If you are looking for a versatile character in VALORANT that can handle both offense and defense pretty well, then Breach is your guy.

How Should You Approach Breach?

Breach is an initiator, meaning he excels at using his abilities to set up his team to make a push, so don't get greedy and remember to help your team take control of an area. However, Breach's toolkit can easily be played to fit the role of an aggressor, flanker, defense, or whatever situation is thrown at you and your team.

Valorant Breach's Abilities graphic with aftershock logo
Valorant Breach's Abilities graphic with aftershock logo

Aftershock

Breach can fire a slow-acting explosive charge that can go through walls, and deals greater damage the closer enemies are to the explosion radius. This ability may not net you frags often because it is incredibly slow and enemies can move out of its way once spotted, however, where this ability shines is in clearing corners, tight angles, and zone control.

If you are walking down a corridor and know an enemy is behind a wall ahead of you, simply fire an Aftershock charge at the enemy cover, wait for them to pop their head out as they try to escape the charge, and boom! Easy frag. Likewise, if you know an enemy is charging you down a lane, fire an Aftershock charge towards the enemy to get them to back off as they may not want to tank that damage. You can only carry one charge at a time, so use it wisely during the round.

Flashpoint

Flashpoint charges blind enemies caught in its view, and can quickly help set up a team rush, or be used to make a strategic retreat. This ability can be shot through walls, activate almost instantly when shot, and are very cheap to purchase before a round begins. Take advantage of verticality in some lanes by shooting Flashpoint higher in the air to blind enemies on the ground level and enemies that may be positioned on a ledge above. Players have no excuse not to have this ability on standby.

Fault Line

Breach's signature ability is quite annoying to be on the receiving end as it disorients enemies and slows down their rate of fire. As with Breach's other abilities, Fault Line can be used through walls, and the longer it is charged, the bigger its attack radius. Fault Line only extends in length, not width, when charged, so only take time to charge it entirely if you want to take down an enemy far from you or several in a corridor. Otherwise, a small charge can quickly disorient an enemy nearby.

Due to its narrow damage field, Breach players should prioritize this ability in confined spaces as opposed to wide-open areas, to not let the enemy escape its concussive effects. These concussive effects do affect teammates caught in its path, so please be aware of who is in its vicinity.

Rolling Thunder

Breach's ultimate ability Rolling Thunder is similar to fault line but does far more damage. This ultimate will knock enemy players into the air, concuss them, and opens them up for a follow-up rush. Just like Fault Line, if your teammates are caught in Rolling Thunder's path, they will get concussed, so coordinate with your team and make sure they get behind you before you use your ultimate. Use Rolling Thunder like you would Fault Line, in narrow lanes, to make the most of it and set up a successful attack. This ultimate can stun teammates, so coordinate with your team before using rolling thunder.

Making The Most of Breach's Toolkit

Use your map knowledge to make the most out of Breach's abilities to control lanes and force enemies to reposition. Don't be afraid to use Breach's abilities for intel gathering. If you know a particular corner or wall in a map always has one person camping behind it, fire an Aftershock charge to gather intel and possibly clear the lane for a push. Likewise, don't peek your head out to fire your abilities, use nearby walls, boxes, or any cover to stay safe and get the jump on an enemy.

While Aftershock is excellent, try not to just immediately use it at the start of the round when Fault Line can serve a similar role, and you can save Aftershock for an encounter later on. Remember, you only have one Aftershock charge.

Breach players should not be afraid of combining their abilities to set up devastating attacks. If you know there is an enemy behind a wall in front of you, try using Fault Line to stun the enemy, then immediately use Aftershock to trap them in the blast radius. A better alternative is to coordinate with your team, as Breach can easily stun or blind enemies and create the opening for a high damaging ult.