Games, glorious games! There really are a ridiculous amount of them about, aren't there? Our hobby's been about for over 40 years at this point. That's 40 years of development, 40 years of film tie-ins, 40 years of beautiful hidden gems. God knows that even in one generation, it's pretty much impossible to play every good game. I'm sitting here looking at my PS4 and realizing just how many incredible games have been published on it, and how many I'm yet to play. If you cast your mind back to your first system, for me, a PS1 (okay, an Amiga, but that was a hand-me-down), there are games on there that I treasure to this day. Yet sometimes, when I try and talk to my friends about Tenchu, or Hogs of War, they look at me blankly.

Sadly, what many of them do remember are the awful, yet bafflingly popular games. Tie-ins, opportunistic cash grabs, and just plain bad games that somehow sold bucketloads. I'm talking about stuff like The Simpsons Wrestling, or the PS1 South Park game (believe me, The Stick of Truth was a revelation). Sure, these aren't the tragic games like Bubsy 3D, but they're still bad games that sold gamers a promise that they didn't keep. That annoys me. Luckily, I've got a few thousand words here to elevate the forgotten games, and rip into the terrible ones. As always, if you feel we've missed a game out, in either category, don't hesitate to let us know!

30 Best: Tomba!

Via moregameslike.com

Tomba! was a really weird little game. It merged 2D and 3D in an era when that wasn't an established concept. The characters were lovingly rendered in a psuedo handdrawn style, and the combat was innovative, letting you use weapons or simply jump on your enemies' backs and bite them like Luis Suarez finally losing it. There were 130 events in the game to complete, which made it pretty darn meaty. It got a sequel, but man, I'd love to see the franchise revived on this generation's consoles.

29 Bad: Killzone

Via iPhantom3D/Youtube.com

Killzone was a weird project when it launched. It was Sony's main attempt at beating Halo at its own game, but it failed quite dramatically. While Killzone had a nice gritty atmosphere, it lacked the grand space opera of Halo. It also had its fair share of glitches and plain shoddiness. There was barely any reason to switch between characters, and the AI was as intelligent as a block of lard. It often just stood there staring at the wall, letting you take them out with impunity. It wanted to be the next big franchise, and honestly, it just failed.

28 Best: Black

Via windowscentral.com

From one shooter that spawned an undeserved franchise, to another that should have spawned one but sadly did not. Black's whole selling point was its plain meatiness. The gunshots were LOUD, the environments featured a huge amount of destructibility, and it was very difficult. In a world that was packed with games like Halo, where the guns are futuristic and don't really feel like they pack a punch, Black was a throwback to the spectacle of games like Doom. Can you imagine a sequel to Black in 4K, glass and concrete flying at the screen, gunshots deafening you? It would be beautiful.

27 Bad: Superman 64

Via comicsbeat.com

It's an old bugbear of gamers everywhere, but Superman 64 is the epitome of this article's bad games. It was unfinished. There was distance fog all over the shop, which meant you could only really see about four feet in front of you. The missions were less epic superhero stuff and more repetitive, boring stuff, like flying through a series of hoops, for no good reason. The controls were terrible. You could clip through the world randomly, at any point. The AI was stupider than anything seen before or since. It is easily one of the worst games ever, yet it sold over 500,000 copies.

26 Best: Future Cop: LAPD

Via myabandonware.com

I doubt this game would be made today. It was too weird, too experimental, and required too much of an influence from games like Syndicate. Developed as a part of the Desert Strike franchise, it spun off in its own weird direction. You climbed into an LAPD mech from the year 2098, and tasked you with taking on and stopping a huge variety of crimes, with brutal efficiency. These crimes ranged from rogue lunatics to rogue supercomputers, and it was just plain fun. It also featured a mode, called Precinct Assault, which inspired pretty much every MOBA.

25 Bad: Mario Party

Via diceblock.wikia.com

I don't understand how this franchise is quite so popular, spawning an almost unprecedented amount of titles. It's plain bad. The minigames are dull and uninspired, but more to the point, it's just a badly-designed title. You can quite easily get repeat minigames on your first run, and if you want to play a 50 turn game, strap yourself in for what is going to be one of the most painful few hours of your life. If you're sober, or playing on your own, God help you. It could quite easily cause an existential crisis.

24 Best: Tenchu

No one remembers Tenchu, and that's a crying shame. A stealth game set in feudal Japan, it tasked you with assassinating a range of targets across an array of well-designed environments. You could use a wide selection of weapons, including primitive guns and paralysis powder, to carry this out. Then, towards the end, it just went mental. You ended up fighting demon lords in hell, for heaven's sake, like some sword-wielding, ninjitsu-knowing Doom Guy. It had a couple of sequels, and then apparently fell off the face of the Earth.

23 Bad: Resident Evil

Now now, put away your torches and your pitchforks. I love the Resident Evil series, but the original isn't good. It really isn't, man. The game feels clunky, and I mean for more than just the tank controls. The story is quite astonishingly dull, the combat feels really cumbersome, and the dialog. Oh my lord, the dialog and the VA. Jill Sandwich, anyone? It's a wonder that it was as popular as it was, but I'm glad it was, otherwise we wouldn't have Resident Evil 4. Just don't go back and play the original, even out of nostalgia. It's just rough.

22 Best: Little Big Adventure

Via Lutris.net

Way back before LittleBigPlanet, we had Little Big Adventure. Made by an offshoot of Delphine, the masters of the weird behind Another World, this was a very French little adventure game. You controlled Twinsen, gathering different magical relics and fighting the evil dictator FunFrock. It was incredibly endearing, and allowed you free reign over its impressively large world. You could travel the entire world, fighting enemies with your glowing ball of magic wherever you went. Wonderful and weird, it sold just 30,000 units in the West.

21 Bad: The Simpsons Wrestling

Via thephoenixremix.com

The Simpsons games have always been somewhat schizophrenic. Either they're fantastic like Hit and Run or the arcade game, or terrible...like this. If you're looking for actual wrestling, you'll find none of it here. Instead, you manipulate janky-looking renders of beloved characters while smacking the buttons incoherently like a chimp in front of a typewriter, slapping your opponents aimlessly. It should have been a really fun little game, because it had a solid concept, but it's horrendously ugly and does not play like a wrestling game whatsoever.

20 Best: Indigo Prophecy/Fahrenheit

Via nuuvem.com

If you hate this game, I understand. It is delightfully bonkers. It starts out as a cool, gritty mystery, and then goes crackers. That's why I love it. In what other game can you control a zombie who knows kung fu, and can fight off a bunch of NYPD before backflipping 20 feet onto a moving subway car? In what other game do you get wrapped up in Mayan prophecy, before having to fight the living form of the internet? It is joyfully silly, but that's its charm. David Cage hasn't done anything as great since.

19 Bad: Rugrats: Search For Reptar

Via FirstThirtyMinutes/Youtube.com

I don't know how this became one of the best-selling games on the PS1. Maybe I'm underestimating the power of Rugrats fever. In this game, you controlled Tommy Pickles as he attempts to find jigsaw pieces. It was insultingly easy, even for children, but then it was difficult in all the silliest ways. The camera controls were shonky, even by the standards of 3D platformers of the era. It was plauged with odd bugs involving collision detection too. Basically, unless you were a kid who really loved Rugrats, you'd struggle to find much fun in this game.

18 Best: Crimson Skies

Via gamepressure.com

If you wanna talk about fantastic games that just disappeared into the aether, Crimson Skies must surely be near the top of that list. It put you in a world where the United States shattered into numerous different countries, plagued by air pirates. The year was 1937, and you stepped into the boots of one of these pirates, Nathan Zachary. You had to fight against an array of enemy factions, but despite being a flight game, it was immediately accesible thanks to a superb arcade-style control system. Inventive and original, this game still holds up today.

17 Bad: South Park

Via nerdburglars.net

Early South Park may have been an inventive show, but its first game outing is easily one of the worst games ever made. The levels were huge and terribly designed, which, when paired with characters who moved at glacial speeds, was infuriating in the extreme. Pop-up was huge, and the distance fog, being white, tended to blend into the snow, so you had no idea if you were bumping against an invisible wall. The graphics are extremely ugly, and the gameplay the essence of repetitive: complete one level, and you've seen everything it has to offer.

16 Best: Hogs Of War

Via playground.ru

By all rights, Hogs of War shouldn't have worked. You stepped into the trotters of an army of pigs representing each of the main combatants of World War II and proceded to battle it out in a manner similar to the 3D Worms games. But it did. The voices helped a great deal, being provided by the late, great Rik Mayall (Flashheart from Blackadder). The weapons were inventive, ranging from shotguns to gas that would drive your opponents mad. It featured a good variety of well-designed levels, and let you promote your pigs as the game progressed. A fantastic game that's much forgotten.

15 Bad: Night Trap

Via kotaku.com

It's weird when you realize that a legendarily bad game like Night Trap sold tons of copies. It was effectively, one full-length quicktime event. Like Dragon's Lair, you had to hit buttons at the right time to save a bunch of teenage girls from cyborgs. It's as silly as it sounds. It was dragged before Congress who suggested that it promoted violence, particularly against women. It didn't, but it was dumb. To make it even worse, the video quality was shockingly bad, with the washed out color of the Sega CD not helping matters.

14 Best: Psi-Ops: The Mindgate Conspiracy

Via rockpapershotgun.com

Ask anyone if they remember Psi-Ops, and you'll likely get a blank stare. Which sucks. It was a truly innovative game, which inspired a couple of other titles like Second Sight. The game combined some superb gunplay with a whole host of psychic abilities, including telekinesis, remote viewing, mind control, and pyrokinesis, which let you summon a large wall of flame with which to subdue enemies. It was better than basically any other games with psychic powers, and I'm honestly surprised that the game didn't spawn a franchise.

13 Bad: The Lion King

Via hardcoregaming.com

Well, this is timely, isn't it? While the film may be a classic, the game certainly is not. I had it on the Mega Drive/Genesis, but I never got past the first level. I am definitely not alone in that. I'm not exaggerating when I say that this game had a difficulty similar to Dark Souls. Despite this, it was tedious, meaning if you were good enough to actually get past the first level, you'd soon find it boring you to death.

12 Best: Shadow Man

Via b31f.wordpress.com

This game scared the hell out of me when I was a wee nipper. You play as a Voodoo priest who must protect the world of the living from various monstrosities. The link? A creepy teddy bear. The atmosphere was fantastic, and genuinely creepy. The characters were well fleshed out, and it presented players with a truly unique premise for a game, with you crossing between worlds frequently. You have to destroy an asylum built in a world by Jack the Ripper, for goodness sake.

11 Bad: Manhunt

Via engadget.com

I'm not censorious whatsoever, but Manhunt has always seemed somewhat grim to me. Dark, gritty, and decidedly "edgy," it just never seems like a lot of fun. It feels like whatever you do, you'll come away from playing it feeling dirty. It's uncharacteristically poorly made for Rockstar, too. The combat is very clunky, with the reticle largely refusing to do what you actually want it to, and the AI is lame in retrospect. It's about as intelligent as an orange. It's meant to shock, but it doesn't really earn its shock value.