The game of Yu-Gi-Oh! has had many different metas, Decks, and cards that have shaped the game's history. The game is over twenty years old and shows no signs of stopping. As such, many different Decks have risen above the rest to leave their marks on Yu-Gi-Oh! history.

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There have been many playstyles and archetypes through the years, and some were by far the strongest Deck in their format. This list will be ranking the best Decks based on their peak in their respective format, rather than how they would all fare in the current metagame. From first-turn kills to completely locking your opponent out of the game, these Decks are the best that Yu-Gi-Oh! has ever seen.

Updated December 6, 2021, by Johnny Garcia: Yu-Gi-Oh! has seen a giant shake-up in the metagame since the release of Burst Of Destiny. Destiny HERO - Destroy Phoenix Enforcer is warping the way decks are built, taking even the powerful Red-Eyes Dark Dragoon out of the limelight. In addition to that, new Archetypes like Swordsoul and Floowandereeze have entered the metagame and have helped to make it as diverse as it's been in years. With paper Yu-Gi-Oh! so active, a new digital way to play is still on the horizon, with Master Duel still pending release. Master Duel will be one of the first official simulators that are dedicated to the TCG as opposed to being anime-focused.

15 Qliphort

qliphort towers and scout art

Key Cards: Apoqliphort Towers, Qliphort Scout, Qliphort Genuis

Qliphort was one of the few meta Pendulum-based Archetypes Yu-Gi-Oh! has introduced. During its time, Qliphort was such a good Deck due to how easy it could bring back its entire Field after it was destroyed by Pendulum Summoning them back.

Its Boss Monster, Apoqliphort Towers was so infamously powerful that a Monster that's unaffected by card effects is referred to as a Towers. The recursion Qliphort had access to made it incredibly strong against other Decks at the time and was part of the reason many people had grown a hatred for the Pendulum mechanic.

Qliphort had originally fallen off after the banning of Apoqliphort Towers and limiting of Qliphort Scout and Saqlifice. However, Qliphort's restrictions have been completely taken away recently, and are able to be played at full power. While they are nerfed due to the changes to Pendulum Summoning, they are still a solid Rouge option.

14 Sky Striker

sky striker ace raye and engage art

Key Cards: Sky Striker Ace - Raye, Sky Striker Mobilize - Engage!, Sky Striker Ace - Kagari

Sky Striker immediately set its place in the meta upon its release, turning into one of the strongest Control Decks ever. Sky Striker only had one Main Deck Monster in Sky Striker Ace - Raye at release. The card was easily recycled any time a Sky Striker Link Monster was taken off the Field, which could then be used to Link Summon again.

The Sky Striker Spell Cards have incredibly powerful effects, most notably Sky Striker Mobilize - Engage which not only drew a card but searched out any Sky Striker card at the same time. Sky Striker has gotten new cards in Sky Striker Ace - Zeke and Sky Striker Ace - Roze to power up the Deck even more with their restricted cards freed off the banlist.

While Sky Strikers have fallen off recently due to better Control Decks coming up, it's more than likely Sky Striker will make a comeback once those leave the metagame. Sky Striker was the best Yu-Gi-Oh! Deck that focused on Spell cards to control the field, and due to how hard it is to interact with Spells, it's due for a metagame comeback.

13 Six Samurai

six samurai shi en and gateway of the six art

Key Cards: Legendary Six Samurai - Shi En, Gateway Of The Six, Battle Shogun of the Six Samurai

Six Samurai was an incredibly powerful Deck in its prime thanks to Gateway Of The Six. The Spell Card broke the Deck, being able to loop Six Samurai cards that could Special Summon themselves to get an infinite amount of counters.

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This allowed Six Samurai to set up just about any kind of Board they wanted to. Legendary Six Samurai - Shi En and Great Shogun Shien were both fantastic cards to shut down the opponent's Spell and Trap card usage. Six Samurai could flood the Field easily which made for absolutely devastating end boards.

The limiting of Gateway Of The Six killed the viability in the metagame, becoming too inconsistent to rely on. Luckily, its newer Link Monster Battle Shogun of the Six Samurai adds much-needed consistency by allowing you to search out Gateway from your Deck. While it hasn't reclaimed its metagame glory, with a new card Six Samurai has the potential to become one of the strongest Yu-Gi-Oh! Decks in the meta once more.

12 Burning Abyss

beatrice and dante of the burning abyss art

Key Cards: Dante, Traveler Of The Burning Abyss, Tour Guide From The Underworld, Beatrice, Lady Of The Eternal

Burning Abyss was a Deck that was released in the incredibly popular Duelist Alliance set. The Deck had incredible lasting power through the metagame, thanks to its powerful Monsters that could Special Summon themselves. Dante, Traveler Of The Burning Abyss is an incredibly strong card that dumped Burning Abyss cards into the Graveyard as a Cost, meaning it was guaranteed to do so even if it was negated.

All Burning Abyss cards had powerful Graveyard effects, which could be triggered on the opponent's turn thanks to Beatrice, Lady Of The Eternal. Many cards in the Burning Abyss Archetype were put on different parts on the banlist due to how powerful it was.

Burning Abyss isn't at the top of the metagame like it was in its prime, however, it maintains a good Yu-Gi-Oh! deck that can stand on its own in the modern game. In recent banlists, all Burning Abyss Monsters except for Beatrice, Lady Of The Eternal have been unlimited, allowing it to be played at near full power.

11 Spellbooks

spellbook of judgement and jowgen art

Key Cards: Spellbook Of Judgement, Spellbook Of Knowledge, Spellbook Of Secrets

Spellbooks were so strong, they were the single thing that prevented Dragon Rulers from being a Tier Zero Deck. This was thanks to Spellbook Of Judgement which provided the Deck with an insane amount of card advantage, being able to add multiple Spellbook cards to the Hand.

The Deck utilized Jowgen The Spiritualist to completely lock the opponent out of Special Summoning while destroying all Special Summoned Monsters on the Field. Spellbooks were incredible at building up resources that were then used to dismantle the opponent's Field.

The banning of Spellbook Of Judgement would kill the dedicated Deck, though a Spellbook engine still sees play today. Namely, a small engine featuring Magician of Prophecy and Crowley, the First Propheseer in order to thin out your deck and draw cards.

10 Monarchs

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Key Cards: The Monarchs Stormforth, Pantheism Of The Monarchs, Eidos The Underworld Squire

The winning Deck from the 2007 World Championship, Monarchs was when Yu-Gi-Oh! started to make the shift from a mix-mash of cards to focusing on Monsters apart of Archetypes (meaning they share a theme, as well as a naming convention). Monarchs were all about tribute summoning which would then allow them to use their powerful effects when they were summoned.

Monarch Decks utilized cards that could special summon themselves, such as Treeborn Frog and Cyber Dragon to then use their normal summon for the tribute of a Monarch card. It was one of the first Archetypes in all of Yu-Gi-Oh, and for good reason. It was the best Yu-Gi-Oh! Archetype at the time and remains one of the most powerful Decks for its meta.

Monarchs dominated the early days of Yu-Gi-Oh! However, they've become far too slow to be a consistent threat, despite their banned cards becoming fully restricted. Their effects are still solid, but tribute summoning is not something a Deck can handle as their main gimmick anymore.

9 Shaddoll

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Key Cards: El Shaddoll Winda, Shaddoll Fusion, Shaddoll Hedgehog

The Duelist Alliance set of Yu-Gi-Oh! was a game-changer in 2014, and Shaddoll Decks were at the forefront. The Deck had access to two of the most powerful Fusion cards in the game in the way of Shaddoll Fusion and Super Polymerization. Shaddoll Fusion allows its user to use materials from the Deck if the opponent had a Monster special summoned from the Extra Deck (which is very common). Super Polymerization fuses from either side of the field, and no card in the game can react to it.

El Shaddoll Construct and El Shaddoll Winda are both incredibly powerful Fusion Monsters, both of which can be easily made. Shaddoll still sees play even to this day, with recent support in the Shaddoll Showdown Structure Deck with the Invoked engine.

Shaddoll cards had a history bouncing on and off the banlist, with all of them now unlimited. They offer a ton of consistency, and thanks to how splashable they are as an engine, they are one of the best Yu-Gi-Oh! archetypes. They can handle their own in the current meta, and while currently Rouge, can just as easily become fully meta once again.

8 Frog FTK

frog card artwork split

Key Cards: Substitoad, Mass Driver, Ronintoadin

Frog FTK was one of the most consistent FTKs in all of Yu-Gi-Oh! An FTK (first turn kill) is a Deck that defeats the opponent before they have a chance to play (hence the name). Substitoad and Ronintoadin made it incredibly easy to loop Frog cards to get them onto the field. Once there, cards like Mass Driver were used to do Burn damage to your opponent's Life Points until they had no more.

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Hand Traps weren't quite in the game either, making the FTK near impossible to stop. While Frogs themselves still see some play with Paleozoic cards, the FTK version would be taken out of the game with the banning of Substitoad and Mass Driver.

Due to how uninteractive FTKs are, they were incredibly powerful, which is why the Frog FTK was one of the best Yu-Gi-Oh! Decks ever released. The likelihood of either Substitoad or Mass Driver getting unbanned is zero, as the Frog FTK would dominate even in the much faster metagame.

7 Nekroz

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Key Cards: Nekroz of Brionac, Shurit, Strategist of the Nekroz, Nekroz Kaleidoscope

Nekroz is without a doubt the most powerful Ritual Deck in all of Yu-Gi-Oh, and dominated the early 2015 metagame. Unlike many Ritual cards before it, Nekroz had effects that could be activated by discarding them to search for other key pieces to the strategy while still being amazing cards if they were ritual summoned.

They also had Shurit, Strategist Of The Nekroz, which could be used for the entire material needed for a ritual summon, as well as add a Warrior-Type Nekroz card to the hand when used this way. It also made use of the incredibly powerful Djinn Releaser Of Rituals which if used for a ritual summon, the opponent could not special summon Monsters as long as the Monster ritual summoned when Djinn was on the field.

Many Nekroz cards found themselves on the banlist which is why the Deck fell off in the first place. With the exception of Djinn Releaser Of Rituals, every other Nekroz card has become unlimited. It remains a Rouge deck, but a good Yu-Gi-Oh! deck for the metagame. It can still shut down entire strategies with its Floodgate-like effects.

6 Yata Lock

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Key Cards: Yata-Garasu, Chaos Emperor Dragon - Envoy Of The End, Sangan/Witch Of The Black Forest

Yata Lock was one of the earliest decks in the game and is also directly responsible for the introduction of the Yu-Gi-Oh! banlist (before cards were only limited). It was focused around Yata-Garasu and Chaos Emperor Dragon - Envoy Of The End" The Yata Lock was obtained by having Chaos Emperor Dragon and either Sangan or Witch Of The Black Forest on the field. Chaos Emperor Dragon would activate its effect, which sends all cards on the field and both players' hands to the graveyard. This would trigger the floating effects Sangan or Witch Of The Black Forst to add Yata-Garasu to the hand. The player would then attack directly with Yata-Garasu, forcing the opponent to skip their next Draw Phase.

This meant that the victim of the Yata Lock would be unable to draw and have no cards in their hand to play with. Yata-Garasu would continue being summoned and attacking to keep the lock going. These lead to Yata-Garasu being banned and still is to this day.

The Yata Lock Deck died with the banning of its namesake. The cards that were used all received erratas making it impossible to perform in the way it once did. Even if all the cards were unbanned, it's still too slow to compete in the current meta. However, it's not to be understated just how phenomenal the Deck was and is by far one of the strongest Yu-Gi-Oh! Decks to ever be in the spotlight.

5 Spyral

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Key Cards: SPYRAL Sleeper, SPYRAL Double Helix, SPYRAl Resort

When Spyral first came into the game at the end of the Xyz Era, they were far from anything special. However, when the Link Era began Spyral would become by far the best Deck in the format thanks to their powerful Link Monster Double Helix.

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The Deck was capable of setting up incredibly powerful boards with cards that could easily loop their effects. Spyral also had a boss Monster Spyral Sleeper which if equipped with Last Resort, can destroy two cards on your opponent's field during either player's turn. If Spyral Resort is also on the field, both Sleeper and Last Resort couldn't be targeted, as Spyral Resort prevents targetting to any Spyral card that isn't itself.

Spyral would make a comeback with the release of Magician's Soul but would take a hit with the banning of Spyral Master Plan. This limited how the Deck could perform and took it out of the forefront of the meta. However, Spyral was still one of the strongest Yu-Gi-Oh! decks, managing to be top tier in two different formats years apart.

4 TeleDAD

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Key Cards: Dark Armed Dragon, Emergency Teleport, Destiny HERO - Malicious

TeleDAD is a Deck based around the cards Emergency Teleport and Dark Armed Dragon. The Deck used a Hero engine with cards like Elemental Hero Stratos and Destiny Hero Malicious for Extra Deck Monsters while Emergency Teleport summoned Psychic Type tuners such as Krebons. Doing all of this would stack Dark attribute Monsters into the graveyard to meet Dark Armed Dragon's summoning condition of having exactly three Dark Monsters in the graveyard.

This effect was not once per turn, meaning if you had three Dark Armed Dragons in your hand you can summon all three. Dark Armed Dragon also could banish Dark Monsters after it was summoned to destroy cards on the field.

The Deck would die out after the banlist hits to both Dark Armed Dragon and Emergency Teleport. Emergency Teleport remains limited, but Dark Armed Dragon has become fully unbanned. While the Deck isn't playable anymore due to bans, it was by far the best Yu-Gi-Oh! Deck of its format.

3 Zoodiac

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Key Cards: Zoodiac Whiptail, Zoodiac Drident, Zoodiac Barrage

Zoodiac is a series of Monsters with an interesting gimmick where any Zoodiac Monster could be used as the entire material for an Xyz summon of any Zoodiac Xyz Monster. Being able to skip an entire step in the Xyz summoning process was begging to be broken. Zoodiac Ratpier could special summon other copies of itself from the Deck if attached to an Xyz Monster which could then be used to Xyz summon into more Zoodiac cards.

Zoodiac Barrage could also be used to special summon any Zoodiac Monster from the Deck. Zoodiac Broadbull searches out any Beast-Warrior Monster in the game (that can be normal summoned). Zoodiac Drident can destroy any card on the field during either player's turn, proving to be much too powerful for the game to handle.

Zoodiac has been all over the banlist, with certain cards being legal determining Zoodiac's power in the metagame. Currently, there are too many important cards banned to keep Zoodiac in the metagame. All of Zoodiac Broadbull, Zoodiac Drident, and Zoodiac Barrage are banned, with Zoodiac Ratpier being limited.

2 Dragon Rulers

yugioh tempest and blaster dragon ruler card art

Key Cards: Blaster, Dragon Ruler of Infernos, Super Rejuvenation, Tidal, Dragon Ruler of Waterfalls

Dragon Rulers were by far the best Deck in its prime, with only Spellbooks being able to stand a chance against them. The Deck was insanely powerful, with Dragon Ruler cards being very generic and incredibly easy to recycle on top of being able to build a ton of card advantage.

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All of the Dragon Rulers had baby versions of themselves that could special summon the adult Dragon Rulers from the Deck to easily start flooding the field. They were all level seven, and able to go into powerful Xyz Monsters, as well as other Synchro Monsters, level eight and up. All of the Dragon Rulers are currently banned, with only the Wind Type Tempest being limited.

Dragon Rulers are widely considered to be one of the best Yu-Gi-Oh! Archetypes of all time, and if they were all unbanned would likely dominate the meta all over again. The Dragon-Type is one of the most supported ones in the game, many of the best Yu-Gi-Oh! decks are Dragons, such as the Dragon Rulers.

1 PePe

PePe deck artwork split

Key Cards: Performapal Monkeyboard, Performapal Skullcrobat Joker, Performage Plushfire

PePe is short for Performapal Performage which was a series of Pendulum Monsters. So many cards in the PePe Deck were able to be searched out thanks to cards like Performapal Monkeyboar and Performapal Skullcrobat Joker. The Deck was able to flood the field with level four Monsters to go into all sorts of Xyz Monsters, and even rank up into Cyber Dragon Infinity with Tellarknight Ptolemaeus as a starting point.

PePe was so good that an emergency banlist had to be made to keep the meta fun and healthy with six different cards in the Deck hit by it. PePe has gone down in Yu-Gi-Oh! as the best Pendulum Deck in the game's history, and the best Yu-Gi-Oh! deck released.

While some cards from the PePe Deck have been released from the banlist, the deck would become Tier Zero once again should it ever go back to full power. The two parts of PePe proved to be some of the best Yu-Gi-Oh! Archetypes, and made the strongest Yu-Gi-Oh! Deck ever.

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