As fans of the electrifying Yu-Gi-Oh! anime will know, logic and reason don’t tend to be priorities around here. In the name of flashy entertainment, things have to get just a little bit ridiculous. Would any anime fan ever have it any other way? Of course they wouldn’t.

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With that in mind, it’s no surprise that some of the cards (whether in the show or the TCG itself) players use are more than a little on the silly side. Today, we’re going to take a look at some of the wildest trap cards in Yu-Gi-Oh! history.

10 Mirror Force

Now, Mirror Force isn’t really a silly card in that sense of the word. It’s one of the deadliest traps Yu-Gi-Oh! has ever introduced, in fact. That’s exactly what makes it so absurd, though.

Mirror Force’s effect is simple: when an opposing monster attacks, you can activate it and instantly destroy every attack position monster your opponent controls. With the great power and popularity of decks that swarm the field and overwhelm the other player through a series of straight-up brutal attacks (Zombies, Dinosaurs and lots of other archetypes tend to favor this approach), it’s just hilarious to bust out Mirror Force and effortlessly shut down their strategy with a single card. It’s funny unless it happens to you, of course.

9 Heroic Gift

Some of the best Yu-Gi-Oh! cards are so generally useful or powerful that they can be splashed into just about any deck. Some of the worst are so utterly, utterly niche that it’s hard to imagine ever bringing a copy along to a Duel. Heroic Gift is probably one of those cards.

When this card is activated, if your opponent has 2,000 Life Points or less, you can make their Life Points 8,000. If you do so, you can go ahead and draw 2 cards for your trouble. Needless to say, this only gives the Heroic Gift user an advantage in the most specific and unlikely situations, and makes absolutely no sense most of the time. It could be a great way for a cocky player to style on their opponent, though.

8 Exchange Of The Spirit

Part of the joy of the Yu-Gi-Oh! TCG is that there are just so many cards, everyone can craft a deck that suits their playstyle. Whether you prefer to run with a hyper offensive beatdown deck, a stally defensive one or something a little trickier and more devious, Yu-Gi-Oh! absolutely has you covered.

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Exchange of the Spirit is a card that isn’t powerful in the conventional sense, but can definitely ruin your opponent’s day in the more hilarious and merciless way if they aren’t expecting it. It’s activated (for a cost of 1,000 Life Points) when both players have 15 or more cards in their graveyards, and has them both swap their graveyard’s cards with their decks. This opens up the door to all sorts of strategies, but, as we’ve mentioned before, it’s the Makyura the Destructor FTK strategy that made this card so devastating.

7 Bye Bye Damage

While Bye Bye Damage’s art isn’t as hilarious as it was in the manga, this is still a ridiculous card that nobody wants to be on the receiving end of.

Bye Bye Damage not only has a super funny name, but it’s a great trump card to surprise your opponent with. When your monster is attacked, you can activate this trap card to prevent said monster from being destroyed by the attack. Further, if the attack causes you to lose Life Points, you opponent takes damage equal to twice the amount you lost. It’s not a good time for them, in short.

6 Robbin’ Goblin

Like its good buddy Robbin’ Zombie, Robbin’ Goblin is a continuous trap card with an amusingly descriptive name. We’re looking at a zombie and a goblin respectively who steal resources from their opponents, so what else would they be named?

Robbin’ Zombie causes your opponent to discard the top card of their deck whenever they take damage in battle, while Robbin’ Goblin causes them to discard a random card from their hand under the same conditions.

5 Self-Destruct Button

As you can probably already tell by the name of this card alone, it’s more than a little questionable to use in a competitive setting. It’s probably the Yu-Gi-Oh! equivalent of Mario Kart’s dreaded Blue Shell, in that it can wipe the smile off a seemingly victorious opponent’s face in super quick, dramatic, friendship-ending fashion.

Let’s just take a look at how this card works: it can only be used when your opponent has more than 7,000 Life Points than you. When it’s activated, it immediately reduces both players’ Life Points to zero. Note that you don’t necessarily have to be in a 8,000-1,000 Life Points situation to activate it (as long as the difference is 7,000 or more), meaning that there are all kinds of things you can do with this. The other player won’t appreciate any of them.

4 Trap Trick

Now, Trap Trick is a very interesting one. In and of itself, it’s really not a threat at all, but it can be used in some delicious ways.

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Trap Trick sees the user banish any normal trap card from their deck (except this one), allowing them to immediately set another card of the same name. The key to this is that it also allows you to activate that set card in the same turn, which can be a truly vicious maneuver. It’s as bizarre as it is brilliant.

3 Do A Barrel Roll

That’s right, friends. The reference to a particularly meme-worthy moment in the Starfox series is plain to see here. You’ve got to appreciate the sense of humor Yu-Gi-Oh! has.

Do A Barrel Roll can be quite a valuable card for players whose decks generate Mecha Phantom Beat Tokens. In exchange for forfeiting all of the said tokens, you can negate the activation of any trap, spell or effect monster’s effect and destroy that card.

2 The Gift Of Greed

As we’ve stated, the Yu-Gi-Oh! roster now contains a frankly impossible number of cards. This naturally means that they’re going to vary wildly in effectiveness. For every fantastic and versatile trap card like Dark Bribe, there’s a Gift of Greed to balance it out.

In just about every TCG, card advantage is one of the most powerful tools at the player’s disposal. As such, there are lots of cards that allow the player to draw more, but they tend to come with a heavy cost attached. This is why Pot of Greed has long been banned, and why Gift of Greed is so odd. Unless you’re running a specific milling strategy, why would you want to use a card that simply allows your opponent to draw two more cards?

1 Lucky Punch

If you’re a player who loves the luck-based side of Yu-Gi-Oh! (you probably play with an Arcana Force deck), Lucky Punch is the card for you.

Here’s how this continuous trap works: once per turn, when an opposing monster attacks, you toss a coin three times. If you get three heads, you can draw three cards. If you get three tails, your Lucky Punch is destroyed. When this happens, you lose 6,000 Life Points. It can pay off, but this card is so unreliable (and making it consistent requires a lot of resources) and potentially deadly to the user. It’s no surprise you never really see it.

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