WarioWare: Get It Together! is the latest entry in the microgame extravaganza series. Wario and crew are back in force to fix the bugs plaguing their upcoming video game release. As you make your way through the game, unlocking new characters and rushing to beat the clock, you will complete over 200 micro-games.

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The game series has seen entries on the DS, Wii, Gameboy Advance, and now the Nintendo Switch. With no shortage of experience under their belt, the developers brought out some creativity to make this game shine. These are the best minigames in WarioWare: Get It Together!

7 Super Mario World

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This game is at its best when it has touchpoints with the larger Nintendo universe that has been built. The Super Mario World level asks you to survive a small stage as one of Wario's crewmembers. It is equal parts familiar and odd traversing the Mushroom Kingdom, collecting coins, and avoiding all of the enemies that you normally squash beneath Mario's boots. Playing as Wario lets you fly through the realm, an entirely new and wonky experience that seems perfectly curated for a WarioWare game.

What is stranger still about these levels is the quality of thought that appears to have gone into them. It isn't just placing a WarioWare character into a Mario level. It's crafting a stage that can rely on the Super Mario physics, enemies, and level design that make you feel like this isn't so strange after all.

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WarioWare continues to shine by incorporating other Nintendo properties. The wizards who created the game have somehow learned how to mash franchises and make it work. While hitting Link's cube in stasis is an extremely straightforward minigame, it is the feel, location, and Link's presence that sells the experience.

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For fans of Breath of the Wild, WarioWare vibrates the controller with the same feedback that is given off in BOTW when hitting objects in stasis. It feels like you are another game. Instead, you are a plucky kid who loves video games and completing challenges with a yo-yo. It is a juxtaposition that WarioWare leans into that helps make ordinary minigames a bar above the rest.

5 Bridge Lifting

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This was one of the first minigames that required a fair amount of brainpower. Players with a fair understanding of pulleys will be right at home here, as it is the only object you need to interact with in the level. You simply need to push a weight down, lifting the bridge whenever a boat comes along.

An issue arises when cars still try to use the bridge, resulting in a rushed attempt to raise and lower the bridge to accommodate all forms of traffic. It is this constant and hurried back and forth that makes this one of the best levels. Moving a second too slow will make the boat hit the bridge, resulting in a decisive and painful failure.

4 Rock Climbing

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Rock climbing would appear to be a pretty straightforward task. WarioWare takes a simple concept and asks the question, "What if you had to individually push stretchy limbs to every rock and make it to the top?" In this microgame, you are tasked with helping a Stretch Armstrong-like figure as they climb up a mountainside.

The microgame does not have a traditional timer like many others. Instead, rocks that you grab begin to crumble and dissolve, prompting a quick move to another foothold. The stretchy limb physics and reworked rock climbing help this minigame stand out.

3 Super Metroid

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Give Nintendo another point for using other intellectual properties to elevate one of their strangest series. In this Super Metroid-themed level, you are tasked with clearing the path for Samus to roll out and into the next area of her journey.

You have to decide what blocks to remove that will assist you in your goal to get Samus to the end. There are blocks that act as slopes, helping her raise or lower her elevation and overcome obstacles. There are also blocks that simply stop her horizontal progress. Removing the correct sequence of obstacles quickly enough will have Samus roll on out of there.

2 Juice Press

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The Yoshi's Story aesthetic is a great Nintendo tie-in, but this microgame stands out on its own thanks to some innovative gameplay. Fruit floats through the air over the level, with three collection tubs waiting beneath. After each fruit is shot or destroyed, it will rain down particles in the tubs.

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The tubs then need to be smashed in, releasing juice from the pieces of fruit. You can only win if you can squash the fruit and get the juice that is released to drop into a container below.

1 Bird Battle

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This is the final microgame that is available after beating the main story. Instead of separating games and jumping from character to character after each one, this is an extended game with multiple rounds that showcases every character's ability.

You are battling a bird that has eyes, in some form, that need to be destroyed. The microgame jumps around from being a bullet hell, to Galaga, to a maze, and more as you get rid of the pesky ocular adversaries. In defeating the bird with many eyes, you find out its name is Pyoro and he is the last member to join Wario's crew.

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