The latest Inside Xbox stream gave us a peek at some upcoming games and updates, as well as offering more information about the Xbox Series X. Program Manager Catarina Macedo appeared on the stream to highlight some new features in the Xbox game bar. These include new in-depth parental settings as well as a Copilot feature, which offers some interesting possibilities for accessibility.

Copilot enables two controllers to function as one, with both having equal weight in terms of input. It's said to be helpful to newer players as well as anyone who needs an unconventional controller setup, including disabled gamers.

RELATED: PlayStation 5 Vs. Xbox Series X: An Early Comparison

Copilot And Kids

In the past, a copilot feature has been used in various children's games in order to enable adults or older children to help younger players. Many of the Dora The Explorer titles on the Wii used this feature, which they called helper mode. It enabled a second controller to take control of the character during certain parts of the game.

While this is helpful for young children, the Copilot feature is so much more than just a takeover. With the two controllers working exactly in tandem, players are instead truly working as one team, rather than one feeling like the lesser participant. The feature also works on any game, meaning everything can now be a co-operative experience if you want it to be.

What This Means For Disabled Gamers

Microsoft has long been a great advocate for disabled gamers. Its Adaptive Controller has opened up huge possibilities for disabled gamers with physical difficulties and this new feature looks set to open even more.

The needs of gamers with disabilities vary hugely. Some will be able to use normal controllers with a few adaptations, others will be able to use the Adaptive Controller, and those with more complex needs may need a custom solution. The addition of Copilot mode offers more possibilities for those who struggle with some specific aspects of standard setups.

There are a huge number of reasons why gamers may have issues with certain aspects of control. The Copilot feature is something that will be very useful for gamers similar to myself. I am autistic and have some motor control issues. For this reason, some elements of gaming become very difficult. While I enjoy a variety of titles and genres, there is an overwhelming temptation to stick to simulation or strategy games that don't require fast precision movements. Anything involving precise timing and parkour type obstacles gets very frustrating, very fast if you have motor control issues.

Copilot could also be helpful for anyone who cannot mash buttons. While many games allow you to turn off this ability in accessibility mode, simply holding the button instead, others don't. A second person being able to do these difficult parts for you, without having to switch controllers, will make a massive difference.

RELATED: Xbox Adaptive Controller Allows Inspiring Young Gamer To Play Animal Crossing on the Switch

The Psychological Difference

Currently, the often used method of handing over a controller to friends or family members and asking them to navigate past tougher challenges can feel disheartening. However, being able to play alongside them more directly, with both players taking turns to navigate the game on an equal footing, has a huge appeal. It would enable gamers with difficulties to get through rough sections while feeling more like a full participant, rather than someone who needs to ask for help.

As a gamer, it can be very frustrating to find that sometimes certain titles just aren't accessible due to reasons beyond your control. Being able to play as a full and able part of an equal partnership will mean still being able to enjoy a game that could otherwise be a challenge.

Cooperative gaming can be hugely enjoyable and this feature also helps normalize that idea. It makes single-player games more enjoyable for partners who enjoy gaming together and adjusts the dynamic of turn-taking. While on the surface Copilot sounds like a minor feature its possibilities are enormous.

NEXT: Here's What We Know About The Xbox Series X Launch Line-Up