The Yu-Gi-Oh! Trading Card Game has been around almost as long as the anime that made it popular in America. In the game, players face off against each other using monsters, spell, and trap cards to build strategies and drive their opponent’s life points down to zero. On the surface, the game is fairly straight-forward and simple, but with so many different kinds of monsters and effects, the strategies that players can create add multiple layers of complexity, depth, and originality to the game.
Two players can use the same card in different ways so things are hardly ever boring when players face off. While the spell and trap cards are great, most people select monster cards to build their decks around. With so many types to choose from like fairies, spellcasters, and even dinosaurs, there’s a monster type for every player. Some of our favorites are the Fiend type cards. Read on to find out more about 10 of the strongest Fiend cards in the game.
9 Vanity’s Fiend
Vanity’s Fiend is a six-star Fiend/Effect type monster with 2400 attack and 1200 defense. While it’s not physically the strongest monster you can get, its effect is truly devastating to lots of modern decks builds. Vanity’s Fiend cannot be special summoned, but when it is normal summoned to the field, neither player may special summon monsters.
That means no bringing back creatures via spells and traps, no XYZ or Pendulums, and no Synchro summons or summons via card effect. Goodbye, anything that isn’t a normal summon. There are some cards or monsters that may negate this effect, but it certainly isn’t a card to be sneezed at.
8 Majesty’s Fiend
Majesty’s Fiend shares a lot of qualities with the Vanity’s Fiend card. This card is also a six-star fiend with an ability that many opponents will find annoying. Majesty’s Fiend cannot be special summoned, but when it is on the field, monster effects cannot be activated.
Many monsters in modern decks rely on the effects of their monsters even more than they do the effects of spell and trap cards, so taking away this freedom can leave many opponents destined for the Shadow Realm.
This Fiend/Effect monster is the stuff of nightmares based on its level alone, but in the hands of an experienced duelist, this card quickly becomes a force of nature ready to sweep the field of your opponents. Tragoedia is special summoned from your hand whenever you take battle damage and gains 600 attack and defense for every card you have in your hand. Once per turn, you may send one card from your hand to the graveyard and take control of one of your opponent’s monsters whose level matches the discarded card.
Once per turn, you may also select one card in your graveyard, and Tragoedia’s level becomes the same level as the selected monster. Manipulating levels may seem a bit pointless once a monster is summoned, but it’s useful to dodge certain card effects or even to initiate certain special summons.
This little dude’s been around since the early days. He’s a level three Fiend/Effect with 1000 attack and 600 defense. When he’s sent from the field to the graveyard, you may add 1 monster with 1500 or less attack from your deck to your hand. While the card's effect has been nerfed in recent years, the original was a force to be reckoned with.
It doesn’t let you summon the monster, but it can be useful for certain monsters whose effects trigger from the hand. It’s also useful to prepare for your next turn with a monster you know you want or need.
Night Assailant is a level three Fiend/Effect type monster with a useful flip effect. When it’s flipped face-up, you can target one monster your opponent controls and destroy it. It also has a secondary effect that allows you to target one Flip Effect Monster in your Graveyard, that isn’t this card, and return it to your hand when this card is sent from the hand to the graveyard.
That second effect is the reason why it's limited to one copy. If you have two copies, one Night Assailant can bring the other back to your hand, causing an infinite amount of discard fodder for card effects.
5 Blood Mefist
Blood Mefist is a Fiend/Synchro/Effect type monster which means he can be a little difficult to summon in decks not built for Synchro Summons.
His effect states that once per turn, during your opponent’s Standby Phase, you can inflict 300 points of damage to your opponent for each card they control. Your opponent also takes 300 points of damage each time they set a spell or trap on the field.
4 Adreus, Keeper of Armageddon
Adreus is a level five Fiend/XYZ/Effect type monster with 2600 attack and 1700 defense. His high attack makes him a formidable force even at just level five. Once per turn, you may detach one XYZ material from Adreus to target one face-up card your opponent controls and destroy it.
Is there a particularly strong monster card you need to get rid of? Adreus. Is there a continuous spell or trap card you’re itching to get rid of? Adreus. His lower level and high attack power also make him a pretty powerful card that’s not too difficult to summon.
3 Battle Fader
Battle Fader is a card that serves no real purpose other than to throw a roadblock in your opponent’s advances when you need to stall or protect your life points. It’s a Fiend/Effect type monster with zero attack and zero defense. When one of your opponent’s monsters declares a direct attack on your life points, you can Special Summon this card from your hand and immediately end their Battle Phase. If you summon the monster this way, however, you have to banish it when it leaves the field.
Which isn’t that bad if you have a deck build that relies on banished cards to begin with. Despite the card having no offensive power, being able to stop your opponent's attack in its tracks to preserve your life points is like a free, second chance to call on the Heart of the Cards for that high-pressure card you need to turn a duel around.
2 Dark Necrofear
Dark Necrofear is a classic creeper, and we mean that in the best way. Whether you recognize her from the show or not, you’ll always remember her after learning this card is a Fiend/Effect type with an attack of 2200 and a whopping defense of 2800. The card can only be summoned by removing from play 3 Fiend-Type monsters in your graveyard.
While 2200 may not seem like much attack power, when Dark Necrofear is destroyed as a result of battle, you can treat it as an equip card and equip it to 1 of your opponent’s monsters with this card. As long as Dark Necrofear is equipped to the monster, you control the monster.
1 Tour Guide From The Underworld
This card is so useful it’s made its way onto the limited list because its effect can be abused. Players went nuts trying to get their hands on copies of this card upon its release. Tour Guide From the Underworld is a three-star Dark, Fiend/Effect type monster with 1000 attack and 600 defense.
When this card is Normal Summoned, you’re allowed to Special Summon an additional level three Fiend-type monster from your hand or deck. The downside is that said monster has its effects negated and cannot be used as material for a Synchro Summon. Though that is a small price to pay for a free monster that can be used in countless other capacities.