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From the plains of Eidolon on Earth to the Cambion Drift in Deimos and a whole array of planets in between, Warframe presents an immense arsenal of characters, weapons, and companions that will help the Tenno on their adventures through the Origin System against the many villainous factions fighting for dominance.

Related: Warframe: Rhino Complete Guide – Drops, Abilities, And Builds

One of the many characters that you can unlock and use in combat is Inaros, the ancient pharaoh that can come back from death whenever he wants. In combat, Inaros is also one of the toughest warframes, displaying an inherent potential to become an indestructible weapon in any kind of situation.

How To Craft Inaros

Quest Menu highlighting Inaros' quest

To craft Inaros you must obtain his Main and Component Blueprints, all of them obtainable as rewards from completing the Sands of Inaros quest. The quest iself can be purchased from the Void Trader, Baro Ki'teer, and you can buy additional Main and Component blueprints from Cephalon Simaris. The materials are fairly common, but you will need a few tricky ones to obtain, such as the Argon Crystal and Nitain Extract. The first is a resource that can be found in the void and will slowly decay, disappearing from your inventory (use it quickly!), and the latter can be purchased from Nora Night in the Nightwave shop.

Inaros Blueprint

How To Obtain

Completing the Quest "Sands of Inaros"

Needed Materials

  • 25,000 Credits
  • x1 Inaros Chassis
  • x1 Inaros Neuroptics
  • x1 Inaros Systems
  • x1 Orokin Cell

Crafting Time

72 Hours

Inaros Chassis

How To Obtain

Completing the Quest "Sands of Inaros"

Needed Materials

  • 15,000 Credits
  • x3 Neurodes
  • x1000 Nano Spores
  • x300 Plastids
  • x100 Oxium

Crafting Time

12 Hours

Inaros Neuroptics

How To Obtain

Completing the Quest "Sands of Inaros"

Needed Materials

  • 15,000 Credits
  • x1500 Alloy Plate
  • x350 Polymer Bundle
  • x500 Plastids
  • x2 Nitain Extract

Crafting Time

12 Hours

Inaros Systems

How To Obtain

Completing the Quest "Sands of Inaros"

Needed Materials

  • 15,000 Credits
  • x2 Argon Crystal
  • x300 Polymer Bundle
  • x1600 Nano Spores
  • x500 Circuits

Crafting Time

12 Hours

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Inaros Abilities

Inaros' Abilities menu

Passive

While bleeding-out, Inaros becomes entombed in a protective sarcophagus. He can revive himself by draining the life force from nearby enemies and allies.

While Inaros can be a very tanky warframe, this ability can act as a safeguard, should the worst happen. When you're inside the sarcophagus, you can aim and shoot a beam that will siphon the life from nearby enemies and restore Inaros' Health until he's good enough to go back to the battlefield. Likewise, allies can revive Inaros by interacting with the Sarcophagus, like any other revive method.

There's also two extra passive effects that Inaros possesses and they're helpful enough to talk about. First, Inaros will heal 20% of his own Health when realizing Melee Finishers, something that works great if you use Desiccation. The second efect is a native bonus on Health and Energy that reaches +300% Health and +50% Energy by Rank 30.

Desiccation

Inaros' first ability, Desiccation

Desiccation: Blast enemies with a wave of cursed sand that blinds them and steals their health.

Note: This ability can be subsumed with the Helminth System.

Desiccation Stats

Stats per Rank

Cost

25 Energy

Radius

10 / 12 / 13 / 15 Meters

Duration

3 / 5 / 6 / 8 Seconds

Damage

75 / 100 / 125 / 150 Initial True Damage

2 / 4 / 6 / 8 True Damage per second

Other Effects

100 % Stagger on hit

25 % Life Steal

Strength

Duration

Efficiency

Range

Affects The initial Damage and Damage over time

Affects Damage over time and the duration of the Stagger effect

Affects Energy Cost

Affects Area of Effect

Desiccation works both as a Life Steal resource and a Crowd Control tool, since you make any enemy affected stagger while you drain their Health. You can also improve upon this ability by equipping the Augment Mod Desiccation's Curse, which has a chance to summon a Sand Shadow when defeating a staggered enemy with a Melee finisher.

Devour

Inaros' second ability, Devour

Devour: Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.

Devour Stats

Stats per Rank

Cost

50 Energy

Radius

20 / 30 / 40 / 50 Meters of Cast and Tether Range

Duration

15 / 20 / 25 / 30 Seconds

Damage

50-100 / 100-200 / 150-300 / 250-500 True Damage per second

Other Effects

Sand Shadow duration: 15 Seconds

Sand Shadow heals 400 Health per second

Strength

Duration

Efficiency

Range

Affects Initial and Max Damage per second

Affects Quicksand duration

Affects Energy Cost

Affects Cast range

Devour works similarly to Desiccation, with the prime difference being it's focus on Life Steal instead of crowd control, since you can only target one enemy with this ability, and the Life Recovery is significantly more efficient. If you manage to kill an enemy by the effects of this ability, a friendly clone of that enemy called Sand Shadow will aid you for a short time.

Sandstorm

Inaros' third ability, Sandstorm

Sandstorm: Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.

Sandstorm Stats

Stats per Rank

Cost

75 Energy

Radius

4 / 5 / 6 / 7.5 Meters

Duration

N/A

Damage

200 / 300 / 400 / 500 Slash Damage per second

Other Effects

0.2 / 0.3 / 0.4 / 0.5 x Movement Speed Multiplier 0.8 / 0.7 / 0.6 / 0.5 x Damage Reduction Multiplier 100% Chance to Devour enemies

Strength

Duration

Efficiency

Range

Affects Damage per second

Affects Energy per second

Affects Energy per second and Initial Energy Cost

Affects Radius

Another Crowd Control tool, this ability is more on the offensive side, since it will damage enemies while making them ragdoll up in the air. That being said, Inaros is left pretty vulnerable and the damage this skill applies isn't too strong, so chances are that you won't use it very often. That's unless you decide to use its Augment Mod, Elemental Sandstorm, which will also inflict Status Damage based on the Damage types that your melee weapon currently has.

Scarab Swarm

Inaros' fourth ability, Scarab Swarm

Scarab Swarm: Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.

Scarab Swarm Stats

Stats per Rank

Cost

25 Energy

Health Drain per Armor %: 29 Health

Scarab Armor Cost per Cast: 25%

Radius

20 / 22 / 25 / 30 Meters of Cast Range

6 / 10 / 12 / 15 Meters of Heal Radius

Duration

6 / 10 / 12 / 15 Seconds

Damage

100 / 150 / 175 / 200 Corrosive Damage per second

Strength

Duration

Efficiency

Range

Affects Damage

Affects Combo window

Affects Energy Cost

Affects Charge range and Impact Radius

​​​​​​​Scarab Swarm is by far the most useful ability of Inaros. Casting this ability will require you to sacrifice Health in order to gain Scarab Armor, a buff that will give you up to 100% of extra Armor. This is further improved by using the Augment Mod Negation Swarm, which allows you to block incoming Status Effects, draining 3% of Scarab Armor each time you do it.

Inaros Prime

The Prime version of Inaros possesses higher Health, Energy, and Sprint Speed, and an additional Madurai Polarity. This Prime warframe was released on July 14th of 2020, with the Panthera Prime and Karyst Prime as his flagship weapons.

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Inaros Best Builds

Inaros posing on Captura

Note: This build will display several different Mods, some of which have stronger versions, such as Umbral or Primed mods. For better results, adapt this build to whichever version you have available.

Aura Mod - Steel Charge

+60% Melee Damage

Exilus Mod - Handspring

+160% Faster Knockdown Recovery

Mod#1 - Negation Swarm

Scarab Swarm Augment: Scarab Armor protects Inaros from Status Effects, consuming 3% Bonus Armor for each effect resisted.

Mod#2 - Adaptation

When Damaged: +10% Resistance to that Damage Type for 20 seconds. Stacks up to +90%.

Mod#3 - Rage

Convert +60% of Damage on Health to Energy

Mod#4 - Vitality

+440% Health

Mod#5 - Stretch

+45% Ability Range

Mod#6 - Vigor

+120% Shield Capacity

+120% Health

Mod#7 - Steel Fiber

+110% Armor

Mod#8 - Gladiator Resolve

+180% Health

10% Critical Chance per Combo Multiplier

The idea behind this very straightforward build is to provide enough buffs on Armor and Status Resistances for Inaros to become an incredibly tanky character. For that very reason, Mods such as Vigor, Steel Fiber, Adaptation, and the Augment Mod Negation Swarm will be strictly necessary. The rest of the loadout will be bonuses on overall sustainability in the form of Vitality and Gladiator Resolve, Steel Charge providing a bonus on Melee combat for better Life Steal, Rage and Stretch for Energy Recovery and more Range, and the very useful Handspring, which will avoid that annoying vulnerability when you get knocked down. It's just a matter of having your Scarab Armor at max percentage at all times, and you should be indestructible in almost any context.

Next: Warframe: Top Prime Weapons, Ranked