Respawn Entertainment's upcoming "Uncharted-Dark Souls with lightsabers" Star Wars adventure is ditching fast travel so as to allow players more time for exploration. Jedi: Fallen Order touts a plentitude of lush and vibrant worlds, all with specific ecological systems, zoology, secret tombs, and enemies that will give every single planet their own personality. Plus, Respawn isn't just making each a one-stop-shop; players will have to make return trips in search of level-based locales and hidden collectibles, including experience boosts, character tree skills, and cosmetics.
While axing fast travel may make some fans wary, due to the fact that playthroughs will be lengthy, it will certainly make the game more challenging and rewarding in the long run. It isn't already a "Game of the Year contender" for nothing.
Though, this isn't to say there won't be quick ways of getting around. This is, after all, a Star Wars game. Aside from ziplines and underground caverns that will help the protagonist, Cal Kestis, freely traverse the many worlds, there's bound to be plenty of vehicles to choose from. Revealed in the 26-minute gameplay demo, one sequence shows Cal take control of an AT-AT as he single-handedly destroys the Empire's forces before meeting up with Rogue One and Rebels star character, Saw Gerrera. It's unclear if any other vehicles will be present and operational in the game, but hopefully, some speeder bikes and creatures can be ridden, much like Obi-Wan's Boga in Revenge of the Sith.
Jedi: Fallen Order producer, Blair Brown, said in an interview with USG:
"A lot of the game is traversal, re-traversal, and exploration. Not having fast travel encourages the player to go off the beaten path; find quick routes, and master the level. Also as you play through you'll see some stuff that you wouldn't if you fast traveled through the critical path every time."
It's clear that Respawn has put a lot of time and effort into the overall design of the game. It isn't linear, nor is it an open world. It's a beautiful combination of the two. The Fallen Order developers want to steer players away from rushing through the game. There's a lot to see and take in, much of which even the most adventurous of gamers may never discover.
Since there is no fast travel, Respawn has also ensured there won't be any loading times, which makes the game all the more pleasurable, fast-paced, and ambitious. Cramming in a variety of different planets packed to the brim with a multitude of different traits all without necessitating loading is a feat unto itself. Plus, PS4 Pro and Xbox One versions have enhanced modes that will make the game come alive in many extraordinary ways.
Only but a lightspeed jump away, Jedi: Fallen Order blasts into stores November 15.