Yu-Gi-Oh allows only a limited number of cards on the field at a time. Making sure you put every zone to good use can turn the tide of a duel. If you want to flood the board with more monsters than your opponent can handle, consider the Geargia archetype for your next Deck!
Each Geargia is part of a greater machine - know what each piece does, and you'll have a well-oiled dueling monstrosity at your disposal. While each individual Geargia monster might not have a particularly high ATK, they work together to become more than the sum of their parts.
6 Geargiaccelerator
Stats
Type |
Monster [Machine / Effect] |
---|---|
Attribute |
Earth |
Level |
4 |
ATK / DEF |
1400 / 800 |
Effect |
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand. |
Printings |
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Overview
It's not flashy, but Geargiaccelerator provides utility that's welcome in any Geargia Deck - especially since it can act as Xyz Materials for Gear Gigant X. As long as you have a Geargia monster on the field, you can Special Summon Geargiaccelerator to join the fight - albeit in Defense Position.
The card might get a few attacks in, or be Tributed for something better - either way, when it goes to the Graveyard it lets you retrieve another Geargia monster from the Graveyard to your hand.
5 Geargiarmor
Stats
Type |
Monster [Machine / Effect] |
---|---|
Attribute |
Earth |
Level |
4 |
ATK / DEF |
1100 / 1900 |
Effect |
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor." |
Printings |
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Overview
Geargiarmor is a pretty simple card, but it's adept at holding the line while you get your combo pieces together and 1900 is a respectable DEF, especially in the early game.
If your opponent isn't playing too aggressively, you can even use Geargiarmor's effect multiple times to search out the cards you need.
4 Geargiarsenal
Stats
Type |
Monster [Machine / Effect] |
---|---|
Attribute |
Earth |
Level |
4 |
ATK / DEF |
1500 / 500 |
Effect |
This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card: Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal." |
Printings |
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Overview
Geargiarsenal's effect can potentially get its ATK up to 2500 - a great number on any monster but astonishing on a Level-4. Since it can be Normal Summoned with no Tribute, it makes a great threat at any point in the game without having to go through the theatrics of Special Summoning.
If Geargiarsenal finds itself alone, and you need to shift to defensive footing, just Tribute it and replace it with a Geargiarmor from your Deck while you plan your next move.
Don't forget - Geargiarsenal's ATK increases by 200 for each Geargia monster you control including itself. This means that its ATK always starts at 1700, rather than the 1500 printed on the card. If you have three Geargiarsenals on the field at once and no other monsters, they'll each have 2100 ATK!
3 Geargiano Mk-II
Stats
Type |
Monster [Machine / Effect] |
---|---|
Attribute |
Earth |
Level |
3 |
ATK / DEF |
1000 / 500 |
Effect |
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position. |
Printings |
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Overview
Who doesn't like a two-for-one deal? There are several iterations of Geargiano, but our favorite is Mk-II. He's a great first-turn card, allowing you to play a second Geargia monster from your hand when he's Normal Summoned. It will be in Defense Position, so your opponent will have some time to respond, but in most cases you'll already have a field advantage.
Later in the game, Geargiano Mk-II will also let you Special Summon Geargia monsters from the Graveyard, so your opponent is never truly safe from your mechanical minions.
2 Gear Gigant X
Stats
Type |
Monster [Machine / Xyz / Effect |
---|---|
Attribute |
Earth |
Rank |
4 |
ATK / DEF |
2300 / 1500 |
Effect |
2 Level 4 Machine Monsters Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck of GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target. |
Printings |
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Overview
This ubiquitous Xyz monster sees play in almost every Geargia Deck. With a high ATK compared to the rest of the archetype, Gear Gigant X is made all the stronger by its relatively easy Summoning conditions. It also has ways of letting you get cards you need from your Deck or Graveyard, including a parting gift when it leaves the field.
Play Gear Gigant X early, often, and aggressively to claim victory before your opponent can Summon their own boss monsters.
1 Geargiagear Gigant XG
Stats
Type |
Monster [Machine / Xyz / Effect] |
---|---|
Attribute |
Earth |
Rank |
3 |
ATK / DEF |
2500 / 1300 |
Effect |
3 Level 3 Monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
Printings |
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Overview
Geargiagear Gigant XG is a control player's nightmare as this card shuts down any clever tricks your opponent might have during Battle, forcing them to rely on the strength of their monsters alone.
While it can be tricky to Summon on account of its Materials requirement, it doesn't require Geargias or even Machine-type monsters. Any three Level-3 monsters will do.