Warhammer Odyssey is a promising new mobile MMORPG that is being developed by Virtual Realms. It's a genre that hasn't had much luck on mobile devices so far; most of what's available is of the generic Auto-Play variety. However, Virtual Realms is looking to change that. The studio has years of experience, and we recently had a chance to talk with its Co-Founder, James York, about some of the things we can expect to see when Warhammer Odyssey eventually releases.
Let's start with the question everyone wants to know: How will the game be monetized?
We’re looking to offer a range of ways in which players can support future development of the game. That said, we do prefer to stick to cosmetic and quality of life options rather than being able to directly buy things like armour and weapons. We’re also exploring subscription options that can offer a range of benefits to players that would prefer to support us in a fixed way.
What sort of customization options do we have when creating our characters?
Physical features will be customisable at character creation and different armour styles will be acquired throughout the game along with ways of adding a more personal touch to them. Stylistically we need to stay true to each classes’ archetype as defined in the lore. However, much like playing on the tabletop, there will be ways to give them your own touch.
Are all the character classes gender-locked?
At launch they will be, however, we always want to give players flexibility where possible so opening them up is something on the agenda for the future.
What does the expansion schedule look like for the game?
There will be free regular app updates, aiming for 3-4 per year of varying sizes, some of which will be feature based while others will contain new playable areas. There will also be ad hoc patches for game balance and smaller pieces of content.
What does PvE look like? How much PvE content will there be at launch?
At launch we’ll be focusing mainly on open world content, including raid size encounters. Instanced group and raid sized dungeons are planned to follow shortly.
What do you think will differentiate this game from other MMOs on the marketplace?
Based on the mobile market we feel the scale of the zones will really stand out. We’re aiming to create a PC equivalent experience on mobile with a living, breathing sandbox type feel.
What is the expected release date, and can players expect any sort of beta testing?
We’re currently working towards an early 2020 launch. Testing phases will be communicated periodically between now and then. Those who are interested in potentially taking part can sign up to keep informed at www.warhammerodyssey.com.
Any other info you'd like to share?
Warhammer: Odyssey is truly a full-fledge MMO on mobile devices. We’re building it to fit any sort of play style, from long playing sessions to short busts while on the bus or during a commute, all wrapped in the deeply immersive and iconic Warhammer universe. Whether you’re a fan of the franchise or just a fan of MMOs, we’re really confident you’ll find something to enjoy in the game.
We'd like to extend our gratitude to James York for answering all our questions. Be sure to keep an eye on their official website and Twitter account for frequent updates about the development of Warhammer Odyssey.