In the game of Yu-Gi-Oh!, much of the metagame is determined by the Boss Monsters of a deck. A Boss Monster is a card that's generally considered incredibly powerful, usually with high stats and fairly difficult summoning condition that has fantastic effects. In some cases, they're generic, and in others, they're a major part of an Archetype.

RELATED: Yu-Gi-Oh!: The Best "HERO" Fusion Monsters, Ranked

Boss Monsters come in all sorts of flavors, and some are so iconic they've warped entire formats around them. In some cases, they were so good that terms were created inspired by them. These Boss Monsters completely warped the game of Yu-Gi-Oh!, and were some of the best cards ever printed in their respective era.

Updated March 15, 2022 by Johnny Garcia: The game of Yu-Gi-Oh! has never had more ways to play it. With the highly-anticipated Master Duel release, duelists have access to the first official online simulator with a TCG focus. Master Duel is completely free to play and available on most major consoles and PC. Fans of alternate format Speed Duel have obtained plenty of new cards to play with, as the Speed Duel GX: Duel Academy Box releases plenty of new cards and Skills into the format. The paper TCG is still going strong, with plenty of new Sets releasing, adding new cards and new powerful Boss Monsters into the format.

15 Eldich The Golden Lord

yugioh eldich of the golden lord card art and text

Eldich The Golden Lord is the main reason the Eldich deck is as good as it is. It has incredible staying power, easily able to special summon itself back to the field should it ever be removed. It can easily be special summoned as well, all while clearing a card off the opponent's field with non-targeting, non-destruction removal.

Eldich The Golden Lord is hard to get rid of once it hits the field, as when it specials summon itself, it will give itself protection from card effects and a hefty Attack and Defense boost to make it difficult to remove by combat.

14 Cyber Dragon Infinity

yugioh cyber dragon infinity card art and text

Cyber Dragon Infinity is the main Boss Monster for the Cyber Dragon Archetype but is so strong it's being played in every deck that can run it. It is an omni-negate, allowing you to negate the effect of any Spell, Trap, or Monster effect and destroy that card by detaching a material from it.

Cyber Dragon Infinity can also attach the opponent's Monsters to itself as material, so long as it is in Attack Position. This makes it a big threat that has to be answered unless the opponent wants to slowly lose their Monsters.

13 Divine Arsenal AA-ZEUS - Sky Thunder

yugioh Divine Arsenal AA-ZEUS card art and text

The Boss Monster that every deck running Xyz Monsters runs a copy of, Divine Arsenal AA-ZEUS - Sky Thunder, can be made by overlaying on top of any Xyz Monster that attacked that turn.

Afterward, Divine Arsenal AA-ZEUS - Sky Thunder is a ticking timebomb. At any point, as a Quick Effect, you can detach two materials from it to send all other cards to the Graveyard. Should another card be destroyed, Divine Arsenal AA-Zeus - Sky Thunder can attach any card from your deck, hand, or Extra Deck to itself as material, allowing it to act as a Foolish Burial of sorts.

12 Red-Eyes Dark Dragoon

red eyes dark dargoon card art and text

Red-Eyes Dark Dragoon on its release seemed like one of, if not the best card ever printed. It's certainly up there, and while its popularity has waned in the recent meta, its power is not to be understated.

At no cost, Red-Eyes Dark Dragoon can destroy up to two cards the opponent controls, all while inflicting burn damage to the opponent. You can even negate any card or effect activation by discarding a card. Red-Eyes Dark Dragoon can't be destroyed or targeted by card effects, and thanks to its high stats, the likelihood of destroying it by battle is slim.

11 Destiny HERO - Destroyer Phoenix Enforcer

destiny hero destroyer phoenix enforcer card art and text

Destiny HERO - Destroyer Phoenix Enforcer instantly became a meta staple for how powerful it is. Thanks to Fusion Destiny and Predaplant Verte Anaconda, it's incredibly easy to summon.

Once it's on the field, it can destroy both a card you control and a card the opponent controls. It can target itself with its effect, which will then allow it to special summon itself back during the Standby Phase of the next turn. It also has impressive stats, making for a hard-to-get-rid of Boss Monster that can easily control the board.

10 Ultimate Conductor Tyranno

ultimate conductor tyranno art and text

One of the more recent Boss Monsters, Ultimate Conductor Tyranno, single-handedly made Dinosaurs into a meta deck. You only have to Banish two Dinosaur-Type Monsters from the Graveyard to summon it. Once on the field, it does a whole lot.

During either player's Main Phase, you can destroy a Monster in your hand or on your field to flip all Monsters your opponent controls face-down. Ultimate Conductor Tyranno can also attack all Monsters your opponent controls. Flipping Monsters face-down can completely freeze an opponent's turn since they can't be used for non-Fusion Extra Deck Plays, and its ability to field wipe is incredibly powerful.

9 Super Quantal Mech King Great Magnus

Super Quantal Mech King Great Magnus art and text

While having a mouthful of a name, Super Quantal Mech King Great Magnus is also one of the best Xyz Monsters ever released. It could be turboed out, which in some cases would be enough to win the game on its own.

RELATED: Yu-Gi-Oh! The Best "Dark Magician" Cards, Ranked

When it had two materials, it could detach one to shuffle a card on the field into the deck during either player's turn. With four, it was unaffected by card effects (except Super Quant ones), and with six, the opponent couldn't add cards from their deck to their hand. It was so good, it popularized using Kaijus since they were one of the only reliable outs to it.

8 Number 16: Shock Master

number 16 shock master art and text

Number 16: Shock Master requires three level four Monsters to make, and while a large commitment, it is more than worth it. Once per turn, you could detach a material from it and declare a card Type, which would prevent those cards from being able to be activated until the end of your opponent's next turn.

It shares a similar effect with the banned card Cold Wave, and being able to shut down entire mechanics of the game is way too good to be on a card. It's what made Number 16: Shock Master such a good Boss Monster and why it's been banned for years.

7 Number 86: Heroic Champion - Rhongomyniad

Number 86 Heroic Champion Rhongomyniad art and text

Number 86: Heroic Champion - Rhongomyniad didn't make too much of a splash when it was first released. However, with the advent of the Link Era, it shot up to top-tier status. Thanks to the sheer power of Isolde, Two Tales of the Noble Knights, turboing out Warrior Monsters was a piece of cake.

This allowed Number 86: Heroic Champion - Rhongomyniad to be Xyz Summoned with at least four materials so that the opponent couldn't Summon any Monsters. Not only that, but it would be unaffected by other card effects making it near impossible to get rid of, as you couldn't even Kaiju it with the summon restriction.

6 Apoqliphort Towers

apoqliphort Towers art and text

In Yu-Gi-Oh!, a "Towers" refers to a Monster unaffected by card effects. It got its name from one of the best Boss Monsters ever, Apoqliphort Towers. The Qli deck could easily turbo out Towers, and since it was pre-Link era, almost no Monster could affect it.

RELATED: Yu-Gi-Oh!: The Most Powerful Trap Cards, Ranked

With incredibly high Attack and Defense, it was almost impossible to beat over it with other Monsters and was also immune to Spell and Trap cards. Once per turn, it even forced the opponent to send a Monster from the hand or field to the Graveyard, adding onto the sheer power of Apoqliphort Towers to the point it spent some time on the ban list before falling off due to Link Monsters' introduction.

5 SPYRAL Sleeper

spyral sleeper art and text

What started as a lackluster deck turned Tier 0 once the Link Era began, and a part of that reason is due to the power of their Boss Monster, SPYRAL Sleeper. Set up with SPYRAL GEAR - Last Resort and SPYRAL Resort on the field, it was almost impossible to get rid of.

SPYRAL Sleeper destroys two cards on the opponent's field during either player's turn, and thanks to SPYRAL GEAR - Last Resort's protection, it could be done for no cost. SPYRAL decks could very easily turbo the card out and set up the board. It popularized Droll & Lock Bird in the Main Deck since it was one of the only Hand Traps that could stop SPYRAL from setting up SPYRAL Sleeper.

4 Dark Armed Dragon

dark armed dragon art and text

Dark Armed Dragon officially marked when the Dark Attribute was the way of the future for Yu-Gi-Oh! It was easy to summon, requiring only three Dark Monsters in the Graveyard. It could then Banish a Dark Monster from the Graveyard to destroy a card on the field.

What made Dark Armed Dragon devastating is that neither of its effects was once per turn. As such, you could summon three different Dark Armed Dragons and easily field wipe the opponent. It was such an overpowered Boss Monster at the time that many players even quit the game because of it.

3 Firewall Dragon

firewall dragon art and text

Since its release, Firewall Dragon plagued the game, with many players believing it to have "plot armor" from being banned since it was the Ace Monster of an anime protagonist. Firewall Dragon was the most abusable Link Monster ever printed, with no hard once per turn effects enabling it to constantly loop the effects.

RELATED: Yu-Gi-Oh: Best Instant Win Cards, Ranked

Firewall Dragon led to both Extra Links and FTKs, two things that the player base despised. When it was eventually banned, players all over the world rejoiced, as seeing Firewall Dragon on the field likely meant a loss was coming your way. It's since been errata'd, and is likely to return with it.

2 Master Peace, The True Dracoslaying King

master peace the true dracoslaying king art and text

Cards that shut down an entire pool of cards are hated for how good they are, so a card that can shut down two is phenomenal. That's exactly what Master Peace, The True Dracoslaying King did. It could use Continous Spell and Trap cards for its Tribute Summon as well as Monsters, and it was immune to the types of cards used for its Tribute.

This meant that Master Peace, The True Dracoslaying King was practically immune to everything, so it could easily abuse its effect to destroy a card on the field (which was a Quick Effect to boot). It was banned in 2018 and shows no sign of returning anytime soon.

1 Chaos Emperor Dragon - Envoy Of The End

chaos emperor dragon envoy of the end art and text

The original behemoth of a Boss Monster, Chaos Emperor Dragon - Envoy Of The End is the reason the Yu-Gi-Oh! banlist exists. Mixed with Yata Garasu, Chaos Emperor Dragon - Envoy Of The End got rid of all the cards on the field and hands, and with Yata Garasu, prevented the opponent from drawing any cards for the rest of the game. It was easy to summon to boot.

Even without its effect, Chaos Emperor Dragon - Envoy Of The End also had fantastic stats, so it could deal massive amounts of damage and then use its effect to burn the opponent for a win. Its effect was significantly nerfed, and it's since returned to the game. However, it remains the best Boss Monster in the game's history.

Next: Yu-Gi-Oh! The Best Counter Traps In The Game, Ranked