After drawing the legendary Master Sword from its pedestal and taking the longest power nap in history, Sheik informs Link that his next destination should be his childhood home, the Kokiri Forest. Remember that mysterious looking entranceway in the Sacred Forest Meadow? Well, strap on your big-boy boots because it's dungeon-exploring time.

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This is the fourth dungeon in Ocarina of Time and is the first to bring back the traditional dungeon formula that we all know and love with keys and locks, memorable music, and challenging puzzles. Here are ten interesting facts you might not have known about Ocarina of Time's Forest Temple.

10 A Mansion Lost To Time

Instead of a dark cavern filled to the brim with monsters or a temple that's haunted by the ghosts of Hyrule's war-torn past, the Forest Temple feels very distinct when compared to the others. The neatly designed hallways and paintings that are seen throughout this "temple" are definitely reminiscent of some sort of mansion.

The Forest Temple also lacks any kind of temple-like features that the other dungeons have, like statues or symbolism depicting Gods or Sages, so it's generally thought that the Forest Temple is actually a mansion that was repurposed into a temple to worship the Sage of the Forest.

9 Musical Origins

The Forest Temple's eerie yet magical tune has captivated many players across the world, but this worldwide aspect runs deeper than one might think. When making this music track, Zelda series composer, Koji Kondo, used a sample from the "Ethic Flavours" sound and music collection from Zero-G.

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"African 098-B" is the specific track that is sampled from to create this dungeon theme, and this isn't the first time that Nintendo would pull from this collection. Another example would be in Majora's Mask's Woodfall Temple, where "African 13 111-A" is used to create its creepy, exotic-feeling tune.

8 Bombos Medallion?

Ocarina of Time isn't the first Zelda game to feature collectible, magical medallions, as A Link To The Past had the Ether, Bombos, and Quake Medallions. While Ether and Quake don't seem to have any sort of reference in later games, the Bombos medallion bears a striking resemblance to the Forest Medallion.

It's unclear if this was an intentional design choice or not, but the near-identical look of these two Medallions is enough to raise a few eyebrows.

7 Ghastly Voices

The creators of music and sounds in video games are often highly creative and use unorthodox methods to get the results they desire, and this can be seen with the ghost voices within the Forest Temple.

These ghost's taunting laughs are actually just Ganondorf's laugh heavily sped up, creating a much higher-pitched voice. This is a technique seen quite often to save the time of having to create an entirely new voice clip. This is also done in Super Mario 64, where Boo noises are a sped-up version of Bowser's voice.

6 Design Changes

In Ocarina of Time's transition to the 3DS in 2011, Nintendo was very keen on keeping as many of the game's aspects intact as they could, as they were aware just how important the game is to many people.

While most of the entire game is the same, there was a strange and unexplained design change when it came to the Forest Medallion. The original game shows the Medallion having four fans, while the version in 3D only has three.

5 Skipping The Entire Temple

Don't feel like doing most of the Forest Temple? Well, Ocarina of Time 3D has got you covered. There's a glitch in the central room that allows you to clip out-of-bounds and fall right into the loading zone for the boss room.

The setup is a bit tricky, requiring Link to stand in the corner of the railing shown above and Hookshot the wall, backflip to the other side of the railing and swing the sword to clip through the wall and fall into the boss room. You won't have the Fairy Bow if you choose to do this, but Phantom Ganon can still be defeated by using the Hookshot instead.

4 Puzzle? Nope.

This creative puzzle was intended to have players eventually discover that shooting an arrow through a flame gives it a fire property, which would then melt the ice surrounding the eye switch. But, this isn't the only way to complete this puzzle.

Simply jumping over to the ledge below the switch and casting Din's Fire will also melt the ice, forgoing any kind of puzzle that developers intended the player to solve.

3 The Medallions Were Usable?

File written by Adobe Photoshop? 4.0

It seems that the Fairy Bow wasn't the only usable item that was going to be obtained in the Forest Temple, as this beta screenshot of the game suggests that they were going to be equippable in some fashion, as is seen with the Forest Medallion (or Wind Medallion at the time) in one of the item slots.

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There's loads of beta footage like this with tons of minor alterations to the final game. Besides the Medallion, we can see the sword set to an item slot, Navi is set to the B button, there are bombs on the A button, and there's a smaller magic bar. It's unclear where Link is, but this could be an early area around the Forest Temple.

2 The Ghost's Namesake

The four Poes found within the Forest Temple are much more detailed than the normal Poes you can find in places like the Kakariko Graveyard, and they actually each have unique names.

The Red Poe is named Joelle, the green one is named Amy, the blue one is named Beth, and the purple one is named Meg. These aren't just random names, however, as they are each named after one of the main characters in the 19th-century novel, Little Women.

1 A Remnant Of Mario

If Phantom Ganon's painting wizardry looks familiar to the N64, it's probably because of how Super Mario 64 has ingrained the usage of paintings into our minds. But, this is more than just a surface-level reference, as Ocarina of Time was actually built using Mario 64's engine.

While the engine was eventually altered to the point of becoming an entirely different one, this usage of paintings during the Phantom Ganon boss, as well as having the Poe Sisters inhabit them, likely stems from Super Mario 64.

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