Whether you play the classic Yu-Gi-Oh! TCG or Yu-Gi-Oh! Master Duel, you’ve almost certainly noticed that the card game as it exists today is dominated by Effect Monsters. This is a far cry from Yu-Gi-Oh’s early days, when a mix of Spells, Traps, and Normal Monsters without special effects made up the majority of top-level decks.

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Building a competitive Normal Monster-centric deck that reflects this simpler, back-and-forth, less text-heavy style of dueling can be challenging. But, with the right support cards, you can create something that’s more than a fun gimmick pick for casual play. A finely tuned Normal Monster setup (sometimes called a “Normalcy” or “Vanilla” deck) takes advantage of powerful Spells, Traps, and card effects to quickly gain resources and shut down opponents.

10 Extend Your Draw Phase: Heart Of The Underdog

Heart of the Underdog card in Yu-Gi-Oh

A Normalcy deck’s greatest weakness is maintaining card advantage. Since even the best Normal Monsters can’t search or draw cards on their own, you can quickly burn through your resources, meaning you have to rely on luck to turn a duel around or secure a victory.

Heart of the Underdog solves this problem by turning your Normal Monsters into valuable resource generators. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. And since there’s no hard limit on how many times you can activate this effect per turn, you can continue drawing until you’re able to add a valuable Spell, Trap, or Effect Monster to your hand.

9 Bring Out Your Mightiest Normal Monsters: Summoner's Art And Ancient Rules

Summoner's Art and Ancient Rules cards in Yu-Gi-Oh

Staple cards in many Blue-Eyes and Red-Eyes decks (decks that typically use Light and Dark Dragon monsters), Summoner’s Art and Ancient Rules are two Spells that make it easy to get your most powerful Normal Monsters on the field. While either makes a useful addition to Vanilla decks, these cards can devastate your opponent when played in combination.

Summoner’s Art adds a single Level 5 or higher Normal Monster to your hand, making it ideal for targeting Pendulum Normal Monsters which you can then place in your Spell/Trap card zone.

Like Summoner’s Art, Ancient Rules targets a single Level 5 or higher Normal Monster. But, unlike its counterpart, Ancient Rules Special Summons this monster to your field from your hand. Use this card to instantly bring out a card like Dark Magician or Blue-Eyes White Dragon, and overwhelm your opponent.

8 Don't Leave A Monster Zone Empty: Cry Havoc!

Cry Havoc! card in Yu-Gi-Oh

If you’re playing a Normalcy deck that aims to swarm the field with as many Normal Monsters as possible, Cry Havoc! is an essential card to have in your arsenal. While this Continuous Trap can only be activated during your Main Phase, it makes up for it by allowing you to summon a Normal Monster from your hand by simply banishing one Monster in your graveyard.

Since Cry Havoc! can be activated an unlimited number of times each turn, you can use it to flood the playing field — as long as you have enough Monsters in your hand and graveyard.

7 Pendulum Powerhouses: Dragon Horn Hunter And Sky Dragoons Of Draconia

Dragon Horn Hunter and Sky Dragoons of Draconia cards in Yu-Gi-Oh

Thanks to the dual benefits of Pendulum Summons and effects, adding Pendulum Monsters will take your Normal-centric deck to the next level. Better still are Pendulum Normal Monsters, cards that are treated as Normal Monsters in the hand, deck, or graveyard, and Spell cards in the Spell/Trap zone.

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Pendulum Normal cards like Dragon Horn Hunter and Sky Dragoons of Draconia are perfect search targets for Summoner’s Art, and provide your Normal Monsters on the field with indispensable protection and effects. To be specific, Dragon Horn Hunter prevents you from taking damage from battles when your Normal Monsters are involved, and Sky Dragoons of Draconia allows you to destroy any one card on the field if your Normal Monster dealt damage by battle that turn.

6 Take Control of Your Opponent's Monster: Creature Seizure

Yu-Gi-Oh_ Creature Seizure

Creature Seizure is a Spell that makes it possible for you to use your opponent’s Monster against them. By giving one face-up Normal Monster of your choosing to your opponent, you force them to do the same with one of their Monster cards. If your opponent only has one or two powerful Monsters to choose from, they’ll be forced to give you one of their key cards.

This card makes an ingenious addition to Vanilla decks that revolves around Level 1 or 2 Monsters with low attack points. For instance, swapping a 0-ATK point Ojama Green with one of your opponent’s Monsters basically allows you to deal a direct attack and get your own card back in the graveyard.

It’s also worth noting that unlike Creature Swap (a similar card that allows you to swap any of your Monsters for an opponent’s), Creature Seizure doesn’t prevent you from changing the battle position of the Monster your opponent gives you. In other words, you can take one of your opponent’s defense-position Monsters, and switch it to attack mode.

5 A Powerful Synchro That Revives Your Monsters: Azure-Eyes Silver Dragon

Yu-Gi-Oh_ Azure-Eyes Silver Dragon

An especially great pick for Dragon decks, Azure-Eyes Silver Dragon is a Synchro Monster that allows you to Special Summon a Normal Monster from your graveyard during your Standby Phase.

With a respectable 3,000 defense points and an effect that protects it and other Dragons from card effects until the end of the turn after it’s summoned, Azure-Eyes Silver Dragon helps you get Normal Monsters on the field and keep them there.

4 Defend And Reinforce: Flawless Perfection Of The Tenyi

Yu-Gi-Oh_ Flawless Perfection of the Tenyi

If you’re searching for one of the best Field Spells that works for Normal Monster decks, look no further than Flawless Perfection of the Tenyi. What this card lacks in humility, it more than makes up for in usefulness. First off, this Field Spell protects all non-Effect Monsters (which includes both Normal Monsters and Extra Deck Monsters without effects) from Monster effects.

Preventing your Monsters from being affected by Monster effects makes this card plenty impressive on its own, but Flawless Perfection of the Tenyi also discourages your opponent from Special Summoning Monsters, by allowing you to draw two cards if they do so outside of the Damage Step. Defending your cards from Monster effects and helping you gain resources when your opponent makes a move is a combo that most other Normal support cards simply can’t match.

3 Keep The Swarm Alive: Human-Wave Tactics

Yu-Gi-Oh_ Human-Wave Tactics

Human-Wave Tactics is an essential card for Normal decks that use Level 1 and 2 Monsters that are easy to get on the field. This Continuous Trap activates during the End Phase of each turn, and allows you to Special Summon low-level Normal Monsters from your deck equal to the number of Level 1 or 2 Normal Monsters destroyed by battle that turn.

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Using this card has two main benefits: Firstly, it keeps Monsters on your field to protect your life points and bring stronger Monsters into play. Secondly, it helps you fill your graveyard with Normal Monsters that can be targeted with cards like Cry Havoc! and Azure-Eyes Silver Dragon.

2 Clear The Field For An Attack: The Law Of The Normal

Yu-Gi-Oh_ Law of Normal

While its activation requirements are a challenge to meet, The Law of the Normal wipes your opponent’s field and gives you a chance to take out all their life points in a single turn.

If you manage to have five face-up Level 1 or 2 Normal Monsters on your field, you can use The Law of the Normal to destroy all cards your opponent controls, and send all the cards in their hand to the graveyard. By following up this card with high-attack-point Special Summons from your Extra Deck, The Law of the Normal can be used to swifty win you the duel.

1 Stop Your Opponent In Their Tracks: Tyrant's Throes

Yu-Gi-Oh_ Tyrant's Throes

With the Continuous Trap card Tyrant’s Throes, Normalcy decks can completely prevent opponents from Special Summoning Effect Monsters from the deck or Extra Deck, and limit them to setting Effect Monsters face-down on the field. Depending on your opponent, this card can slow their game plan to a crawl, or even stop it entirely.

While Tyrant’s Throes does require you to tribute two of your Normal Monsters, stopping players from Normal or Special Summoning Effect Monsters gives Vanilla decks a significant advantage in a Yu-Gi-Oh! meta where Effect Monsters typically reign supreme.

Next: Yu-Gi-Oh! Master Duel: Best TCG Banned Cards That Are Legal In Master Duel