I loveSkyrim. I mean, I really, really, really love this game. I have played hundreds of hours, with multiple different characters, and races. Bethesda has created a deeply immersive world in which I am always excited to get lost in time and time again. However, with all that detail, you’re bound to run into some mistakes.

Now, I realize that this is a video game. And the first priority—and rightly so—ought to be gameplay. But some of these mistakes are just plain silly.

But why complain in the first place? Good question. Not all of us are in it for the sheer distraction a game can provide for our daily lives. Some of us are invested in the story, the lore, and the world the game developers are trying to communicate to us. Hell, there is a reason whySkyrimis called a role-playing game. People want to feel immersed in the game. To feel what it's like to exist in a fantasy world. And when you a random plot element pops up that makes no sense, you get torn out of the story.

Some of these issues are plot-related and seem illogical. Others are silly little gripes that are amusing when you really think about them. But all of them are immersion breaking. And really, if you’re reading an article about plot mistakes inSkyrim, you would probably agree that immersion is the most important part of an RPG.

15 Are You Absolutely Serious?

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The citizens ofSkyrim, while on an individual level, they can have some of the most fascinating and hilarious dialogues, backstories, or quests for you to experience. However, en masse, they are engagingly immersion breaking.

You walk into Whiterun, decked out in full, maxed out Daedric Armour. You are holding a sword that can speak and is only satiated by consuming the blood of your enemies. And a kid rolls up on you: “I thought adventurers were supposed to look tough.” What?! You said that exact same thing the first time walked into this city.

You turn to the guard next to you for some validation… “Who are you…? Now I remember—you’re that new member of the Companions. So you, what—fetch the mead?”

I’ll tell you what. If I don’t get some more respect around here, this kid over there will be fetching something you’ll miss dearly. Capice?!

14 You Need To Sort Out Your Priorities Mate

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The guards inSkyrim, as well as mostElder Scrollsgames, are about as smart as a bag of hammers. They are always strutting around like they own the place, complaining about knee injuries, or just telling you to “watch it.” Hey man, I'm just standing here!

It’s the latter issue that really makes no sense. It’s the hyper-vigilant attitude guards have, regardless of context, that frustrates me.

I cannot tell you how many times I have picked off a hapless citizen while fighting off a horde of invading dragons. Or I graze a dumb guard while fighting off two dragons who are trying to tag team me out of existence.

And the guards always roll up on me, and either fines me or tosses me in jail. REALLY BROTHER?! After all that I have done for you? You cut me deep.

13 Even Ghosts Got Bills

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The ghosts inSkyrimcan be a little underwhelming. They are just regular enemies made to look all “spectrally.” Meaning, they are made translucent and blue, with a kind of misty hue surrounding them. Perhaps they Bethesda was trying to go for 1980sGhostbustersfeel. Or perhaps it was just the limitations of the tech,Skyrimdid come out in 2011.

What is especially weird is that you can pickpocket these guys. Now, to be fair, they often don’t have anything on them. But with certain perks and fully-leveled pickpocketing, you can see their armour and weapons.

What the hell is a ghost doing with spare change? Actually, what are they doing with pockets whatsoever? Why are the items normal when I grab them? Is there some sort of afterlife revenue agency…? The afterlife seems strange and depressing.

12 You Probably Shouldn’t Eat That

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Dungeon crawling is the bread and butter ofElder Scrollsgames. Exploring mysterious ruins, hazardous caves, or haunted castles for fame and fortune. What’s not to like.Skyrimhas a tendency to fill certain containers in these dungeons with odd loot.

Specifically fresh produce. You ever been wandering through a tomb filled with draugr, or some gnarly ancient Dwemer ruin and stumbled across a barrel filled with cheese, apples, or cabbages?

What the heck is this? Though you might think: “Well I have been in here a while, and I haven’t eaten since breakfast. One little nibble won’t hurt.” You will be singing a different tune when you are perched on a rock, dropping deuces, wishing you leveled up your restoration higher.

But that doesn’t happen. InSkyrim, you just eat up, and you’re on your way. Why not give make a consequence for eating clearly spoiled food? It would finally give purpose for those cure disease poisons I hoarded.

11 Air Superiority Is Lost On Dragons

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When you first playSkyrim, the idea of fighting dragons is at the same time terrifying and exhilarating. After witnessing you Alduin laying waste to Helgen and a whole battalion of Imperials, one must think, “how the hell am I gonna fight that?!” But this intrigue wears off fast, due to one simple element.

Long before you get the ability to shout dragons out of the sky with “Dragonrend,” they will just land right in front of you so you can wail on them. Really?! Dragons are supposed to be ancient creatures of immense wisdom. Why in heck would they ever come down to your level?

Clearly, Bethesda never heard of the old adage, “never bring a sword to a napalm fight.”

10 Hoarders Gonna Hoard

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I suffer from this habit, and I know the majority of you guys do too. You see something on the ground, you pick it up. You are overburdened, you enter into a debate with yourself. Weighing prices and carry weight. This plate would look good on the mantle, but this broom is worth two more gold… decisions, decisions.

But what doesn’t make sense is when items that should clearly weigh something… don’t. Now, I get it, notes and butterfly wings, those are negligible. They weigh ounces, and you only carry a handful of them at a time. But what about arrows?

You carry them by the hundreds and organized them by type. This is a little much. It makes sense as a fun game mechanic—sort of. But wouldn’t it be more fun and more immersive to have to be careful with your arrows?

9 Uhhh, Torches Don't Work Like That

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Lifting items off of corpses and chests are the main focus ofSkyrim’sloot system. Bethesda designed many of these chests to have randomized loot inside of them. This results in hilarious, though often ridiculous items that make no sense.

The oddest instance of bizarre loot is the torch. Not just any torch, but a lit torch! The obviously this is an issue of game assets. I’m sure Bethesda doesn’t have time to make a lit and unlit torch texture. But that still isn’t gonna stop a guy from trolling the hell out it!

I like to think of the Dragonborn rolling up on a chest, with all of its contents burnt to a cinder by some magic, eternal flame. Or the look on his face as he swims to the bottom of a flooded castle, opening the chest at the lowest part, just to pull out waterproof, lit torch!

They don’t make torches like they used to.

8 You Know The Thu’um Is Not Another Name For A Head Cold Right?

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The Dragonborn is a powerful title to hold. It is only granted to those who can speak the tongue of the dragons and wield the power of The Voice. This ability is known as the Thu’um. You can shout people off of mountains, pull dragons from the sky, and even alter the very fabric of time; all with your voice. But what if I told you that the Empire had an answer for this seemingly invincible power.

A piece of cloth… Don’t believe me? Sit tight.

At the opening of the game, you are held captive with Ulfric Stormcloak. A man who just shouted the High King of Skyrim to death. And all he has is a simple gag to prevent him from wrecking everyone. His hands are not even tied behind his back! Come of Bethesda. You don’t necessarily have to have him in some sort of Mad Max-type cage, but don’t insult me.

7 You Know Dragons Breath Fire Right?

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Dragonsreach, the wooden fortress at the top of a hill in Whiterun. The seat of government, home of the Jarl, and famous for capturing a dragon… Wait… but it’s made of wood. And dragons breathe fire… something doesn’t add up here.

This one certainly is certainly a dorky-nitpick. And I suppose the wood could be treated or magically enchanted against fire. I concede that the actual room the dragon is housed inismade of stone.

But come on Bethesda. Wouldn’t it have been a lot more epic if the people of Whiterun moved away from their traditional wooden homes, to build a specialize stone fortress? I mean they already build a giant dragon trap, why o the dragons or trolls like me any favours?

6 Fus-Roh-Daaaamnit… Another Wooden Door!

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You are the Dragonborn. You have explored far and wide to find all word walls. You have also killed countless dragons and used their souls to power up your shouts. Perhaps you are also a powerful destruction mage; reigning fire on all the hapless jerks who dare cross your path.

Now you are in a dark dungeon and you come across a door. A wooden door, with a wooden block behind it. You sulk your head, kick a nearby bucket, and pout your way through the rest of the dungeon. Reserved to the fact that you have to take a long way around.

Again, this is nit-picky. But it doesn’t really make sense. Wouldn’t it be more believable to just make it a magical barrier, instead of a piece of wood? I mean, you can Fus-Roh-Dah a Daedra off a mountain, or show fiery death from your fingers, but a rickety door is gonna stop you?!

5 All Your Base Are Belong To Me!

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Skyrimhas become a victim of the FOMO complex that seems to be affecting a lot of modern games. What I mean is, in an attempt to be as inclusive as possible to as many potential gamers as they can, Bethesda has severely reduced the game’s immersion and role-playing elements.

This can be seen when looking at fast travel, or the extremely simplified perk system. However, one of the worst victims in the fight against the Fear Of Missing Out is the faction system.

Factions inThe Elder Scrollsused to be elusive and exclusive organizations. InSkyrim, you are literally invited to new factions when you enter their territory. On top of that, you can become the leader of many of these factions, often very easily, and all in one playthrough if you like.

Me? Oh, i’m just the Arch-Mage of Winterhold, Harbinger of the Companions, Nightengale of the Thieves Guild, and Troop Leader of the local Boy Scouts!

4 Hilarious Plot Hole, Or Tragic Lobotomy?

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This one is by far my favourite nonsensical element inSkyrim, and I am not even mad about it. It’s just too damn fun!

Stealth inSkyrimis hilariously broken. If you are detected, you can just crouch and get out of his line of sight, and boom you’re hidden. It might be why most of my characters end up being hybrid stealth character, I just can’t help myself.

Getting yourself up to high-level sneak, and you can literally sit in someone's pant’s pocket, and they will still wonder if they heard something.

It will never get old shooting someone in the face with an arrow, have them hop up in a huff, only to lose interest once I become hidden again. “I guess it was just my imagination.”

Just because I'm hidden, doesn’t mean the threat never existed… Or perhaps that arrow did some brain damage… How tragic.

3 You’ve Been In There Too Long Bro

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TheDragonbornDLC was a pretty fun expansion. It was really nice to head back to Solstheim and get a little taste of what was going on with the Dark Elves. God, I loveMorrowind. But I digress. The problem withDragonborn, was not in its content, but with certain aspects of its plot.

Miraak, the first Dragonborn is trapped in the realm of Apocrypha by the Daedric Prince, Hermaeus Mora. And he needs your soul to escape Apocrypha. But some elements don’t hold up.

For instance, when you die inside of Apocrypha, it’s not game over. You just get sent back to Nirn, so you can try again. If that’s all it takes to escape Apocrypha, why doesn’t Miraak just kill himself?

Perhaps it’s because he says he needs your soul first. Ok, then why does he send his minions to kill you outside of Apocrypha. Seems to defeat the purpose no?

2 These Guys Must Get Amazing Commissions

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There is a lot of stuff going on inSkyrim, constant threat of surprise dragon attacks, a civil war, and the impending doom of Alduin. So some priorities can fall through the cracks as things get more and more hectic. Bethesda cleverly inserted the diligent courier into the game to help begin quests or move the plot along. But these guys have no chill… seriously.

Rain or shine—even dragonfire—won’t stop these rambunctious dudes from delivering their messages. I recall fighting an epic battle with a dragon at the top of Dragonsreach. Mid-battle, fire and death rain down everywhere, a man wearing only a loincloth and leather hat comes running towards me with a message. Turns out some random guy wanted to thank me for finding flowers for his sweetheart. Wow… Little much guys.

If onlyThe Elder Scrolls VI’sdevelopers had this kind of work ethic! (Shots fired!)

1 Isn’t That The Dragonborn… Let’s Get Him!

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Strolling aroundSkyrimduring the early parts of the game can certainly be hazardous. Bears, skeletons, and wolves can be quite challenging. However, groups of bandits are often the bane of any green adventurer.

But as you level, these guys become increasingly weak, to the point you get tired of having to clean all the blood off your blades. Regardless of how awesome you are, do you think that will stop the bandit?

You walk into a bandit cave rocking the armour of a fallen Lich-King, and a sword you pulled from the lifeless hand of an actual demon, and the first bandit you come across says, “You picked a bad time to get lost, friend.”

Oh, have I? This sword here that thirsts for your blood thinks otherwise.

The “go get ‘em” attitudes of bandits is certainly admirable, but makes no sense whatsoever.