Don't deny it, we know that you're guilty of barricading your Sim in four walls and watching as they panic for the next two days until the grim reaper shows up. Having someone's simulated life in your hands leads us to do some crazy and weird things sometimes because it's interesting to have an outside point of view... and all of that control, of course. With all of this absurd power will always come glitches and mistakes, many of which we save between the Sims and Sims 2 games. By the time the third and fourth versions came out, Electronic Arts had pretty much smoothed over much of what went wrong in the first two games. Albeit frustrating, these first few hiccups were mildly hilarious.

Both games limited you quite a bit as to what you could actually do and even then, things went terribly, terribly wrong. A life simulation is never really perfect (otherwise it wouldn't be realistic, right?) and we dealt with everything from frozen commands to building walls that just refused to be built in a straight line. That's all without even mentioning the graphics glitches which had us rolling most of the time. From someone who recently downloaded The Sims 4, I've had time to think back on the fond days of using these downfalls to my advantage, and I'm listing the best of them so you can reminisce along with me.

25 The Sims 2 Had That Strange Startup Glitch

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For some reason, depending on what computer system you were using, the second game reached a point years after its creation when it just refused to open. You'd insert your CD (before the days of digital copies) and the game would appear to start up, and then the entire thing would just force close. There was no rhyme or reason and the only way to avoid it was by hitting a specific combination of key commands in order to force a startup. This had you holding your breath every time you'd hit "start" but made you appreciate the newer versions.

24 If Your Computer Isn't Top-Notch, Load Time Takes Forever

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This is true of most Sims games if you're playing with a CD copy. These games are not small by any means and they obviously require a specific amount of space as well as a high processing system in order to run. When I first installed the first Sims game on my Windows XP computer, I distinctly remembering ending up with blacked out parts of the neighborhood maps because my system just couldn't keep up with the requirements of the game. If you're not deleting everything on your computer to make room, are you really playing The Sims?

23 Conflicting Commands Led To Hilarious Situations

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We've all been there; you tell your Sim to eat because they're about to crash, but you realize it all too late.

Rather, you dealt with a Sim who was having far too much fun swimming in their pool to acknowledge your command to eat.

By the time they've decided pool time is over, they've not only starved themselves but they've also wet their pants, began smelling from lack of hygiene, and have passed out from exhaustion. This led to a sad Sim and one who wouldn't do much of anything until they've woken up naturally.

22 It Was Way Too Easy To Leave Your Sim In A Walled-In Box

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The fact that these games are intended to simulate real-life human beings was a wonderful thing, however, it also led to many strange discoveries.

Not only could your Sim catch fire, but they could also become trapped inside four walls with no door.

If you didn't attempt this at least once, then you didn't really play The Sims. In fact, I did this by accident -- without realizing I had a Sim stuck in a bedroom without doors (silly me), the grim reaper showed up at the front door and next thing I know, I was dealing with a tombstone.

21 Never Really Have Enough Time To Take Care Of Everything

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There's a distinct memory of the Sims 2 in which I thought, "this is impossible." There was no earthly way to keep your Sim completely happy given how quickly their needs dwindled down and if you didn't have good appliances, decorations, lighting, etc., it was almost as if they were miserable on purpose. All of these extra high-quality products cost money, which you didn't have because your Sim was fired a week ago due to their happiness being zilch. It's amazing that we play these games at all.

20 Thank Goodness For The Evolution Of Graphics

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There were some weird graphics glitches when it came to the early EA games. The Sims took first prize in that category by far and anyone who has played knows exactly what I'm talking about.

You've likely seen anything from a Sim sitting half in a chair to a horrible contortion when they're getting out of bed.

There was no telling when lag would strike and your poor Sims would pay the price of pulling an Exorcist when they're just trying to wake up for the day.

19 "Randomize" Is Never What You Want, But Always A Surprise

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Ah, the ability to randomize your Sim. This was the greatest tool for gamers who just got lazy and impatient after a while and needed the work to be done for them. If you're like me, you'd hit randomize and alter certain aspects to model your Sim somewhat after a legitimate-looking human being. Most of the time, however, you just ended up with something alien-like with green skin, crazy hair, unattractive makeup, and an outfit that was put together by a toddler.

18 Gifts... Gifts From Everyone

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You don't need a computer? Well, you're getting one anyway! While the gesture was much appreciated in the early games where it was nearly impossible to succeed, it was also just strange. Some random guy would gift you with a computer and leave it on your porch (thanks for putting us at risk for being burglarized, you jerk) then walks away. Occasionally, you'd get random gifts from acquaintances you'd only invited over in order to increase your social need. It was strange and unusual, and you never returned the favor.

17 How Does One Person Have So Many Friends?

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You probably weren't even sure where you met these people, but there they were. Host a party and suddenly, half of Riverside Heights is in your kitchen, using your bathroom(s), flipping burgers on your grill, and sleeping on your couch.

Every party was like a frat party and when it came time to leave, no one actually did.

Your Sim has to work at 6 AM the next morning? Better send your Sim to bed and plan on cleaning up rotting food after work the next day.

16 There Was No Logic Whatsoever In Marriage

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A Sim could talk to someone five times and suddenly they'd be head over heels in love and ready for a ceremony. The earlier games had a lot to do with astrological signs and you were either one of two people: Someone who briefly researched each star sign to see which signs were attracted to each other, or someone who let your Sims' fate rest on chance. The latter would result in harsh consequences if you did want your Sims to fall in love, while the first was dicey because they never stopped hugging.

15 Sometimes Your Sims Had Minds Of Their Own

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It's true, your Sims probably thought they knew what was best for themselves. Half the time you weren't even playing a game, you were being a mother to what were essentially children. If you know your Sim needs to use the bathroom, you'd select the "use" command, but all they wanted to do is watch TV. It seemed that they never really learned and at a certain point, you never really cared. If your Sim wanted to live in their own filth for the sake of the cooking channel, so be it.

14 The Cheat Codes Make The Game

via: simsvip.com

Cheat codes are everything when it comes to The Sims. Of course, you'd spend at least two hours playing cheat-free before you just couldn't help yourself.

Sims 2 was the best when it came to these outrageous cheats.

Simply type in "boolProp testingCheatsEnabled true" after holding down Ctrl + Shift + C, and you were totally home-free. The number of times I would type "kaching" in a day would have it resounding in my head throughout the entire night. Hey, sometimes you just need to buy a mansion for no reason.

13 Horoscope Signs Make A Difference

https://forums.thesims.com

So one of your Sims is a Taurus and one is a Virgo? You'd better hold onto your hat because you're about to witness a volatile explosion of a relationship. You were forced to assign your Sims a star sign before you even started a game and if you got this wrong, you had to deal with the consequences. You could edit their attributes but only slightly because if you customized them too much, you'd end up with a different horoscope sign altogether. There was no way around this and sometimes it was better to let fate take over.

12 The Music Was Simultaneously Bad And Great

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The melodies were somewhat simple to make out and you'd swear you caught a techno rift of a Paramore song, but when it came down to it, the songs were completely unintelligible. They'd match real-life pop songs just enough to make you think you were hearing an actual song, only to repeat the same set of notes over and over again. The worst part was that your Sim would always dance to it, badly and for hours on end.

11 Just Go To The Bathroom Already!

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They never did, though! Something about the earlier versions of these Sims had them believing that they had no humanly need to satisfy, including using the bathroom. The best thing you could do is make sure you had as many toilets throughout the house as possible so at least one of your Sims would go running to it. The worst was when the toilet was broken and your Sims had no desire to fix it because they were depressed and rather dumb, therefore they'd just keep using it until the bathroom flooded.

10 Why Won't You Wake Up?

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It's standard procedure: You're tired, you go to sleep for six to eight hours, you wake up refreshed. As far as the Sims are concerned, you go to bed exhausted, sleep through the next three days, and torch your life to the ground. The worst glitch you could possibly get while playing earlier Sims game is a frozen command. It didn't matter what the Sim was doing, they'd just continue doing it for hours and eventually days until you say "enough is enough" and just quit.

9 The Garbage Is Three Feet Away From The Door, So It's Blocked

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Heaven forbid you should put a brand new, top of the line trash bin in the wrong place. In Sims logic, if it was slightly too close the counter or next to the refrigerator, it was useless.

Everything had to be properly placed and not even the green arrow during construction mode was a sure thing.

It wasn't until garbage began piling up on your counters and kitchen table that you realized something had gone horribly wrong... But by then, your Sims were already angry and moody.

8 EA Constantly Reminded The Player Of Their Downfalls

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Electronic Arts played some cruel jokes on their fans and the Sims games seemed to be the best vessel by which to accomplish this. If you let your Sim get angry, sad, bored, or tired, you were constantly reminded via temper tantrums and fits. These occurred whenever you tried to rectify the problem, as your Sims simply refused to do anything at all. EA made sure that you were aware of the five-minute snack break you took, during which your Sims' entire life evidently fell apart if you didn't hit "pause".

7 The Grim Reaper Was Unavoidable

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If you lost a Sim, it was too late. The grim reaper showed up and you were quite literally out of time. In the earlier versions of the game, said Sim was replaced with a tombstone that would end up wherever you Sim vanished. Other Sims would gather and grieve over the (likely avoidable and totally irrational) loss of their fellow friend or partner. You were down a Sim, your other Sims were sad, and you had this tombstone that you probably sold because you're a terrible human.

6 Miss A Day Of Work? No More Job!

http://modthesims.info

Granted, this isn't too far from the truth in some cases. However, bosses in the Sims worlds did not tolerate much of anything and judging by how quickly your Sims' mood went down while at work, they weren't the nicest people, to begin with. If your Sim was late, if they overslept (because of that frozen command glitch, probably), you got a harsh phone call saying, "such and such has been fired for missing work!". If you got a warning call, it was just as threatening.