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Coming back from the original Total War: Warhammer, the Greenskins combine the small, cowardly goblins and the big, mean orcs into one rampaging force. With a long history and several expansions to their rosters through DLC, it can be difficult to know what to use in Total War: Warhammer 3's overwhelming Immortal Empires.

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In this list, you'll find every Greenskin unit arranged from S-Tier (fantastic) to C-Tier (underwhelming). Whether scrapping with the forces of order like Dwarfs and the Empire or taking to the fight to the Warriors of Chaos or the Skaven, using the best units on this list will definitely make your rampages all the easier.

Updated on May 29, 2023, by Christopher Argentino: With the Total Waaagh! update that mainly focused on updating the Greeskins army; we thought it would be the right thing to go on and freshen up this article for you. After you go through this list, you'll know what troops you'll want to bring along to take down the Empire and the Davi one Waaagh! at a time. Now it's your duty to have the world tremble at the sound of the name of Grimgor and the Greenskin horde.

S-Tier

Black Orcs and Night Goblins in Total War: Warhammer 3.

Night Goblins: Whether the regular melee variant or their Archer brethren, Night Goblins are a fantastic addition to any army. They combine the strength of regular goblins with poison attacks to debilitate any foe. They become incredible, though, once you can access their Fanatic versions. In addition, they possess the incredibly powerful spinning loon ability, which will devastate all but the toughest of foes.

Black Orcs: Not only the premier Greenskin infantry but one of the most powerful units in the game. Black Orcs don't have any fancy tricks, but they possess incredible combat stats, armor-piercing damage, and immunity to being feared. They'll dominate in a melee engagement and soak up plenty of damage, so you'll want to bring plenty of them once you can.

Lava Arachnarok Spider: Towering over its foes, this vicious creature strikes fear into the hearts of its enemies. Its chitinous armor plates provide formidable protection, while its poisonous bite will make you love this unit even more. Once fully grown, these revered mounts carry the mightiest warriors into battle.

Doom Diver Catapults: Every army needs solid artillery, and the Doom Diver Catapults deliver in spades. It has excellent damage and armor-piercing, and its projectiles will home in on enemy units, giving it unparalleled accuracy. In addition, you can even go into first-person mode and control the projectile yourself for extra fun.

A-Tier

Rogue Idol, Nasty Skulkers, and Savage Orcs in Total War: Warhammer III.

Rogue Idol: As the only tier-five unit in the Greenskin roster, the Rogue Idol is appropriately robust. It will decimate just about any infantry in the game with minimal effort, and it provides a leadership buff to your entire army, which the Greenskins sorely need. However, it's incredibly slow and cumbersome, so you shouldn't have more than one or two in your army.

Feral Hydra: This beast, dwelling in the treacherous mountains, strikes fear into the hearts of all who encounter it. With its scaly, well-armored body and Regeneration ability, it's a unit you will want to bring onto the battlefield. In addition, the Hydra's fiery breath engulfs enemies, causing chaos and devastation. Finally, the Feral Hydra's Cause Terror perk will leave your enemy routing the battlefield.

Arachnarok Spider: While its leadership isn't great, the Arachnarok Spider, and its contingent of goblin archers, is one of the strongest units in the Greenskin army. Poison attacks, armor-piercing, and anti-large properties make it good at engaging nearly any unit type in the game. While it won't dominate on its own, it provides an extremely solid damage-dealing frontline while your missile units rain fire on your foes.

Night Goblin Squig Hoppers: Easily the best cavalry in the Greenskin roster, the Squig Hoppers excel against infantry. They come in cheap and early as a tier two unit, too. You'll need some decent micromanagement to use them, though, as they really only stand out when using their charge bonus.

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Nasty Skulkers: With their ability to hide in any terrain, Nasty Skulkers are excellent at ambushing enemy units. They pack a punch in melee, even against armored foes, and can prevent enemies from retreating with their smoke bombs. Like many Greenskins, though, they suffer from poor leadership.

Savage Orcs: Sacrificing armor for percentage physical resistance, the Savage Orcs are an extremely solid tier-one infantry. They give you a powerful early-game frontline, even if they fall off rather quickly. Just avoid their Big 'Uns counterparts, as they keep the trade-off but come in around when your foes start bringing magic damage.

Feral Wyvern: Drawn to the belligerent frenzy of a Greenskin Waaagh!, Feral Wyverns are either tamed by bold (or foolish) Orcs as mounts or unleashed to wreak havoc upon enemy lines. With their armor-piercing attacks, incredible speed, and ability to instill terror, Feral Wyverns strike fear into the hearts of their foes. Brace yourself for the airborne onslaught as you command these majestic creatures in battle.

Trolls: While the regular Troll is mediocre at best, River Trolls and Stone Trolls are great additions to your army. River Trolls inflict a passive debuff on nearby foes, so it's almost always worthwhile to field one or two. Stone Trolls are not only excellent in melee, but their scaly skin protects them from the usual monstrous infantry weakness of ranged fire.

Snotling Pump Wagon: This war machine and its variants will make quick work of most infantry. The Flappas have increased movement speed, while the Spiky Rollers are better all-around at the cost of being very expensive. However, they live up to their expendable nature a bit too hard and will suffer in long engagements.

B-Tier

Goblins, Orc Boyz, and Goblin Wolf Rider Archers in Total War: Warhammer 3.

Goblins: Goblins are a highly variable unit, and the use you'll get from them will depend on your Legendary Lord. Skarsnik and Grom will want plenty of goblin infantry and Archers, but others will only use them in the early game. Still, for their cost, they're solid both in the frontline and as missile units, especially thanks to their high model count.

Soopa-Squig!: These Cave Squigs, with their bizarre fusion of fungus and flesh, possess spherical bodies, beady eyes, and maws filled with razor-sharp teeth. When all goes according to plan, a Night Goblin Squig Herd can chew through any opposition. However, if things go awry and their handlers meet their demise, the Cave Squigs unleash chaos. Driven mad by noise and prodding, they scatter in a frenzy, biting anything in their path, even turning on their own allies.

Armoured Squig Hoppers: With their unflagging enthusiasm, these Squigs bounce and bound, leaving their riders flailing and screaming in terror and exhilaration. While their riders may not contribute much in battle, the Armoured Squig Hoppers themselves pack a powerful punch. With their armored bodies, they can withstand damage and deliver devastating blows to heavily-armored foes.

Lava Spider Rider Archers: These spider-mounted archers excel at ambushing Empire patrols, eliminating Beastmen herds, and engaging in encroaching monsters. Equipped with armor-piercing arrows and poison-tipped attacks, they are a formidable force on the battlefield.

Orc Boyz: Similarly to Goblins, Orc Boyz live and die by your Legendary Lord. They're a bit inferior at baseline, though, because they lack the mass of goblin units. They might have better stats, but a lower unit count makes them worse at holding back other units. Arrer Boyz suffer for similar reasons.

Chariots: Whether Goblin Wolf or Orc Boar, Greenskin chariots are mediocre across the board. Wolf Chariots are fast, and Boar Chariots are tough, but they lack the shredding potential of Pump Wagons and just don't do enough damage for their role. Still, there are far worse options for you to field, and they can do well in a flank.

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Goblin Riders: As your sole missile cavalry unit, both varieties of Goblin Riders do their job well enough. They harass enemy units from afar and can reposition quickly, but their damage is poor, and their leadership is awful. Be wary of who and where they're engaging.

Goblin Rock Lobbers: There's not much to say about this artillery unit. Its accuracy is extremely poor but has high damage and great range. As your only other piece of artillery, you'll want at least one in your army until you can upgrade to Doom Divers.

C-Tier

Orc Big'Uns and Spider Hatchlings in Total War: Warhammer 3.

Squig Herds: This monstrous unit has decent armor-piercing in the early game, giving them use against factions like the Warriors of Chaos, and can function as cavalry in a pinch. Unfortunately, their rampage attribute makes them hugely unreliable, and you'll often lose control of them when you need them most.

Spider Hatchlings: These fast, relatively weak units have minor uses thanks to their poison attacks, but everything they do is accomplished better by other units. They're fine as a tier-two poison option, but you'll want to look for something else as soon as possible.

Orc Boar Boyz: There are four varieties of this cavalry unit, but none of them are very good. Their poor defense makes them incredibly easy to wipe out, and their use as shock cavalry simply can't make up for that. You're better off fielding Pump Wagons or Chariots if you want fast, high-damage units.

Orc Big 'Uns: Compared to Orc Boyz, Big 'Uns are generally just a waste of money. They perform better in one-on-one combat, but their lack of shields hurts them severely against ranged fire, which you'll be running into very often as Greenskins. You're better off fielding regular Orc Boyz until you can upgrade to Black Orcs and Night Goblins.

Giants: As much damage as they deal, Giants are incredibly slow and have terrible defenses. Of all your monstrous units, they're the most susceptible to falling to ranged fire before they can actually do anything. Unless you're absolutely desperate for a monstrous unit, you'll want to avoid them.

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