Windjammers has always existed in a strange space. It is one part arcadey sports title, and one part fighting game. If there is one thing a fan of fighting games is compulsively drawn to, it is a good ol' tier list. While it is definitely too early to say which character is the best and which is the worst, it isn't too early to identify certain strengths and weaknesses in the cast of characters. While it is quite possible that the entire cast is competitively viable, this list will help you get a grip on who may fit your own personal style in Windjammers 2.
11 G. Scott
Scott ends up being in an awkward place. His dash is awful, but his walk speed is okayish. He is probably just fast enough to be able to keep up with every part of a bigger arena. However, he does feel painfully sluggish.
You are going to really want to be sharp with your positioning while playing him, as you could easily get into trouble, especially when playing against a more agile character. Still, it is nice that he doesn't have to depend on his dash as heavily as the other bigger characters.
10 J. Costa
Costa comes equipped with a pretty nice super attack which is startlingly quick. Costa's poor dash is going to prevent him from covering too much ground, but thankfully his walk speed isn't bad at all. Beyond that, he feels pretty slow for a character who favors speed over power.
His throws have a little more oomph behind them than the pure speedball characters, and he is a little harder to push back, but you really don't feel his improved power over a character like Miller or Delys. While totally viable, Costa just doesn't seem to offer as much as some other characters.
9 H. Max
Max has a lot of the same strengths and weaknesses as Wessel. His dash covers a decent amount of ground, but it isn't as blindingly fast as Wessel's. He can tank shots extremely well. He also hits hard.
However, one advantage he has over Wessel is his curved shots. While they aren't amazing, they do exist. Which is more than Wessel can say. So, if you want that tankiness that a big-bodied character can bring, but you also want the curved shot in your toolbox, Max isn't a bad choice.
8 L. Biaggi
Biaggi is a pure middle-of-the-roader. His gameplan is going to be very, very similar to Disc Man and Ho. He does everything well enough. He will feel slow in comparison to Raposa, but fast when compared to Max. He is weak in comparison to Wessel, but strong in comparison to Mita. Overall, he feels like he is probably the worst of the all-rounders just due to his bad super. There is one thing that is worth taking into consideration, though...
Biaggi's super attack is very easily stuffed. However, in order to do so, you need to meet it close to the center, which does mean that your opponent will be wide open for the hammer super (the powered up lob attack) if they predict your regular super and rush the center. In that way, his bad super attack can actually be used to his advantage.
7 S. Ho
In a world of extremes, Ho sits right in the middle. He is an extremely balanced character that does everything pretty well. He has a nice enough dash, his curved shot is fine, and he can cover the entire screen relatively easily. If you want to learn the game, a character like Ho is a great fit for you.
One of the best aspects of Ho is that there isn't really a stage where he performs poorly, so you don't have to worry about that element of the metagame. Oh, and while it is hard to say if it is necessarily better, his slap shot does look super cool.
6 Disc Man
Disc Man is another balanced character. And yeah, he feels a lot like Ho and Biaggi. They have similar control over the disc, similar dashes, similar speed. In general, they almost feel like the same character. However, Disc Man has two things going for him: his super attack seems a little harder to deal with, and he is hilarious.
For people who just want an even-keel character, Disc Man, like Ho, is a fantastic choice. Oh, and if you are scratching your head wondering who Disc Man is, he is Windjammers 2's resident secret character. In order to pick him, just spin the analog stick (in the same four-block radius) during the character select until he pops up.
5 J. Raposa
When it comes to disc control, Raposa is one of the best. He is also the fastest character in the game. So, for a high mobility character with a ton of trick shots, Raposa is your man. He does have a pretty stumpy dash, though. At least in comparison to Mita. So, in a pinch, his burst speed isn't nearly as impressive as his normal movement.
In a lot of ways, he is the opposite of Wessel. However, his tricky shots and great speed are undermined by his weak throw speed. He is still a great, mobile character, but it feels like Mita is a more intuitive choice for people looking for speed.
4 S. Delys
Delys sits in a really nice spot. She is mobile, she has great disc control, but she also has a harder throw than the pure speed characters. She is a lot like Miller in that respect. She also has the advantage of having a pretty fast super attack that will hit in the center of the goal (which is often where the five-point mark is).
Her dash feels very similar to Raposa's, but her regular movement speed is definitely slower. However, she is still pretty quick and you can feel the difference between her power and Raposa's. That trade feels like it is in her favor.
3 S. Miller
Miller feels a lot like Delys. He has solid speed, and his power doesn't feel lacking at all. However, Delys has a solid (but stubby) dash. Miller's dash, on the other hand, is second only to Wessel's. His super attack can be pretty troublesome, too. This is especially true if he is playing against a bigger-bodied character, and he catches them too far on the top or bottom of the court (as his super attack has the disc travel along a wall of his choosing).
Miller is an excellent character for new players to use. He immediately makes sense and can do a bit of everything while also having an excellent dash.
2 K. Wessel
This big guy packs one hell of a punch. He is horrifically slow, but he compensates nicely with a truly dazzling dash. Which, honestly, means he doesn't feel slow at all. He doesn't get pushed around by shots much; super attacks that would knock most people directly into their goal can be absorbed by this tank with only moderate pushback.
One word of warning, though: Wessel's curved shots are absolutely pathetic. You may be under the impression that you are just screwing up the input, but it is more likely that the curve is so slight that you didn't even notice it.
1 H. Mita
Outside of getting pushed around a little and having an absolutely horrifically bad EX move, Mita's incredible agility makes her a super-strong pick. She isn't going to bully anyone, as her shots aren't capable of knocking players around, but her agility more than makes up for that.
Mita can cover the entire screen extremely effectively. She will often be able to go where she needs to without even using her dash. However, when she does need to get to the other side of the screen quickly, her dash is also quite good. To round her kit off, she has decent control of the disc and can curve it well enough to get some pretty tricky goals. If you want a character that can control every arena, Mita is for you.