Nintendo may have the highest standards for their first-party games than any other console manufacturer in existence. The reason the Wii U survived for as long as it did was due to the stellar first-party support that Nintendo provided to the system, even though it wasn't selling as much as they had hoped.

It's obvious that Nintendo puts a lot of care into the games that are part of their main franchises, most notably the Legend of Zelda, Super Mario, and Super Smash Bros. series. These games are the legacy of the company, which is why so much work goes into them.

The games that have appeared on Nintendo systems are still susceptible to the delays and issues that plague other video games, which means that there is often a lot of unused content hidden within the files of each title. These hidden secrets have since been uncovered by smart players who have revealed them to the world at large.

We are here today to look at the most important pieces of cut content that have ever been left out of Nintendo games: from the seeds that bring about the apocalypse in Animal Crossing, to the unseen combat training of Link in Majora's Mask. 

Here are Twenty Amazing Things Deleted From Nintendo Games (That Would Have Changed Everything)

20 The Destruction Seeds In Animal Crossing: Wild World

via.N-Europe

The Animal Crossing series is all about peace and relaxation, where you can tend to your village at your own pace. There is one Animal Crossing game that has some of the worst griefing potential of all time, to the point where you can destroy someone else's game.

The way that Animal Crossing: Wild World deals with buildings & features in the town is with items that are referred to as "Seeds" which cannot be accessed through normal gameplay.

If you use Action Replay codes to access the Seeds, then you can drop the seeds and enter/leave a house to create new buildings & features. The reason why Seeds are so dangerous is that you could go to someone else's village in the online mode and plant so many buildings that the game will crash whenever it tries to load the intro when the game is booted up.

19 The 64DD Content In F-Zero X

Via: nintendowire.com

Nintendo once released a special disk drive for the Nintendo 64 in Japan. The 64DD was meant to add more functionality to existing games, thanks to the extra options available with a rewritable disk.

The 64DD sold poorly and never left Japan, which meant that the extra content within F-Zero X could not be accessed, as it required the F-Zero Expansion Kit and a 64DD.

The vast majority of the content in the F-Zero Expansion Kit was already in F-Zero X and it can still be accessed with cheat devices. The exception to this is the track editor, which needs the disks in order to save the tracks.

The unused F-Zero Expansion Kit content includes several vehicles that cannot be accessed through normal gameplay.

18 The Arwing In The Legend Of Zelda: Ocarina Of Time

via wikia.com

Nintendo has always been fond of small and subtle crossovers between their games, which include glimpses at different characters and weapons that wouldn't be found in each individual setting.

The Legend of Zelda: Ocarina of Time has a huge crossover hidden within the files of the game, as an Arwing from Star Fox can be summoned to battle Link.

It's possible to summon the Arwing with cheat devices, where it will start to attack Link with its lasers.

The reason the Arwing exists within the files of Ocarina of Time was so that the developers could test the movement patterns of the Volvagia boss battle, which means that the official Legend of Zelda/Star Fox crossover would have to wait another year until the release of Super Smash Bros. 

17 The Lost Tracks In Mario Kart DS

via.Nintendo

Mario Kart DS is the third best-selling game on the Nintendo DS and can still fetch high prices for a game that is almost fifteen years old. This is due to its high-quality and the sheer amount of content that was squeezed into a Nintendo DS cartridge.

It turns out that there was more content planned for Mario Kart DS, as there are several unused tracks hidden within the code of the game.

There are two unused versions of Waluigi's Pinball track, one of which suggests that the level was once planned to be themed around Luigi.

An early version of Mario Circuit from Mario Kart: Double Dash!! appears in the game's files, along with a glitchy version of Block City.

16 Crocomire In Metroid: Zero Mission

via.TCRF

Samus often has to battle against creatures and machines that are much bigger than her in the Metroid series. This isn't as bad as it sounds, as Metroid follows the Dark Souls principal of the human-sized enemies being more of a threat than the behemoths, as anyone who fought the SA-X boss in Metroid Fusion can attest.

In Super Metroid, Samus had to undergo a pushing battle against a giant lizard, known as Crocomire. Samus had to push Crocomire back using her weapons while avoiding being pushed back herself.

The battle against Crocomire was supposed to return in Metroid: Zero Mission but was scrapped at a late point in development. The sprites for Crocomire still exist within the files of the game and it can be restored with a fan-made patch.

15 The Lost NES Games In Animal Crossing

via.TechTimes

In the days before Nintendo realized that they could charge money for their retro titles, they would give away their older games as bonuses in their first-party titles.

The version of Animal Crossing that appears on the GameCube allowed you to play various NES titles that could be uncovered in the world.

There are four NES games within Animal Crossing that cannot be accessed through normal gameplay.

Ice Climbers, Mario Bros., and Super Mario Bros. were only available as part of incredibly rare giveaways in both Japan and North America. You cannot access them without a cheat device or through a code generator.

The Legend of Zelda was never made available to the player, though it can be accessed with a cheating device.

14 The Ghost Of Everdred In EarthBound

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EarthBound wasn't one to shy away from dark themes, despite its childlike and innocent looking graphics. One only needs to look at the end boss to see what kind of horrors that EarthBound could unleash on the player.

It seems that the creators of EarthBound got cold feet when it came to showing the demise of Everdred. He is last seen staggering away after being mortally wounded, with the local newspaper reporting that a similar looking man had perished on the street.

There are unused character sprites for Everdred within the files of EarthBound which suggest that his demise would have been more obvious, as Everdred's ghost has its own model.

13 Eternal Flower Floette In Pokémon X & Y

via.PokemonWikia

The Pokémon series is infamous for hiding content in the game that cannot be accessed without outside assistance. This started out with Mew in the Pokémon Red & Blue era, where the player had to travel to real-life events in order to be given the Mythical Pokémon.

In recent years, the latest Pokémon games give away their secret Pokémon using online distribution methods.

Pokémon X & Y (as well as the other Pokémon games on the Nintendo 3DS) contain a Pokémon that still hasn't been given away: Eternal Flower Floette.

Eternal Flower Floette is briefly seen at the end of the game. It possesses high stats and has access to the unique Light of Ruin attack, with is the most powerful Fairy-type move in the game.

12 The Goron Megazord In The Legend Of Zelda: Twilight Princess

via.TCRF/ZeldaWikia

The Gorons are usually Link's allies throughout The Legend of Zelda series, though he usually needs to earn their trust by completing challenges and finishing dungeons.

In The Legend of Zelda: Twilight Princess, Link has to battle Gorons early throughout the game. It seems that the Gorons were once planned to have a combined fighting form that resembles the Megazord from Power Rangers. 

There was once a boss battle planned where several Gorons would roll up and form a huge body, which Link would have had to fight. The data for this enemy is incomplete, so it's hard to tell how Link would have been able to defeat his freaky creature.

11 The ZX Spectrum Emulator In Goldeneye

via youtube (Zoinkity)

Rare as a company is best-known for the games they created on different Nintendo systems, including the Donkey Kong Country games and Banjo-Kazooie.

Rare evolved from a different company, called Ultimate Play the Game, which produced a lot of games for the ZX Spectrum home computer.

It seems that Rare was still thinking about their ZX Spectrum games when developing Goldeneye 007, as an emulator exists within the files of the game that can run ZX Spectrum titles.

The reason this emulator exists is that the people at Rare wanted to include the ability to play ZX Spectrum games in a sort of virtual arcade, but it was scrapped during development.

10 The Arceus Battle In Pokémon Diamond & Pearl

24- Arceus
Via: Pokémon Wiki

Pokémon Diamond & Pearl introduced the Legendary Pokémon known as Arceus, who is implied to be the creator of the universe.

The creators of Pokémon Diamond & Pearl gave away Arceus as part of distribution events, but the method was once going to be very different.

It was once going to be possible for players to use an item called the Azure Flute at the Spear Pillar to summon a stairway that leads up into the heavens. The player would then be given the chance to battle Arceus within the Hall of Origin.

The Azure Flute was never given away, which means that the player cannot access the Arceus battle in Pokémon Diamond & Pearl without using a cheating device.

9 The Octolings In Splatoon

In the original Splatoon, you would face off against the Octolings, which evolved from octopuses in the same way that Inklings are meant to be evolved versions of squids. You would battle the Octolings in several different missions throughout the game.

You cannot play as the Octolings in Splatoon, but this wasn't always the case, as there are playable Octolings characters within the files of the game. These are in an unfinished state, but they possess some unique animations and attacks which suggest that they were planned to be a playable faction at some point in development.

You were finally given the chance to play as Octolings in the "Octo Expansion" of Splatoon 2. 

8 Ditto In Super Smash Bros. Melee

14- Ditto
Via: cdn0.vox-cdn.com

The Poké Ball item was introduced in Super Smash Bros. as a means of temporarily summoning a Pokémon ally to the field. This allowed the developers to add in way more Pokémon characters than would have been possible without turning them into full fighters.

Ditto can be found within the files of Super Smash Bros. Melee as a potential Poké Ball summon, but it cannot be seen in normal gameplay. You can summon Ditto through hacking, but it doesn't do anything.

Ditto was planned to copy one of the other players and fight alongside you, but there may have been issues with the implementation of this feature, which may explain why it was cut.

7 The Great Fairy Outfit In The Legend Of Zelda: Tri-Force Heroes

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The Legend of Zelda: Tri Force Heroes may be one of the most underappreciated Nintendo games of all time. This is a game where Link can rock all kinds of outfits, including Princess Zelda's dress and a suit based on his own 8-bit iteration.

It seems that Link was once planned to wield the power of the fairies in Tri Force Heroes, as there is an unused outfit within the files of the game that turns Link into one of the fey.

There is an unused outfit in Tri Force Heroes which gives Link fairy wings. This model can be hacked back into the game, though it provides no extra benefits.

It's unknown why the fairy outfit was cut, but it appears in concept art for the game, which means that it was planned to appear for a long time before being cut.

6 The Yoshi Egg In Super Mario 64

via.SuperMario64OfficialWikia

Super Mario 64 is still an incredible game, but it lacked certain aspects of the series that had become familiar by the time it was released. The fact that Luigi wasn't a playable character and Yoshi was relegated to a secret cameo managed to irk a lot of fans, to the point where players spent years fruitlessly searching for them.

It seems that there was more planned for Yoshi, as there is an unused Yoshi Egg within the files of the game that has a bouncing animation.

Yoshi would finally be given his due in the port of Super Mario 64, where he became one of the four playable characters in the game.

5 The Bird-Type Pokémon In Pokémon Red & Blue

via: otakukart.com

Pokémon Red & Blue were the first games in the Pokémon series, which means that Game Freak didn't have years worth of information on competitive battling to try and balance out the various types in the game.

It seems that another type was planned to appear in the Pokémon series, but it was cut at a late point in development.

There exists data for the unused Bird-type within the files of Pokémon Red & Blue, which has no unique attributes of its own. The only way to acquire a Bird-type Pokémon is through the MissingNo glitch.

It's likely that Game Freak decided that a more general Flying-type would cover both birds and other flying creatures, making the Bird-type redundant.

4 The Lost Levels In Super Mario Bros. 3

via.TCRF

It's a testament to the design of Super Mario Bros. 3 that it is still one of the best platformers of all time, even though it's a thirty-year-old game.

One of the most impressive aspects about Super Mario Bros. 3 is the world map and the various selection of levels that can be accessed through it, which was considered to be an amazing design choice at the time.

There are quite a few unused levels within the files of Super Mario Bros. 3, some of which are earlier designs of existing stages.

One of the most interesting unused stages involves Mario starting at the bottom of the level and having to ascend to the top by swimming up waterfalls.

There is also an unused test level that gives Mario instant access to a Tanooki Suit.

3 The Final Smash Attacks In Super Smash Bros.

youtube.com (SuperSmashBrosWiki)

Super Smash Bros. Brawl introduced the concept of Final Smashes to the series. These were incredibly powerful moves that could only be accessed by destroying an orb that would randomly appear on the stage.

There are audio files within the original Super Smash Bros. that reveal that the Final Smashes were planned to appear from the start. These include Captain Falcon calling for the Blue Falcon and Ness shouting "PK Starstorm", both of which cannot be heard during normal gameplay.

It's still not known why Final Smashes were cut from the original Super Smash Bros. and why they never appeared in Super Smash Bros. Melee. 

2 The Old Sea Map In Pokémon Emerald

Via Slashgear

There is an item in Pokémon Emerald that was only made available to players in Japan who attended a single Pokémon Fiesta event in 2005. If you did not attend this event, then you would not gain access to the secret Mew hidden within the game.

The Old Sea Map was the Key Item that was given away at the Pokémon Fiesta event. This item allowed you to travel to Faraway Island, where you were given the chance to catch a Mew.

The Old Sea Map was never distributed outside of Japan, which means that you can only access it (and the Mew event) using cheat devices.

1 The Training Montage In The Legend Of Zelda: Majora's Mask

Tatl in Majoras Mask
via: twitter.com
Tatl in Majoras Mask

In The Legend of Zelda: Majora's Mask, Link would be given new techniques and spells from the Great Fairies, so long as he helps them throughout the game. These benefits are given in a brief cutscene.

It seems that the Great Fairies were planning to put Link through a more rigorous training regime, as there are unused cutscenes within the files of Majora's Mask that show Link being put through his paces.

The unused cutscenes show Link being trained in the Spin Attack by a Great Fairy and another that shows him doing a lot of situps, which increases his physical defense.

It's unknown why these cutscenes were removed from the game, but it is likely due to the incredibly brief development time that the producers were given to make Majora's Mask.