In the Yu-Gi-Oh! TCG, Fire Monsters are all about blasting cards off the field and burning away life points. Fire attribute decks shine when they’re built around setting up your field and graveyard to deal massive amounts of damage in a single turn. Many supportive Spells, Traps, and effects complement this game plan.

Related: Yu-Gi-Oh: Best Normal Monster Support Cards

If you’re planning on creating a Fire deck for Master Duel, Duel Links, or even the classic TCG, you’ll want to add support cards that work well with your chosen Monsters. Flamvell, Jurrac, and Salamangreat are just a few of the archetypes that benefit from Fire support cards. Keep in mind that not every card effect that assists Fire Monsters is good in every Fire attribute deck. However, there are plenty of options to choose from regardless of how you want to make the element your own.

10 Circle Of The Fire Kings

Circle of the Fire Kings card in Yu-Gi-Oh!

Circle of the Fire Kings is a Quick Play Spell card that allows you to destroy one Fire Monster you control to Special Summon another from the Graveyard. Since this is a Quick Play card, you can use it during the Battle Phase to declare an additional attack. It’s also an easy way to bring back your more powerful Fire Monsters since there are no restrictions on the level of the Monsters that can be resurrected with this Spell.

Since this card “destroys” a Monster card instead of tributing it, it can be used with cards like Kickfire, which has an effect that deals damage to your opponent’s life points based on the number of your Fire Monsters that have been destroyed by card effects.

9 Birth Of The Prominence Flame And Rekindling

Birth of the Prominence Flame and Rekindling cards in Yu-Gi-Oh!

There’s a unique feature shared by many Fire Monsters: a 200-point DEF stat. In fact, there are over 70 distinct Fire Monsters with exactly 200 defense points — including the 3,100-ATK powerhouse Naglfar, Generaider Boss of Fire. While this shared low defense stat may seem like an odd coincidence at first glance, there are actually numerous card effects that support these Monsters.

Birth of the Prominence Flame and Rekindling are two cards that specifically target Fire Monsters with 200 defense. The former allows you to target two 200-defense Fire Monsters in your Graveyard — one Tuner and one non-Tuner — and use them to Special Summon a Fire Synchro from your Extra Deck whose level equals the total of the selected Monsters.

The latter, Rekindling, lets you Special Summon as many 200-defense Fire Monsters as possible from your Graveyard. The downside of this second card is that all the Monsters brought back are banished during the End Phase, but it still gives you enough time to unleash a devastating attack.

8 Burning Draw

Burning Draw card in Yu-Gi-Oh!

Burning Draw gives you a chance to use the power of your opponent’s Link Monsters against them. While you can only summon Fire Monsters the turn you activate its effect, this Spell card allows you to draw cards equal to the Link rating of one of your opponent’s Link cards. Since Monsters with a Link rating of 3 or 4 see frequent play, Burning Draw will often add three or more cards to your hand.

Related: Yu-Gi-Oh! The Best Hand Destruction Cards, Ranked

It’s also important to remember that Burning Draw only works if your rival duelist currently controls more Monsters than you do. This restriction makes this Spell a true comeback card.

7 Graveyard Of Wandering Souls

Graveyard of Wandering Souls card in Yu-Gi-Oh!

Helping you recover from both attacks and card effects, Graveyard of Wandering Souls summons a Fireball Token — treated as a Fire Pyro Monster with 100 attack and defense points — whenever one of your Monsters is destroyed by battle or set from the hand or field to the Graveyard by an opponent’s card.

While Fireball Tokens can’t do much on their own, they make it easier to activate effects and summon cards that require Fire Monsters on the field. You can also use the Spell card Token Sundae to destroy your tokens along with an equal number of cards on either side of the field.

6 Kickfire

Kickfire card in Yu-Gi-Oh!

You can use the Continuous Trap Kickfire in combination with cards that destroy your face-up Fire Monsters to deal a massive amount of damage to your opponent’s life points. You add a counter to Kickfire, each time a Fire Monster is destroyed by card effect while the Trap is on the field. During either player’s Standby Phase, you can send this card to the Graveyard and inflict 1,000 damage to your opponent for each counter. By using other Fire support cards such as Circle of the Fire Kings and True King Agnimazud, The Vanisher, you can quickly stockpile counters.

Since Kickfire is a Trap card with an effect that can only be activated during the Standby Phase, you’ll generally need to keep it on the field for at least two of your turns to take advantage of its burn damage. Cards like Fake Trap and Monster effects that negate other effects can help you protect this card for that amount of time.

5 Sealing Ceremony Of Katon

Sealing Ceremony of Katon card in Yu-Gi-Oh!

Sealing Ceremony of Katon lets you banish Fire Monsters in your Graveyard in order to remove a card in your opponent’s Graveyard from play. This Trap card helps you prevent your fellow duelist from Special Summoning Monsters from the Graveyard and can even stop certain card effects.

Since Sealing Ceremony of Katon requires you to banish a Fire Monster each time you activate its effect, it should only be used in decks that can easily move Monsters from the deck to the Graveyard. In decks with too few Monsters, Sealing Ceremony of Katon can do more harm than good.

4 Neo Flamvell Lady

Neo Flamvell Lady card in Yu-Gi-Oh!

An Effect Monster that helps you move resources to your Graveyard while banishing your opponent’s cards, Neo Flamvell Lady is an essential card for any Fire deck that needs Monsters in the Graveyard. This card has a quick effect that has you send one Fire Monster from your hand to the Graveyard and then banish one card in your opponent’s Graveyard.

Related: Yu-Gi-Oh! The Best Counter Trap Cards, Ranked

Neo Flamvell Lady also has a second effect that activates in response to the first. When a Monster is banished from your opponent’s Graveyard, this card allows you to send 1 Fire Monster with 200 or less defense points from your deck to the Graveyard — except another copy of Neo Flamvell Lady. Since there are nearly 150 Fire Monsters in Yu-Gi-Oh! with a defense stat lower than 200, this effect can be used to set up a wide range of Graveyard combos.

3 True King Agnimazud, The Vanisher

True King Agnimazud, the Vanisher card in Yu-Gi-Oh!

With the ability to summon itself using Monsters in your hand as resources, True King Agnimazud, the Vanisher is a destructive boss monster that works with almost any Fire deck. When this Wyrm Monster is in your hand, you can destroy two Monsters — at least one with the Fire attribute — in your hand or on the field in order to Special Summon this card. And if both Monsters destroyed for this card’s summon were Fire, you can banish any one Monster from your opponent’s field or Graveyard.

A 2,900-ATK Monster that banishes an opposing Monster when entering the field is a force to be reckoned with already. Adding in the effect that allows you to Special Summon this card using Monsters from your hand moves it into tyrannical territory. (It’s worth noting that Agnimazud can also be used to add counters to the Trap card Kickfire when it destroys your Fire Monsters on the field for its summon.)

2 Barrier Statue Of The Inferno

Barrier Statue of the Inferno card in Yu-Gi-Oh!

One of the main advantages of using a single-attribute deck is that you can make use of a Barrier Statue card to lock your opponent out of Special Summoning most other Monsters. While Barrier Statue of the Inferno is on the field, neither player can Special Summon any Monsters except Fire Monsters.

When playing a Fire-attribute deck, this card allows you to continue Special Summoning as normal, while most opponents are limited to Normal Summons. Even if you can only keep this card on the field for a turn or two, preventing your opponent from Special Summoning for a turn gives you a significant edge in the duel.

1 Ultimate Baseball Kid

Ultimate Baseball Kid card in Yu-Gi-Oh!

Ultimate Baseball Kid needs other Fire Monsters — and, preferably, a lot of them. While its original 500 attack and 1,000 defense points won’t get you far, this Warrior card’s effect can win you a duel. For each face-up Fire Monster on the field other than itself (including your opponent’s), this card gains 1,000 ATK. With three other Fire Monsters on the field, this card can take down most other Monster cards.

Ultimate Baseball Kid’s second effect allows you to send one other Fire Monster you control to the Graveyard and inflict 500 damage. In situations where a direct attack has left your opponent with only 1,000 or so life points, you can use this effect to end the duel.

Next: Yu-Gi-Oh!: Archetypes Based On Other Series