Warface is a free-to-play multiplayer FPS that was released for PC back in October of 2013 and has been ported over to Xbox One, PlayStation 4, and Nintendo Switch in the years since then. It was developed by Crytek Kiev and Blackwood Games and published by My.com.

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Warface: Breakout is a spin-off tactical shooter that was released on Playstation 4 and Xbox One in May of 2020 and currently costs $19.99. As a tactical shooter, it focuses more on skilled gunplay and planning one's strategy in advance. Knowing the map is also vitally important in a tactical shooter, which brings the discussion to today's topic: ranking all the maps in Warface: Breakout.

7 Storage

Warface Breakout Storage

Storage isn't a bad Warface: Breakout map, as it has a good setup between the offensive and defensive sides. The setup allows for the offense to take several different pathways to their targets while giving the defense a good position from which to defend. There are more indirect pathways without overhead fire, but they're more narrow and harder to get to.

Storage's downfall is how dull the visual design is. It's a series of storage containers, some stacked upon others, and this setup has been done countless times in first-person shooters. There's a way to create this kind of setup while giving it better set-dressing.

6 City

Warface Breakout City

The City map is similar to Storage in many ways, but it has a far more vibrant and visually interesting color palette. Plus, it has varying levels of elevation that can make for more interesting shootouts and sniper battles.

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Another improvement is the defensive position, especially in regards to the objectives, which leaves a weakness in its rear. This means that the offensive side can run around the backside and ambush the defensive team. It may be a bit of a slog to get to that weak point, but it's possible.

5 Facility

Warface Breakout Facility

Facility provides for a more interesting defensive pattern. It's less about an overhead position focused on forming a wall and more about taking a defensive position around the objectives.

It also has a fairly nice visual atmosphere. The lighting makes it grim and foreboding in a way that Storage just doesn't quite accomplish. There may still be a lot of shipping containers, but the map just looks darn good.

4 Outskirts

Warface Breakout Cold Sun Outskirts

The Outskirts were introduced to Warface: Breakout through the Cold Sun Season 3 update. It's a cold, frozen-over territory that feels somewhat reminiscent of the WMD map from the original Call of Duty: Black Ops. That said, Breakout provides a more tactically-minded approach, and it has fewer large buildings that enclose the arena.

One of the things that really makes this map great is the stream running through the center. It provides a direct route to most places on the map, but the tradeoff is the overhead fire that can come while moving through there. It makes the player an easy target, but it's that kind of give-and-take that makes for an interesting multiplayer map.

3 Slum District

Warface Breakout Underground Slum District

The Slum District was added to Warface: Breakout with the Season 2 Underground update. In terms of visuals, it's not spectacular but still remains interesting in parts. The shape of the map is quite good, as it requires a different approach to offense and defense when compared to the maps in vanilla Breakout.

The detail that really makes Slum District shine is the pipe, which can really create a hectic and high-energy contact point. It quickly turns into a fiery exchange of explosives and gunfire that ends with a high number of casualties. It's just as easy to avoid it and try a different route, which is another example of the kind of give-and-take that multiplayer maps need.

2 Oasis

Warface Breakout Oasis

Oasis largely gets its spot for its visual design. The bright lights and distinct architecture give this map a large leg up over every other map discussed so far. It's just a gorgeous-looking arena.

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However, Oasis also has some more tangible advantages over its contemporaries. It's a lot smaller, which creates more kinetic, frantic, and intense gameplay. Objective B, in particular, has a lot of positions to take on the upper levels that can make for an interesting exchange of fire and the need for tactical thinking and maneuvering. It's just an all-around excellent map.

1 Sandstorm

Warface Breakout Sandstorm

Sandstorm is another map that gets very far on its visual design. It's bright, flashy, and has interesting architecture largely based upon Ancient Egypt. The lighting is spectacular and might make veteran FPS players flashback to Rust from Call of Duty: Modern Warfare 2 (though the lighting and sand is the only thing these two maps have in common).

Beyond that, Sandstorm is a moderately-sized map with an interesting shape. There are several overhead points to take in the pyramid-like structures to mount a defense. There are also a lot of narrower spaces that can make for good points of conflict and keep the game lively and challenging. It's a map that has it all: great visual design and made for high-energy gameplay.

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