficulty: 1

Reward

#1018 Memory CollectaCard / FINAL FANTASY VII

Enemies

  • 2 Normal Enemies
  • 2 Bosses

Weak/Resist

Weak To:

  • Lightning

Damage Effect

None

Let The Battles Begin!

Song Difficulty

  • Basic: 2
  • Expert: 5
  • Ultimate: 8
  • Supreme: 14

Music Stage Type

BMS

Quest

  • Defeat one or more Guard Scorpion enemies.
  • Difficulty: 9

Reward

Power Plus x 1

Enemies

  • 8 Normal Enemies
  • 4 Bosses

Weak/Resist

Weak To:

  • Fire

Damage Effect

None

The Chase

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 8
  • Supreme: 13

Music Stage Type

FMS

Quest

  • Earn 6,000,000 or more points.
  • Difficulty: 2

Reward

Hi-Potion x 1

Enemies

  • 3 Normal Enemies
  • 2 Bosses

Weak/Resist

Weak To:

  • Lightning

Damage Effect

None

Fight On!

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 8
  • Supreme: 14

Music Stage Type

BMS

Quest

  • Defeat the boss Reno.
  • Difficulty: 2

Reward

Phoenix Down x 1

Enemies

  • 7 Normal Enemies
  • 4 Bosses

Weak/Resist

Resists:

  • Lightning

Damage Effect

Allies deal double physical damage

Main Theme Of Final Fantasy VII

Song Difficulty

  • Basic: 2
  • Expert: 4
  • Ultimate: 6

Music Stage Type

FMS

Quest

  • Activate five or more abilities.
  • Difficulty: 4

Reward

Silver Growth Egg x 1

Enemies

  • 5 Normal Enemies
  • 1 Boss

Weak/Resist

Weak To:

  • Lightning
  • Wind
  • Piercing

Resists:

  • Fire
  • Ice

Damage Effect

None

Rufus's Welcoming Ceremony

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 9

Music Stage Type

FMS

Quest

  • Get 70% or higher Rainbow Critical judgments.
  • Difficulty: 7

Reward

Brown Puppy moogle

Enemies

  • 2 Normal Enemies
  • 2 Bosses

Weak/Resist

Resists:

  • Lightning

Damage Effect

None

Cosmo Canyon

Song Difficulty

  • Basic: 2
  • Expert: 5
  • Ultimate: 10

Music Stage Type

FMS

Quest

  • Deal 600 or more damage with one ability to one enemy.
  • Difficulty: 6

Reward

#1022 Memory CollectaCard / FINAL FANTASY VII

Enemies

  • 5 Normal Enemies
  • 2 Bosses

Weak/Resist

Weak To:

  • Lightning

Damage Effect

None

Related: Theatrhythm: Final Bar Line - Ability Guide

Gold Saucer

Song Difficulty

  • Basic: 4
  • Expert: 6
  • Ultimate: 9
  • Supreme: 13

Music Stage Type

FMS

Quest

  • Clear with a Perfect Chain.
  • Difficulty: 10

Reward

#1026 Memory CollectaCard / FINAL FANTASY VII

Enemies

  • 4 Normal Enemies
  • 3 Bosses

Weak/Resist

Resists:

  • Slashing
  • Piercing
  • Blunt

Damage Effect

Triggers move really fast

Aerith's Theme

Song Difficulty

  • Basic: 2
  • Expert: 3
  • Ultimate: 7

Music Stage Type

BMS

Quest

  • Clear without taking any enemy attacks.
  • Difficulty: 5

Reward

#1020 Memory CollectaCard / FINAL FANTASY VII

Enemies

  • 5 Normal Enemies
  • 1 Boss

Weak/Resist

None

Damage Effect

None

Judgment Day

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 8

Music Stage Type

FMS

Quest

  • Clear on Ultimate or harder difficulty.
  • Difficulty: 8

Reward

Mind Plus x 1

Enemies

  • 4 Normal Enemies
  • 1 Boss

Weak/Resist

Weak To:

  • Ice
  • Lightning

Resists:

  • Fire
  • Slashing
  • Piercing
  • Blunt

Damage Effect

None

The Highwind Takes To The Skies

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 9

Music Stage Type

FMS

Quest

  • Get 85% or higher Good or better judgments.
  • Difficulty: 5

Reward

#1025 Memory CollectaCard / FINAL FANTASY VII

Enemies

  • 6 Normal Enemies
  • 2 Bosses

Weak/Resist

None

Damage Effect

None

JENOVA

Song Difficulty

  • Basic: 2
  • Expert: 4
  • Ultimate: 7
  • Supreme: 11

Music Stage Type

BMS

Quest

  • Defeat the boss within thirty seconds.
  • Difficulty: 7

Reward

Gold Growth Egg x 1

Enemies

  • 8 Normal Enemies
  • 1 Boss

Weak/Resist

None

Damage Effect

Summons deal half damage

Birth Of A God

Song Difficulty

  • Basic: 3
  • Expert: 4
  • Ultimate: 8
  • Supreme: 13

Music Stage Type

BMS

Quest

  • Deal 350 or more Summon damage to one enemy.
  • Difficulty: 6

Reward

Mog's Amulet x 1

Enemies

  • 6 Normal Enemies
  • 2 Bosses

Weak/Resist

None

Damage Effect

Triggers are judged a bit more harshly

One-Winged Angel

Song Difficulty

  • Basic: 3
  • Expert: 5
  • Ultimate: 8
  • Supreme: 14

Music Stage Type

BMS

Quest

  • Defeat the boss Safer Sephiroth.
  • Difficulty: 10

Reward

#1027 Memory CollectaCard / FINAL FANTASY VII

Enemies

  • 8 Normal Enemies
  • 1 Boss

Weak/Resist

None

Damage Effect

Summons deal half damage

Series Title Rewards

A complete list of FF7 Quest Rewards from Theatrhythm: Final Bar Line.

Clearing Rewards

  • Event Music Stage: Aerith's Theme
  • Character: Sephiroth
  • Songs from Final Fantasy 7

Completion Rewards

  • #1019 Memory CollectaCard / FINAL FANTASY VII
  • #1021 Memory CollectaCard / FINAL FANTASY VII
  • #1023 Memory CollectaCard / FINAL FANTASY VII
  • #1024 Memory CollectaCard / FINAL FANTASY VII
  • Hi-Potion x 3
  • Phoenix Down x 2
  • Silver Growth Egg x 3
  • Gold Growth Egg x 1
  • Mog's Amulet X 1
  • Drain Blade Scroll

Next: Final Fantasy 7 Characters And Their Animal Crossing Counterparts