Developer Paradox Interactive is following up with their previous announcement that they would be creating a series of board games based on their most popular game titles last year at PDXCon, and now we are finally getting a first look at the adaptation of Cities: Skylines.

Board Game Geek has added what appears to be conceptual design images to the game’s dedicated page, along with a thorough description of what players can expect in this adaptation of the video game.

Via: boardgamegeek.com

To begin, Cities: Skylines – The Board Game is considered a cooperative game that starts with four land boards visible to the players. That number will switch depending on each scenario. The overall objective is to complete a number of milestones and to make the people of your city happy. At the start of each new milestone, an additional board is purchased and flipped over from its “Nature” side to its “Developed” side.

From there, players use personal cards that show what they can build, and as the game is cooperative in nature, they discuss together how to best develop their city. As one would expect after playing the video game, these cards deal with aspects like increasing the need for garbage collection, decreasing crime, or giving a bonus if placed near a park.

As the game progresses from milestone to milestone, players choose which new board to purchase, score their current happiness, and then move on to the next objective. When the final milestone has been completed, the game ends, and the total happiness score is totaled.

Via: utd.todaay

There is one City Treasury to be shared by all players. They add to it when they receive money for the city and take from it to construct certain new buildings, or when buying a new board. Keeping proper track of finances is important in this game, for if the treasury is ever empty, all players are considered to have gone bankrupt, and the game is lost.

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Playtime is currently estimated to take around 70 minutes, and there is also the option to play the game by yourself. We wonder how difficult it becomes to play the game solo, as this seems like it is ideal for cooperative strategizing. Eldritch Horror, for instance, is a fantastic board game set within the Lovecraftian mythos that can be played solo, but is extremely difficult and more manageable with a group of friends.

Another game in Paradox Interactive's' library that is receiving the board game treatment is Crusader Kings. Kickstarter campaign for this ran in May and June of 2018, acquiring nine times more funding than needed to make the project a reality.

That game should be releasing long before Cities: Skylines, and will perhaps be a good indicator of how well Paradox Interactive sticks the landing in this transition between mediums for some of our favorite titles.

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