Whenever you boot up your favorite game, you’re going to have to suspend your disbelief to some degree. The entire experience of gaming is a lot of things to a lot of different people, and the incredible stories that games hold can change lives. With that said, there are still a lot of classic games filled with weird things.

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A lot of the time, people try to just put the stranger aspects of video games out of their minds, but casual gamers may take note of those things quite often. Across alien worlds, various genres, and vastly different styles of play, video games are filled with strange things everyone would rather not think too much about.

10 Aliens Speaking English - Mass Effect

Mass Effect 2 Characters

It should be said that the Mass Effect series actually does give a fair explanation of why aliens appear to be speaking English, but few people probably ever questioned the phenomenon. Most people simply accept that characters will all speak and understand the same language in most games.

Other series don’t even bother offering an explanation for the seemingly universal language, despite some creatures having vastly different physical makeups. For the sake of ease in a game, it’s best that characters speak the same language, but crossing a universe filled with the English language can be comical once you notice it.

9 Unlimited Inventory Space - Breath Of The Wild

A screenshot showing Link standing inside a shrine in The Legend of Zelda: Breath of the Wild

Some games actually do address the concept of seemingly unlimited inventories by adding a weight system, but most simply allow you to carry as much as your heart desires. In a game like Breath Of The Wild, it’s honestly impressive that Link can carry as much as he ends up with by the end of his journey.

Dozens of weapons, shields, bows, treasures, and even entire meals are just some of the many things Link’s pockets are filled to the brim with. Many games do the same thing but add a random inventory capacity limit without any real reason, and yet no one ever questions it thanks to being able to hoard their favorite goodies.

8 Bullets Aren’t Always Effective - Fallout 4

Fallout4 Lone Wanderer and Dogmeat

The Fallout series may have some unique leveling mechanics for individual skills, but that doesn’t really explain why bullets can be so ineffective. Maxing out a physical attacking skill can make you a machine, while bullets will only chip away at an enemy's health bar.

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Other games are even more guilty of this strange phenomenon, as sometimes a simple melee attack can take out an enemy with a single strike while they may require a round or two to be put down. Things get even messier when the concept of stealth is thrown into the mix.

7 Untriggered Traps - Skyrim

Isran using magic in Elder Scrolls 5: Skyrim

Most people either agree that untriggered traps are either incredibly helpful for resourceful players or incredibly irritating for those that just want to get through an annoying dungeon. Regardless, most people often ignore that an area is filled with enemies and untriggered traps.

You can often bait human enemies into traps that they had to have noticed and avoided (if they didn’t set themselves) earlier on. There’s nothing stranger than solving puzzles and dodging traps to reach the end of a dungeon that is filled with bad guys, yet no one ever questions it.

6 Constantly Wearing Armor And Gear - Final Fantasy Series

Zidane's friends try to comfort him in Final Fantasy 9

There are only so many hours in the day and many game developers are already overworked as it is, but it is strange that people never question the fact that many characters in Final Fantasy simply wear their full set of armor at all times.

Some characters go a step further, never changing their clothes in general throughout a game's runtime. There are obviously many reasons as to why this occurs, but it’s just become something no one questions. Does that burly knight take their armor off to sleep? No one really knows, and it is left to everyone's imagination instead.

5 Traffic Laws Are A Suggestion - L.A. Noire

Cole Phelps and a police officer chatting in L.A Noire.

In a game where you are supposed to be playing as a detective, you’d think adherence to traffic laws might be a bit more important. Since that would obviously make an action game fairly boring, traffic laws are nothing but a suggestion in a huge array of open-world games.

Red lights become a simple cautionary tale to those that take to the streets in an open-world game. While there are some restrictions in L.A. Noire, there generally aren’t in other games outside of the potential to be hunted by the police, something that many players want anyway.

4 Mysterious Key Items - Resident Evil

Leon Kennedy and Claire Redfield From Resident Evil 2

The Resident Evil series is filled with mysterious key items with no clear purpose at first glance. Lots of games do the same, but you can pick up an item in the original Resident Evil that you may not even need for a few hours, if ever.

Even a lot of RPGs are filled with mysterious quest items as well, but due to the nature of a game like Skyrim’s open design, you can randomly come across key items with little idea of what their actual purpose is.

3 Horses That Care For Themselves - Skyrim

Riding a horse in Skyrim

Sure, Skyrim is guilty of having horses that require next to no real maintenance, but most games offer the ability to gain a furry companion that you then never have to care for. Pets are hard work, and games hardly ever reflect that fact outside of simulators.

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Stopping to make sure your furry companion constantly has enough food and water would probably be a pain, which is why it is omitted, but the idea of a burly hero cleaning their pet’s droppings is hilarious. Still, no one bats an eye at the god-like creatures that accompany you on many journeys.

2 The Glowing Weak Point - Skyward Sword

Tentalus Phase 2

You could point to any Zelda game, and even plenty of other games in other franchises filled to the brim with enemies featuring glowing weak points, but Skyward Sword has a famous example. There’s a lot of reason to question this phenomenon, but players just don’t.

Most creatures likely wouldn’t want their biggest weakness to be on display, or they’d at least protect it, but instead, a big glowing eyeball or bright red spot makes it clear where to attack. Sure, the visual helps players, but dulling down the signs a bit wouldn’t make the weakness any less clear.

1 Destroying Security Cameras - Hitman Series

Hitman Screenshot Of New York Bank

One of the classic parts of a stealth game like Hitman is to take out the many security cameras that fill an area. While some games have allowed options for the erasure of footage or sabotaging of entire systems, most just ask you to shoot cameras.

What no one questions is that the sudden destruction of a vital security camera would likely be immediately addressed. A team of security and repairmen would be dispatched, especially if all the cameras on the way to the boss's office are suddenly out of order.

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