10 Hilarious Ways Legend Of Zelda: Breath of the Wild's Economy Makes No Sense

Carrying a bunch of heavy rupees around makes no sense, but that's the least of Hyrule's worries when it comes to the local economy.

The Legend of Zelda: Breath of the Wild was one of the best and most popular games in recent memory, and fans are still finding new things to love about it. However, like any game, there are still going to be things that don't quite make sense and often have some hilarious implications.

One such thing is the game's economy. Like other similar titles, Breath of the Wild features shops and vendors that allow the player to purchase and sell items. But the gamification of this system has led to some rather ridiculous results. Here are 10 hilarious ways the economy of Breath of the Wild makes no sense.

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10 Rupees

First off, let's discuss the rupee. These are the basic form of currency in the game and are used to purchase everything from food to weapons to outfits. However, it doesn't take much inspection to determine that rupees are basically just refined gemstones.

Now, this alone doesn't break the rules of the world—after all, perhaps Hyrule is just abnormally flush with jewels. However, actual gems do exist in the game; everything from rubies to topazes to sapphires. It's hard to reconcile how a silver rupee, which is basically just a diamond, is only worth a hundred rupees while unrefined diamonds are worth five times that.

9 Wandering Merchants

Throughout the game, Link will encounter a number of merchants throughout the world. Some of them have permanent fixtures in the various towns that dot Hyrule. Then there are the wandering merchants, who travel the world to sell their wares.

But that doesn't make sense; the point of a traveling merchant is to find new markets who value your goods more, but everything in the game basically costs the same no matter where you are. Add to that the dangerous landscape and monsters that you can encounter in the wild, and the life of a wandering vendor just doesn't make any sense.

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8 Sky High Demand

A common feature of game economies is the ability of the player to sell items they've collected or crafted. This lets them make some money in order to buy things they need to help them as they play the game. Breath of the Wild does this too, but it seems that the demand for just about everything in Hyrule is ridiculously high.

No matter what you've got, whether it's rocks, sticks, or actual monster guts, the merchants of Hyrule will buy it. It doesn't matter if you're selling them something useful or just absolute junk, they will happily hand over all their rupees to get ahold of it.

7 Money In The Grass

Admittedly, Breath of the Wild cut back on this next feature as compared to other Zelda titles. If Link swings his sword to cut away some grass, he can sometimes find rupees simply lying there on the ground.

While it's true that cutting away at grass isn't nearly as profitable as it has been in other games in the series, it's still possible to find rupees this way. That raises the question as to why no one else seems to be doing it as there's just free money sitting on the ground, there for the taking.

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6 Market Of One

For an economy to thrive, there has to be a healthy amount of active trade. This means that vendors are selling their goods to as many people as possible, and consumers are shopping around for the best deals. This doesn't appear to be the case in Hyrule, though.

The only person who ever seems to do any buying or selling is Link. None of the other characters, even those in the towns that dot the landscape, ever purchase anything. An economy simply can't work if only one person ever buys anything, but Hyrule seems to be carrying on somehow.

5 Kilton Makes No Sense

Next, we have Kilton, a monster aficionado who sells unique items and is trying to get his new monster based currency, "Mon," to catch on. It seems like he's an ambitious entrepreneur amidst the rest of Hyrule's merchants—until we learn of his unusual operating practices.

Kilton only opens his shop at night, when most of his customer base is asleep. This would be bad enough, but on top of that, he's also terrible at picking out locations, as he always sets up his stall nearby a major settlement, but always at some odd location that isn't easily accessible. He could have been the one sane merchant in Hyrule, but his eccentricities are enough to make one questions his business acumen.

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4 Exchanging Currency

Let's go back to rupees for a moment. They come in a variety of colors, each worth different amounts. A green rupee is only worth one single rupee, but a gold rupee is worth a whopping 300. This is all well and good, as plenty of currencies have different values.

However, we never see Link exchanging his rupees. He never needs to trade in a gold rupee for 300 green rupees, or a silver rupee for 20 blue rupees, or make any other change. While it's possible that the merchants of the world all carry enough spare rupees to make change, it's hard to imagine Link trying to buy 20 rupees worth of arrows with a valuable gold rupee and not raise any eyebrows.

3 Saving The World - For A Price

As Link ventures across the world, he'll eventually meet Robbie, a member of the Shiekah tribe who will aid him in stopping Ganon. After proving to him that you are Link and helping him power his Ancient Oven, he'll be able to craft ancient gear for you, some of the best in the game.

However, despite the fact that you brought the Oven back to life and are literally trying to save the world—Robbie included—he still charges an arm and a leg for his services. In particular, the Ancient Armor set is extremely valuable for dealing with Guardians, but Robbie doesn't give it to you until you pony up.

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2 Beedle The Teleporting Vendor

A recurring character from previous Zelda games, Beedle the merchant is very recognizable due to his beetle-shaped backpack. He can be found all over the game, but he's generally at the stables Link visits. In fact, he's always at the stables, no matter when you visit them.

Link can teleport around the map using ancient Shiekah technology, but Beedle is always somehow there before you. Clearly, he has some sort of magic that lets him travel wherever he wants, which is surely more valuable than anything he could barter for—so why is he eking out a life as a humble merchant?

1 Infinite Money

Finally the most ridiculous aspect of Breath of the Wild's economy basically negates every other item on this list. Every single merchant in the world seems to have an infinite amount of rupees at their disposal. After all, they can buy anything Link has to offer, no matter how much it costs.

A thousand rupees worth of diamonds? No problem. Priceless artifacts from within Hyrule Castle? Easy. A dozen precious shards of a mythic dragon's horn? Chump change for the fabulously wealthy vendors of Hyrule. With so much money at their disposal, it's a marvel that they spend the time to sell anything at all.

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