Vampyr’s two new difficulty modes, Hard and Story (emphasizing and de-emphasizing combat respectively) will be released in the new update, coming September 26th.
In all the furore about a certain web-slinging superhero, PlayStation gamers (and jealous players on other platforms) would be forgiven for forgetting about another much-hyped release: Vampyr. It released almost four months ago (an eternity in the gaming world), but it’s not done yet. That update the devs promised back in July? It’s on its way this week.
In a lot of ways, Vampyr was a curious one. It was much anticipated prior to its arrival, boasting an interesting premise (a London doctor during the time of the Spanish Flu epidemic is afflicted with vampirism and must choose between healing and feeding on the townspeople), a fantastic Bloodborne-esque aesthetic, and a nice twist on the morality system. Sadly, for many, the game didn’t quite live up to the hype.
The game was plagued with unfortunate technical issues, which is one of the first things that will always incense players. This is particularly the case when it comes to high-end PCs, users of which expect the very best performance from all of their games. With the new patch, they’ve been promised Nvidia Ansel support, for one thing, and all manner of performances fixes and improvements besides.
While that alone may be enough to lure some players back to this grim world, this optimization isn’t the big-ticket item. That would be the two new game modes we were promised.
The combat was a real polarising aspect of Vampyr. Whether you’re on the positive or negative side of the fence, in that sense, the patch that goes live on September 26th aims to cater to you. The first new mode it offers, Hard, will make fights more challenging and reduce the XP you gain. Those poor old NPCs and their sweet, sweet blood will be even more important to you in this mode.
Story mode, meanwhile, removes that focus, instead centring around the narrative for an easier experience. When the patch goes live, players will be able to choose between the two (and Normal, to experience the game as it is now) when starting a new file. You won’t be able to switch between them once you’ve chosen though, so think carefully.